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Difference between revisions of "Discipline"

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{{Skill
 
{{Skill
| color      = 3:0
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| color      = 0:0
 
| skill      = Discipline
 
| skill      = Discipline
| profession = military
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| profession = Military
 
| job name  = None
 
| job name  = None
 
| tasks      = None
 
| tasks      = None
| attributes = makes dwarfs less likely to run from enemy's
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| attributes = Unknown
 
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{{av}}
 
{{av}}
  
Discipline is a skill that is important for dwarfs in the military,a dwarf with high discipline is a dwarf who is unlikely to run from the enemy as it dictates how likely a dwarf is to run and how affected a dwarf will be when they wittiness death making it very useful when many dwarfs die in a fight
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'''Discipline''' is a [[skill]] that is highly relevant to [[military]] dwarves, and somewhat less important for civilians. A dwarf with high discipline is less likely to retreat in battle, cancel a job when witnessing death, or collapse/pass out from over-exertion. This makes it very useful for long, drawn-out fights, where exhaustion may be a factor and many dwarves may die; without discipline, even a dwarf with legendary weapon skills will panic and run before they are even able to do anything to the enemies trying to kill them, or might fall over and be killed just from sheer numbers. It is also helpful for keeping your medic from panicking when you're having a bit too much [[fun]] and they lose a patient with others waiting to be tended to.
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Active military [[training]] raises the discipline skill (rather quickly, in fact), so giving your dwarves a few months of basic military training is helpful before throwing them onto the battlefield.
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Being exposed to things such as dead bodies, being rained on, and cancelling jobs due to being "horrified" also contributes to the raising of the discipline skill.
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Somewhat contrary to what one may expect, creatures with a naturally-high tolerance for mental stress and horror will actually have some difficulty training their discipline through exposure and live training, as they will not spend as much time being horrified by what is happening.
  
 
{{Skills}}
 
{{Skills}}

Latest revision as of 08:40, 4 September 2024

Skill: Discipline
Association  
Profession Military
Job Title Discipline
Labor None
Tasks

None

Workshop
None
Attributes

Unknown

This article is about the current version of DF.
Note that some content may still need to be updated.

Discipline is a skill that is highly relevant to military dwarves, and somewhat less important for civilians. A dwarf with high discipline is less likely to retreat in battle, cancel a job when witnessing death, or collapse/pass out from over-exertion. This makes it very useful for long, drawn-out fights, where exhaustion may be a factor and many dwarves may die; without discipline, even a dwarf with legendary weapon skills will panic and run before they are even able to do anything to the enemies trying to kill them, or might fall over and be killed just from sheer numbers. It is also helpful for keeping your medic from panicking when you're having a bit too much fun and they lose a patient with others waiting to be tended to.

Active military training raises the discipline skill (rather quickly, in fact), so giving your dwarves a few months of basic military training is helpful before throwing them onto the battlefield.

Being exposed to things such as dead bodies, being rained on, and cancelling jobs due to being "horrified" also contributes to the raising of the discipline skill.

Somewhat contrary to what one may expect, creatures with a naturally-high tolerance for mental stress and horror will actually have some difficulty training their discipline through exposure and live training, as they will not spend as much time being horrified by what is happening.

Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other
Performance
Music
Spoken
Scholar

Other/Peasant
Unused