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Difference between revisions of "DF2014:Zinc"
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*[[Brass]] = Zinc + [[Copper]] | *[[Brass]] = Zinc + [[Copper]] | ||
*[[Nickel silver]] = Zinc + [[Copper]] + 2x [[Nickel]] | *[[Nickel silver]] = Zinc + [[Copper]] + 2x [[Nickel]] | ||
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{{gamedata}} | {{gamedata}} | ||
{{metals}} | {{metals}} |
Latest revision as of 12:38, 8 June 2024
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This article is about an older version of DF. |
Zinc is an uncommon, low-value metal primarily useful in the creation of alloys. It is smelted from sphalerite. Note that, unlike sphalerite itself, refined zinc is not magma-safe, or even fire-safe, and will melt in a grass fire.
Zinc may be combined with other metals at a smelter to form the following alloys:
- Brass = Zinc + Copper
- Nickel silver = Zinc + Copper + 2x Nickel
[INORGANIC:ZINC]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:zinc]
[STATE_NAME_ADJ:LIQUID:molten zinc]
[STATE_NAME_ADJ:GAS:boiling zinc]
[DISPLAY_COLOR:7:3:0]
[BUILD_COLOR:7:3:0]
[MATERIAL_VALUE:2]
[SPEC_HEAT:390]
[MELTING_POINT:10755]
[BOILING_POINT:11633]
[SOLID_DENSITY:7135]
[LIQUID_DENSITY:6570]
[MOLAR_MASS:65380]
[IMPACT_YIELD:175000]
[IMPACT_FRACTURE:525000]
[IMPACT_STRAIN_AT_YIELD:250]
[COMPRESSIVE_YIELD:175000]
[COMPRESSIVE_FRACTURE:525000]
[COMPRESSIVE_STRAIN_AT_YIELD:250] 70
[TENSILE_YIELD:50000]
[TENSILE_FRACTURE:150000]
[TENSILE_STRAIN_AT_YIELD:46] 108
[TORSION_YIELD:50000]
[TORSION_FRACTURE:150000]
[TORSION_STRAIN_AT_YIELD:116]
[SHEAR_YIELD:50000]
[SHEAR_FRACTURE:150000]
[SHEAR_STRAIN_AT_YIELD:116] 43
[BENDING_YIELD:50000]
[BENDING_FRACTURE:150000]
[BENDING_STRAIN_AT_YIELD:46]
[MAX_EDGE:10000]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[STATE_COLOR:ALL_SOLID:SILVER] |
Base | |
---|---|
Alloys |
Billon • Bismuth bronze • Black bronze • Brass • Bronze • Electrum • Fine pewter • Lay pewter • Nickel silver • Pig iron • Rose gold • Steel • Sterling silver • Trifle pewter |
Special |