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v0.31 Talk:Losing

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I moved some data from the 40d page, please update and move any data once the required linked pages are made. --Tarran

Altered the "flooding" section to account for the lack of stationing and the new "burrow" system. Crash2455 00:16, 5 April 2010 (UTC)

Are carps still deadly? I've heard they were nerfed. 201.19.99.84 03:29, 27 April 2010 (UTC)

As far as I know, yes, they are now weaker. However, another more certain change is that to nobles - the Hammerer no longer arrives in vanilla DF --Dsarker 02:49, 15 June 2011 (UTC)


Diggor Mortis + Flooding[edit]

After a particularly silly event involving a river, a berserk dwarf, a floodgate and several flights of stairs I ended up with a dead miner and an entirely flooded stockpile - unfortunately, this meant my reserve picks were now useless, awarding me a double fate of both Diggor Mortis and Flooding. :( --DrMelon 14:30, 29 May 2010 (UTC)


Verify Use of Fortifications as Creature Barriers[edit]

I believe that, to my mind, I've proven that fortifications will stop magma creatures as of 31.19. Done using a customized portion of the arena.

Level 0
  WWCWW    W=Wall   F=Fortification
  WWFWW    C=Magma-safe creature of your choice
  WW.WW    .=Floor
  WWUWW    U=Up Ramp   
           
Level 1
  .....  B=Bait, I recommend a Fluffy Wambler
  ..B..  D=Down Ramp
  .....
  ..D..
I then spawned two creatures on opposing teams, one a fire-dwelling creature and the other a land creature. The fire creature will not go through

the fortification at all. The setup is such that there is no way for it to go above or around the fortification, it must travel directly through it. I used an elf and a Fire Man and a fluffy wambler and a Fire Imp in two different tests with the same results. I then repeated the two combinations with differing magma heights with the same results. It should be noted however that due to the fact that it's not possible to spawn "small creatures" in arena mode, this test certainly doesn't rule out the possibility that the magma critters with the small creature or vermin tags could breach your fortification, but at least the big are effectively exclude.

This would seem particularly damning to the usage of grates to keep out magma creatures, as most of the large ones are also building destroyers that

are capable of destroying hatches, grates, and bars with impunity.

Also interesting is that I believe I've proven that the opposite is true for water creatures. Alligators, Amphibian Men, and Giant Toads all walked

right through the fortification, also regardless of water level. 205.133.109.138 02:34, 17 February 2011 (UTC)Stupergenius

I think that actually the cause of such things is flow, that pushes creatures through fortifications. And magma has slightly other flow system than water. I saw my dwarf (and probably some non-living stuff, can't remember now) falling into river, then going through fortifications and grates on the recently mined irrigating channel to my farms. It seemed that he was moving with flow. --WwWraith 21:11, 17 February 2011 (UTC)

Actually I think you're 100% right. I guess I never thought to test that possibility. I placed a fire man directly behind the fortification, and filled only the two fortification blocked tiles with magma. Upon unpausing the game he we was immediately swept through and turned the poor elk into a pile of ash. Stupergenius 00:39, 18 February 2011 (UTC)


Epic Fun Anyone?[edit]


Hmm speaking of failed modding attempts,I once managed to somehow transform all my dwarves into phoenixes, who proceded to burn everything. Anyone had something to top that on the wierd glitch scale? -Remuthra