- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Losing"
(Moved some information from the 40d page. (none of it relates to any version, links are removed until the pages are made.)) |
m (Meh, Briess convinced me to add links.) |
||
Line 9: | Line 9: | ||
There is no internal end point or single goal or final Easter egg or "You Win!" announcement in Dwarf Fortress. Therefore, eventually, almost every fortress will fall. The only ones that don't tend to be very conservative and very boring - and what fun is that? Therefore, fun = losing, losing = fun, DF = losing = fun, and that's okay! It's a game philosophy, so embrace it, own it, and have ''fun'' with it! | There is no internal end point or single goal or final Easter egg or "You Win!" announcement in Dwarf Fortress. Therefore, eventually, almost every fortress will fall. The only ones that don't tend to be very conservative and very boring - and what fun is that? Therefore, fun = losing, losing = fun, DF = losing = fun, and that's okay! It's a game philosophy, so embrace it, own it, and have ''fun'' with it! | ||
− | Most new players will lose their first few forts earlier than later; <s>if</s> when you lose a fortress, don't feel like you don't understand the game. Dwarf Fortress has a steep learning curve, and part of the process (and fun!) is discovering things for yourself. However, this Wiki serves as an excellent place to speed up the learning process. | + | Most new players will lose their first few forts earlier than later; <s>if</s> when you lose a {{l|fortress}}, don't feel like you don't understand the game. Dwarf Fortress has a steep learning curve, and part of the process (and fun!) is discovering things for yourself. However, this Wiki serves as an excellent place to speed up the learning process. |
− | If you lose, you can always | + | If you lose, you can always {{l|reclaim fortress mode|reclaim fortress}} or go visit it in {{l|adventurer mode}}. |
− | If you're looking for more ways to <s>die horribly</s> test yourself, try either the mega construction or the Challenges articles. | + | If you're looking for more ways to <s>die horribly</s> test yourself, try either the {{l|mega construction}} or the {{l|Challenges}} articles. |
Revision as of 20:01, 1 April 2010
This article is about an older version of DF. |
Note, this part is moved from the 40d page, the pages need to be created and relinked. Old data needs to be updated and moved to this page.
Losing is fun!
Either way, it keeps you busy.
There is no internal end point or single goal or final Easter egg or "You Win!" announcement in Dwarf Fortress. Therefore, eventually, almost every fortress will fall. The only ones that don't tend to be very conservative and very boring - and what fun is that? Therefore, fun = losing, losing = fun, DF = losing = fun, and that's okay! It's a game philosophy, so embrace it, own it, and have fun with it!
Most new players will lose their first few forts earlier than later; if when you lose a Template:L, don't feel like you don't understand the game. Dwarf Fortress has a steep learning curve, and part of the process (and fun!) is discovering things for yourself. However, this Wiki serves as an excellent place to speed up the learning process.
If you lose, you can always Template:L or go visit it in Template:L.
If you're looking for more ways to die horribly test yourself, try either the Template:L or the Template:L articles.