v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "v0.31:Edge"
Jump to navigation
Jump to search
Mason11987 (talk | contribs) (Created page with '{{DFNewVersion}} {{NewVersionStub}}') |
Warlord255 (talk | contribs) |
||
Line 1: | Line 1: | ||
{{DFNewVersion}} | {{DFNewVersion}} | ||
{{NewVersionStub}} | {{NewVersionStub}} | ||
+ | |||
+ | Materials have a sharpness property, defined as [MAX_EDGE:<number>]. In combat, this presumably defines how well the material works when used for slashing attacks. | ||
+ | |||
+ | Most materials draw this from their Material Template, but placing a [MAX_EDGE] tag in the material's entry will override this and allow it to be sharper than other objects of its kind. For example, Obsidian has [MAX_EDGE:20000], while the Stone Material Template has [MAX_EDGE:1000]. Incidentally, it seems that this is what allows Obsidian to be made into stone swords; a value of at least 10000 has been proven to also work. |
Revision as of 12:24, 6 April 2010
This page probably needs to be moved. Template:NewVersionStub
Materials have a sharpness property, defined as [MAX_EDGE:<number>]. In combat, this presumably defines how well the material works when used for slashing attacks.
Most materials draw this from their Material Template, but placing a [MAX_EDGE] tag in the material's entry will override this and allow it to be sharper than other objects of its kind. For example, Obsidian has [MAX_EDGE:20000], while the Stone Material Template has [MAX_EDGE:1000]. Incidentally, it seems that this is what allows Obsidian to be made into stone swords; a value of at least 10000 has been proven to also work.