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Difference between revisions of "Trapper"

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{{Skill
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{{v50_skill
 
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| skill      = Trapper
 
| profession = [[Ranger]]
 
| profession = [[Ranger]]
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* Bait trap
 
* Bait trap
 
| workshop =  
 
| workshop =  
* [[Kennel]]
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* [[Vermin catcher's shop]]
 
* [[Butcher's shop]]
 
* [[Butcher's shop]]
 
| attributes =
 
| attributes =
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{{av}}
 
 
'''Trapper''' is the skill associated with the '''trapping''' labor. Trappers are involved in trapping [[vermin]] through the use of [[animal trap|animal traps]].
 
'''Trapper''' is the skill associated with the '''trapping''' labor. Trappers are involved in trapping [[vermin]] through the use of [[animal trap|animal traps]].
  
To trap an animal, either {{k|q}}uery a [[kennel]] or [[Butcher's shop]] and {{k|a}}dd the {{k|a}} 'Capture live land animal' task, or {{k|b}} - {{k|m}} build an animal trap, which must then be baited with meat or fish. Many vermin animals are tameable and can be [[animal training|tamed]] at the kennel.  
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To trap an animal, either {{k|q}}uery a [[Vermin catcher's shop]] or [[Butcher's shop]] and {{k|a}}dd the {{k|a}} 'Capture a live land animal' task, or {{k|b}} - {{k|m}} build an animal trap, which must then be baited with meat or fish. Many vermin animals are tameable and can be [[animal training|tamed]] at the kennel.  
  
 
Trappers will pursue and catch tame vermin that's outside of a container.
 
Trappers will pursue and catch tame vermin that's outside of a container.
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The trapper skill is also used in creating animal traps. Wooden traps are made at the [[carpenter's workshop]], while metal ones are constructed at a [[metalsmith's forge]], or a [[magma forge]].
 
The trapper skill is also used in creating animal traps. Wooden traps are made at the [[carpenter's workshop]], while metal ones are constructed at a [[metalsmith's forge]], or a [[magma forge]].
  
Trappers can be used to control the vermin population and/or acquire fancy creatures to put in cages and place in your fortress. In the first function, they are easily outperformed by cats (although cats will create vermin remains that need a Refuse Hauling task), and the second is mainly attractive to boost dwarf mood if they encounter an animal they particularity like. Of course many vermin are hateable so it is questionable how effective this may be.  There are also a few vermin such as [[fire snake]]s that can be used to make extracts, but extracts currently have no use except as a trade good.  [[Creepy crawler]]s are the only vermin that can be [[butcher]]ed so trapping a lot of them can help train your butchers. As one of the Ranger professions, skilled trappers often have other, more useful skills such as marksdwarf or [[ambusher]].  
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Trappers can be used to control the vermin population and/or acquire fancy creatures to put in cages and place in your fortress. In the first function, they are easily outperformed by cats (although cats will create vermin remains that need a Refuse Hauling task), and the second is mainly attractive to boost dwarf mood if they encounter an animal they particularity like. Of course many vermin are hateable so it is questionable how effective this may be.  There are also a few vermin such as [[fire snake]]s that can be used to make extracts, but extracts currently have no use except as a trade good.  [[Creepy crawler]]s are the only vermin that can be [[butcher]]ed so trapping a lot of them can help train your butchers. As one of the Ranger professions, skilled trappers often have other, more useful skills such as marksdwarf or [[ambusher]].
  
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Successfully completing the 'capture a live land animal' task fulfills a dwarf's 'do something exciting' [[need]].
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[[File:trapping_preview.png|thumb|300px|center|Humans trapping animals in the ancient times.]]
 
{{skills}}
 
{{skills}}

Latest revision as of 22:08, 16 August 2024

Skill: Trapper
Sprite(s)
Green sprite icon.png
Association  
Profession Ranger
Job Title Trapper
Labor Trapping
Tasks
  • Capture a live land animal
  • Trap construction
  • Bait trap
Workshop
Attributes
  • Agility
  • Analytical Ability
  • Creativity
  • Spatial Sense
This article is about the current version of DF.
Note that some content may still need to be updated.

Trapper is the skill associated with the trapping labor. Trappers are involved in trapping vermin through the use of animal traps.

To trap an animal, either query a Vermin catcher's shop or Butcher's shop and add the a 'Capture a live land animal' task, or b - m build an animal trap, which must then be baited with meat or fish. Many vermin animals are tameable and can be tamed at the kennel.

Trappers will pursue and catch tame vermin that's outside of a container.

The trapper skill is also used in creating animal traps. Wooden traps are made at the carpenter's workshop, while metal ones are constructed at a metalsmith's forge, or a magma forge.

Trappers can be used to control the vermin population and/or acquire fancy creatures to put in cages and place in your fortress. In the first function, they are easily outperformed by cats (although cats will create vermin remains that need a Refuse Hauling task), and the second is mainly attractive to boost dwarf mood if they encounter an animal they particularity like. Of course many vermin are hateable so it is questionable how effective this may be. There are also a few vermin such as fire snakes that can be used to make extracts, but extracts currently have no use except as a trade good. Creepy crawlers are the only vermin that can be butchered so trapping a lot of them can help train your butchers. As one of the Ranger professions, skilled trappers often have other, more useful skills such as marksdwarf or ambusher.

Successfully completing the 'capture a live land animal' task fulfills a dwarf's 'do something exciting' need.

Humans trapping animals in the ancient times.
Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other
Performance
Music
Spoken
Scholar

Other/Peasant
Unused