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Difference between revisions of "40d:Weather"

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'''Weather''' changes with [[season]]s, and brings [[wet]], [[Climate#Cold|cold]], [[Climate#Hot|hot]], and [[dry]] conditions. It can be turned off by editing init.txt. This takes some load off of the CPU and can result in noticeably faster game play.
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'''Weather''' changes with {{l|season}}s, and brings {{l|wet}}, {{l|Climate#Cold|cold}}, {{l|Climate#Hot|hot}}, and {{l|dry}} conditions. It can be turned off by editing init.txt. This takes some load off of the CPU and can result in noticeably faster game play.
  
 
==Rain==
 
==Rain==
Rain is an event occurring at random intervals. The message "It has started raining" appears when it begins to rain. Rain has multiple effects: It cleans [[blood]] off of surfaces, fills murky pools, removes uncollected [[silk]] webs, and can give a [[dwarf]] an unhappy thought.   
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Rain is an event occurring at random intervals. The message "It has started raining" appears when it begins to rain. Rain has multiple effects: It cleans {{l|blood}} off of surfaces, fills murky pools, removes uncollected {{l|silk}} webs, and can give a {{l|dwarf}} an unhappy thought.   
  
 
Dwarfs who are out in the rain will soon get wet and have all their body parts described as {{gametext|Water covering (body part)}} in their inventory menu.
 
Dwarfs who are out in the rain will soon get wet and have all their body parts described as {{gametext|Water covering (body part)}} in their inventory menu.
  
As stated above, when a rain hits a tile labeled as a [[murky pool]], it will begin to fill it up with 1/7 water, and if that does not evaporate the water will grow deeper, until the pool is full.  Murky pools do not overflow from rain, but this extra water can be drained off and stored/used. (See the [[Well guide#Using ponds/pools in areas with heavy rain|Well Guide]].) While not much, it can really help maps without 'unlimited' [[water]] supplies such as [[river]]s and [[brook]]s.
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As stated above, when a rain hits a tile labeled as a {{l|murky pool}}, it will begin to fill it up with 1/7 water, and if that does not evaporate the water will grow deeper, until the pool is full.  Murky pools do not overflow from rain, but this extra water can be drained off and stored/used. (See the {{l|Well guide#Using ponds/pools in areas with heavy rain|Well Guide}}.) While not much, it can really help maps without 'unlimited' {{l|water}} supplies such as {{l|river}}s and {{l|brook}}s.
  
Rainfall occurs in [[temperate]] to scorching maps.
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Rainfall occurs in {{l|temperate}} to scorching maps.
  
 
==Snow==
 
==Snow==
In [[winter]], instead of raining it will snow. Snowing has very similar effects to rain, but instead of leaving "wet" squares, it will cover outdoor tiles with snow, including frozen pond tiles.  No [[water]] is created by falling snow.
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In {{l|winter}}, instead of raining it will snow. Snowing has very similar effects to rain, but instead of leaving "wet" squares, it will cover outdoor tiles with snow, including frozen pond tiles.  No {{l|water}} is created by falling snow.
  
"A snowstorm has arrived", is the message you receive when getting a snowstorm. In the event of a snowstorm, snow will slowly cover the surface the map with snow, and any [[dwarf]] caught in one may get an unhappy thought from it.  
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"A snowstorm has arrived", is the message you receive when getting a snowstorm. In the event of a snowstorm, snow will slowly cover the surface the map with snow, and any {{l|dwarf}} caught in one may get an unhappy thought from it.  
  
 
Snowstorms will occur in winter on temperate to freezing maps.
 
Snowstorms will occur in winter on temperate to freezing maps.
  
 
==See also==
 
==See also==
*[[Climate]]
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*{{l|Climate}}
*[[Biome]]
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*{{l|Biome}}
 
[[Category:World]]
 
[[Category:World]]

Revision as of 22:49, 2 April 2010

This article is about an older version of DF.

Weather changes with Template:Ls, and brings Template:L, Template:L, Template:L, and Template:L conditions. It can be turned off by editing init.txt. This takes some load off of the CPU and can result in noticeably faster game play.

Rain

Rain is an event occurring at random intervals. The message "It has started raining" appears when it begins to rain. Rain has multiple effects: It cleans Template:L off of surfaces, fills murky pools, removes uncollected Template:L webs, and can give a Template:L an unhappy thought.

Dwarfs who are out in the rain will soon get wet and have all their body parts described as

Water covering (body part)

in their inventory menu.

As stated above, when a rain hits a tile labeled as a Template:L, it will begin to fill it up with 1/7 water, and if that does not evaporate the water will grow deeper, until the pool is full. Murky pools do not overflow from rain, but this extra water can be drained off and stored/used. (See the Template:L.) While not much, it can really help maps without 'unlimited' Template:L supplies such as Template:Ls and Template:Ls.

Rainfall occurs in Template:L to scorching maps.

Snow

In Template:L, instead of raining it will snow. Snowing has very similar effects to rain, but instead of leaving "wet" squares, it will cover outdoor tiles with snow, including frozen pond tiles. No Template:L is created by falling snow.

"A snowstorm has arrived", is the message you receive when getting a snowstorm. In the event of a snowstorm, snow will slowly cover the surface the map with snow, and any Template:L caught in one may get an unhappy thought from it.

Snowstorms will occur in winter on temperate to freezing maps.

See also