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Difference between revisions of "Smell"

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'''Smell''' is a characteristic of a [[creature]]. Each creature has a distinct smell defined by their [[Creature_token#ODOR_STRING|odor string]] and an [[Creature_token#ODOR_LEVEL|odor level]], which defines the strength of their smell. Each creature with at least one body part having the {{tt|SMELL}}{{Verify}} token also has a [[Creature_token#SMELL_TRIGGER|smell trigger]] which simulates their sense of smell by comparing it to the odor level of other creatures: creatures can detect the smell of all creatures with an odor level higher than their own smell trigger.
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Smell is mainly relevant in [[adventurer mode]]. As an adventurer, you can smell your surroundings with {{k|o}} and the game will display the strongest smell around that's perceptible to you.
  
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Smell triggers and odor levels range from zero to 10000. Creatures with an odor level of 10000 can be smelled by literally everyone else, while creatures at zero are completely odorless. Likewise, a creature with a smell trigger of zero can detect literally everyone else's smell, while creatures at 10000 have no sense of smell whatsoever.  
'''Smell''' is one of the characteristics of a creature. Each creature type has a distinct smell and an [[Creature_token#ODOR_LEVEL|odor level]], which defines how much these creatures, well, smell. An odor level of zero means that creature doesn't smell at all. In order to check whether a second creature can detect a creature's smell, its odor level is compared to the former's sense of smell as defined by the [[Creature_token#SMELL_TRIGGER|smell trigger]] parameter. If the odor level is lower than the trigger, the first creature can't be smelled by the second one. The default smell trigger is 50; notably, humans are at 90 as a way to show their lower-than-average sense of smell. A creature at 10000 has no sense of smell whatsoever.
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The default smell trigger is 50; notably, [[human]]s are at 90 as a way to show their alleged lower-than-average sense of smell, and [[elves]] are at 10 to show their supernatural senses.  
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== Notable odor strings ==
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Smell strings that describe a specific smell are usually just the name of the creature itself, but there are some exceptions:
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*[[Undead]] smell like ''death''.
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*[[Night troll]]s smell like ''bug innards'' or ''death''.
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*[[Fire imp]]s smell like ''smoke''.
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*[[Mud man|Mud men]] smell like ''mud''.
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*[[Hidden Fun Stuff|Clown]]s smell like ''brimstone''.
  
Each creature's smell is represented by a specific string (for instance, dogs smell like 'wet dog hair'). Notably, all undead smell like death. In addition, Night trolls smell like "bug innards".
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{{Category|Creature attributes}}
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[[ru:Smell]]

Latest revision as of 18:50, 7 August 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

Smell is a characteristic of a creature. Each creature has a distinct smell defined by their odor string and an odor level, which defines the strength of their smell. Each creature with at least one body part having the SMELL[Verify] token also has a smell trigger which simulates their sense of smell by comparing it to the odor level of other creatures: creatures can detect the smell of all creatures with an odor level higher than their own smell trigger.

Smell is mainly relevant in adventurer mode. As an adventurer, you can smell your surroundings with o and the game will display the strongest smell around that's perceptible to you.

Smell triggers and odor levels range from zero to 10000. Creatures with an odor level of 10000 can be smelled by literally everyone else, while creatures at zero are completely odorless. Likewise, a creature with a smell trigger of zero can detect literally everyone else's smell, while creatures at 10000 have no sense of smell whatsoever.

The default smell trigger is 50; notably, humans are at 90 as a way to show their alleged lower-than-average sense of smell, and elves are at 10 to show their supernatural senses.

Notable odor strings[edit]

Smell strings that describe a specific smell are usually just the name of the creature itself, but there are some exceptions: