|This article is about the current version of DF.|
Plant fibers, wool, and webs can be turned into weavable thread. Such thread can then be woven into cloth, which can be used to create a variety of textile products such as bags, clothing, rope or crafts. (For a full discussion of the process and possibilities, see textile industry.)
- A dwarf with the thresher labor enabled can process plants (any plants with THREAD_PLANT_TEMPLATE in the raws) into thread at a farmer's workshop with the "Process Plants" job order.
- Wool is collected from sheep, alpacas and llamas by the "Shear creature" job; the resulting "stacks" of wool must then be processed to yarn with the "Spin thread" job.
- These jobs also take place at the farmer's workshop and require the shearer and spinner labors.
- With a loom, any dwarf with the weaver labor enabled will automatically collect any spider silk webs that are on the ground, turning them into thread, by default. This can be disabled in the rders menu.
Animal hair that is produced from a butchered animal can be spun into hair thread at a farmer's workshop using the "Spin Thread" order, but cannot be used for the production of cloth or related items.
Any thread can be used in a Hospital to suture any wounds shut or at a craftsdwarf's workshop to bind quires into codices. These are the only use of threads made from the hair of non-shearable creatures, as they cannot be spun into yarn.
All types of thread, weavable or not, can be dyed.
Adamantine strands are treated as thread, too: they can be dyed, used to suture wounds and woven into cloth. However, most adamantine strands are quickly turned into wafers, among others to avoid such usage. Especially the use of adamantine for a suturer's job is widely seen as a frivolous waste of a rare and precious resource.