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Difference between revisions of "40d:Experience"
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{{av}} | {{av}} | ||
− | '''Experience''' represents how much a certain | + | '''Experience''' represents how much a certain {{L|dwarf}} (or other {{L|humanoid|intelligent creature}}) has learned (about a certain subject, or as a whole). It affects proficiency in {{L|skill|skills}} and a dwarf's {{L|attribute|attributes}}. Precise points in experience are never displayed directly, except in {{L|Adventure Mode}}. |
Every experience point earned is associated with a skill. Skill increases happen when a certain number of points in that skill is reached. Attribute increases happen when a certain total number of points is reached. | Every experience point earned is associated with a skill. Skill increases happen when a certain number of points in that skill is reached. Attribute increases happen when a certain total number of points is reached. | ||
− | The | + | The {{L|announcement}} "''<Dwarfname>'' is more experienced" signifies an {{L|attribute}} increase. Skill increases are not announced unless the increase changes a dwarf's {{L|profession}}, when the announcement will be to the effect of "''<Dwarfname>'' has become a ''<new profession>''". |
__TOC__ | __TOC__ | ||
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== Increasing skills == | == Increasing skills == | ||
− | If a dwarf has zero experience in a skill, they will have no skill listed (but can still use that skill at an untrained level if a | + | If a dwarf has zero experience in a skill, they will have no skill listed (but can still use that skill at an untrained level if a {{L|labor}} associated with the skill is designated, and will gain experience from completing such tasks). |
− | As soon as a dwarf gets even 1 point of experience in a skill from completing just one | + | As soon as a dwarf gets even 1 point of experience in a skill from completing just one {{L|job}}, they attain '''Dabbling''' rank in that skill. This can be important for {{L|strange mood|strange moods}}. |
To reach '''Novice''' level in any skill requires 500 XP. Reaching each successive level requires 500 plus an additional 100 XP per additional rank, so to go from '''Novice''' to '''''(no label)''''' requires 600 XP; '''''(no label)''''' to '''Competent''' requires 700 XP, and so on. The following figures are the ''cumulative'' XP needed to go from unskilled to any given skill level. | To reach '''Novice''' level in any skill requires 500 XP. Reaching each successive level requires 500 plus an additional 100 XP per additional rank, so to go from '''Novice''' to '''''(no label)''''' requires 600 XP; '''''(no label)''''' to '''Competent''' requires 700 XP, and so on. The following figures are the ''cumulative'' XP needed to go from unskilled to any given skill level. | ||
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|} | |} | ||
− | ::::::''(* "Proficient" is the highest rank that one of your initial seven dwarves can start with. | + | ::::::''(* "Proficient" is the highest rank that one of your initial seven dwarves can start with. {{L|Migrant|Migrants}} will arrive with no skills, Novice, or (no label) levels.)'' |
− | Although ''' | + | Although '''{{L|Legendary}}''' is the highest skill level displayed, there are actually five skill levels above that. Any higher skill levels are known to have an effect on {{L|item quality}}; a Legendary dwarf will make {{L|masterpiece}} items 15% of the time, on average, whereas a Legendary+5 dwarf will make masterpieces 27% of the time (and exceptional items the other 73% of the time). Skill beyond Legendary+5 does not increase the probability of creating a masterpiece item. |
− | You can't find out exactly when a dwarf gets to Legendary+5, but if they have no other skills it will happen 1000 XP before their eighth | + | You can't find out exactly when a dwarf gets to Legendary+5, but if they have no other skills it will happen 1000 XP before their eighth {{L|attribute}} -- so when they get eight attributes, they are past Legendary+5. Although skill is capped at Legendary+5, experience is not capped at any level; a dwarf can keep gaining {{L|attribute|attributes}} by using a skill that has long since topped out. |
== Increasing attributes == | == Increasing attributes == | ||
− | + | {{L|Attribute}} increases are based on total experience gained across all skills, and are not connected to the attainment of specific skill levels. | |
Dwarves with a single skill will get their first attribute between Competent and Skilled, their second when reaching Talented, a third between Expert and Professional, a fourth when reaching Great, and a fifth between High Master and Grand Master. Further increases can happen after Legendary. | Dwarves with a single skill will get their first attribute between Competent and Skilled, their second when reaching Talented, a third between Expert and Professional, a fourth when reaching Great, and a fifth between High Master and Grand Master. Further increases can happen after Legendary. | ||
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== Gaining experience == | == Gaining experience == | ||
− | Dwarves gain experience by performing tasks. Experience is gained when the task is ''completed''; if a task takes a long time and is frequently interrupted (by the dwarf going off to drink, for instance), the dwarf will gain the skill very slowly. Tasks without an associated skill (such as | + | Dwarves gain experience by performing tasks. Experience is gained when the task is ''completed''; if a task takes a long time and is frequently interrupted (by the dwarf going off to drink, for instance), the dwarf will gain the skill very slowly. Tasks without an associated skill (such as {{L|hauling}}) do not give any experience. |
− | Constructing | + | Constructing {{L|building|buildings}} or {{L|construction|constructions}} does not give experience unless the building requires {{L|architecture}} to build. Such buildings give 30 points of experience in {{L|building designer}} to the architect and a varying amount of experience to whichever dwarf finishes the building once it is designed, given gradually as the structure is built. The additional experience depends on what material is used to build the building: a building made of {{L|stone}}, stone {{L|block|blocks}}, or {{L|glass}} blocks gives {{L|masonry}} experience; a building made of {{L|log|logs}} or wood blocks gives {{L|carpentry}} experience; a building made of {{L|metal}} bars or blocks gives {{L|blacksmithing}} experience; and {{L|soap}} bars appear to give no experience to any skill. |
Destroying buildings and constructions of any type gives no experience. | Destroying buildings and constructions of any type gives no experience. | ||
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| style="padding: 0.2em 0.4em" | '''Skill''' || '''Task''' || '''XP''' | | style="padding: 0.2em 0.4em" | '''Skill''' || '''Task''' || '''XP''' | ||
|- style="background: #bbb" | |- style="background: #bbb" | ||
− | | style="padding: 0.2em 0.4em" | | + | | style="padding: 0.2em 0.4em" | {{L|Miner}} || any digging ({{L|soil}} ''or'' {{L|stone}}) || align="right" style="padding: 0.2em 0.4em" | 10 / tile |
|- style="background: #bbb" | |- style="background: #bbb" | ||
− | | style="padding: 0.2em 0.4em" | | + | | style="padding: 0.2em 0.4em" | {{L|Miner}} || Remove ramp (natural) || align="right" style="padding: 0.2em 0.4em" | 10 |
|- style="background: #bbb" | |- style="background: #bbb" | ||
− | | style="padding: 0.2em 0.4em" | | + | | style="padding: 0.2em 0.4em" | {{L|Miner}} || Fight "unarmed" w/ {{L|pick}} || align="right" style="padding: 0.2em 0.4em" | variable (low) |
|- style="background: #ff6" | |- style="background: #ff6" | ||
− | | style="padding: 0.2em 0.4em" | | + | | style="padding: 0.2em 0.4em" | {{L|Bowyer}} || Make wooden {{L|crossbow}} || align="right" style="padding: 0.2em 0.4em" | 30 |
|- style="background: #ff6" | |- style="background: #ff6" | ||
− | | style="padding: 0.2em 0.4em" | | + | | style="padding: 0.2em 0.4em" | {{L|Carpenter}} || Construct {{L|bed}} || align="right" style="padding: 0.2em 0.4em" | 30 |
|- style="background: #ff6" | |- style="background: #ff6" | ||
− | | style="padding: 0.2em 0.4em" | | + | | style="padding: 0.2em 0.4em" | {{L|Wood Cutter}} || Fell {{L|tree}} || align="right" style="padding: 0.2em 0.4em" | 30 |
|- style="background: #fff" | |- style="background: #fff" | ||
− | | style="padding: 0.2em 0.4em" | | + | | style="padding: 0.2em 0.4em" | {{L|Engraver}} || {{L|Smooth}} or detail a {{L|floor}} or {{L|wall}} || align="right" style="padding: 0.2em 0.4em" | 10 |
|- style="background: #fff" | |- style="background: #fff" | ||
− | | style="padding: 0.2em 0.4em" | | + | | style="padding: 0.2em 0.4em" | {{L|Mason}} || Construct rock object || align="right" style="padding: 0.2em 0.4em" | 30 |
|- style="background: #6b6" | |- style="background: #6b6" | ||
− | | style="padding: 0.2em 0.4em" | | + | | style="padding: 0.2em 0.4em" | {{L|Trapper}} || Construct {{L|animal trap}} || align="right" style="padding: 0.2em 0.4em" | 30 |
|- style="background: #6b6" | |- style="background: #6b6" | ||
− | | style="padding: 0.2em 0.4em" | | + | | style="padding: 0.2em 0.4em" | {{L|Trapper}} || Bait {{L|animal trap}} || align="right" style="padding: 0.2em 0.4em" | 30 |
|- style="background: #888" | |- style="background: #888" | ||
− | | style="padding: 0.2em 0.4em" | | + | | style="padding: 0.2em 0.4em" | {{L|Armorsmith}} || Make {{L|armor}} (any type) || align="right" style="padding: 0.2em 0.4em" | 30 |
|- style="background: #888" | |- style="background: #888" | ||
| style="padding: 0.2em 0.4em" | {{l|Metalsmith}} || Make metal {{l|Block}} || align="right" style="padding: 0.2em 0.4em" | 30 | | style="padding: 0.2em 0.4em" | {{l|Metalsmith}} || Make metal {{l|Block}} || align="right" style="padding: 0.2em 0.4em" | 30 | ||
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:'''Notes:''' | :'''Notes:''' | ||
− | ::1) ''The first time the {{k|t}}rade button is used at a Depot for any single caravan, the dwarf who responded to do the trading immediately gains this amount, ≈7.5 experience x the number of items. No further experience can be gained in Appraisal for this caravan for this dwarf or any other, but another dwarf can replace them as | + | ::1) ''The first time the {{k|t}}rade button is used at a Depot for any single caravan, the dwarf who responded to do the trading immediately gains this amount, ≈7.5 experience x the number of items. No further experience can be gained in Appraisal for this caravan for this dwarf or any other, but another dwarf can replace them as {{L|broker}}, respond to the call for a "Trader requested at depot", and use their ''existing'' skill to see the value of goods and make trades.'' |
− | ::2) ''In this context, "Broker" skills include | + | ::2) ''In this context, "Broker" skills include {{L|Persuader}}, {{L|Negotiator}}, {{L|Judge of Intent}}, {{L|Intimidator}}, {{L|Liar}}, {{L|Conversationalist}}, {{L|Comedian}}, and {{L|Flatterer}}. Which particular skills are used will depend on the {{L|personality}} of the dwarf in question.'' |
::3) ''There seem to be a lot of variables in a "successful trade", and different skills seem to increase more or less depending on the exact combination of factors. More research is needed, but over trading sessions this average seems to hold true.'' | ::3) ''There seem to be a lot of variables in a "successful trade", and different skills seem to increase more or less depending on the exact combination of factors. More research is needed, but over trading sessions this average seems to hold true.'' | ||
::4) ''A dwarf gains 30XP after some shots in training session and 0XP after others, actual average for single session may vary '''at least''' from as low as 4XP/shot to as much as 14XP/shot.'' | ::4) ''A dwarf gains 30XP after some shots in training session and 0XP after others, actual average for single session may vary '''at least''' from as low as 4XP/shot to as much as 14XP/shot.'' | ||
::5) ''XP gain happens after every shot, it doesn't matter if it was a hit or miss.'' | ::5) ''XP gain happens after every shot, it doesn't matter if it was a hit or miss.'' | ||
− | :* A dwarf taken by any | + | :* A dwarf taken by any {{L|strange mood}} (except a {{L|Mood#Possessed|possession}}) will gain 20,000 experience in the affected skill upon completion of the artifact. |
[[Category:Dwarves]] | [[Category:Dwarves]] |
Revision as of 16:39, 12 April 2010
This article is about an older version of DF. |
Experience represents how much a certain Template:L (or other Template:L) has learned (about a certain subject, or as a whole). It affects proficiency in Template:L and a dwarf's Template:L. Precise points in experience are never displayed directly, except in Template:L.
Every experience point earned is associated with a skill. Skill increases happen when a certain number of points in that skill is reached. Attribute increases happen when a certain total number of points is reached.
The Template:L "<Dwarfname> is more experienced" signifies an Template:L increase. Skill increases are not announced unless the increase changes a dwarf's Template:L, when the announcement will be to the effect of "<Dwarfname> has become a <new profession>".
Increasing skills
If a dwarf has zero experience in a skill, they will have no skill listed (but can still use that skill at an untrained level if a Template:L associated with the skill is designated, and will gain experience from completing such tasks).
As soon as a dwarf gets even 1 point of experience in a skill from completing just one Template:L, they attain Dabbling rank in that skill. This can be important for Template:L.
To reach Novice level in any skill requires 500 XP. Reaching each successive level requires 500 plus an additional 100 XP per additional rank, so to go from Novice to (no label) requires 600 XP; (no label) to Competent requires 700 XP, and so on. The following figures are the cumulative XP needed to go from unskilled to any given skill level.
As dwarfs gain more experience from completing jobs, they gain more experience in the skill related to those jobs:
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|
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|
- (* "Proficient" is the highest rank that one of your initial seven dwarves can start with. Template:L will arrive with no skills, Novice, or (no label) levels.)
Although Template:L is the highest skill level displayed, there are actually five skill levels above that. Any higher skill levels are known to have an effect on Template:L; a Legendary dwarf will make Template:L items 15% of the time, on average, whereas a Legendary+5 dwarf will make masterpieces 27% of the time (and exceptional items the other 73% of the time). Skill beyond Legendary+5 does not increase the probability of creating a masterpiece item.
You can't find out exactly when a dwarf gets to Legendary+5, but if they have no other skills it will happen 1000 XP before their eighth Template:L -- so when they get eight attributes, they are past Legendary+5. Although skill is capped at Legendary+5, experience is not capped at any level; a dwarf can keep gaining Template:L by using a skill that has long since topped out.
Increasing attributes
Template:L increases are based on total experience gained across all skills, and are not connected to the attainment of specific skill levels.
Dwarves with a single skill will get their first attribute between Competent and Skilled, their second when reaching Talented, a third between Expert and Professional, a fourth when reaching Great, and a fifth between High Master and Grand Master. Further increases can happen after Legendary.
Toady has stated that although there is no cap on attribute increases, after the fifth increase they are still displayed as 'Ultra-Mighty' 'Perfectly Agile' or 'Superdwarvenly Tough', so an attribute gain message without a change in displayed attributes is possible.
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Gaining experience
Dwarves gain experience by performing tasks. Experience is gained when the task is completed; if a task takes a long time and is frequently interrupted (by the dwarf going off to drink, for instance), the dwarf will gain the skill very slowly. Tasks without an associated skill (such as Template:L) do not give any experience.
Constructing Template:L or Template:L does not give experience unless the building requires Template:L to build. Such buildings give 30 points of experience in Template:L to the architect and a varying amount of experience to whichever dwarf finishes the building once it is designed, given gradually as the structure is built. The additional experience depends on what material is used to build the building: a building made of Template:L, stone Template:L, or Template:L blocks gives Template:L experience; a building made of Template:L or wood blocks gives Template:L experience; a building made of Template:L bars or blocks gives Template:L experience; and Template:L bars appear to give no experience to any skill.
Destroying buildings and constructions of any type gives no experience.
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|
- Notes:
- 1) The first time the trade button is used at a Depot for any single caravan, the dwarf who responded to do the trading immediately gains this amount, ≈7.5 experience x the number of items. No further experience can be gained in Appraisal for this caravan for this dwarf or any other, but another dwarf can replace them as Template:L, respond to the call for a "Trader requested at depot", and use their existing skill to see the value of goods and make trades.
- 2) In this context, "Broker" skills include Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, and Template:L. Which particular skills are used will depend on the Template:L of the dwarf in question.
- 3) There seem to be a lot of variables in a "successful trade", and different skills seem to increase more or less depending on the exact combination of factors. More research is needed, but over trading sessions this average seems to hold true.
- 4) A dwarf gains 30XP after some shots in training session and 0XP after others, actual average for single session may vary at least from as low as 4XP/shot to as much as 14XP/shot.
- 5) XP gain happens after every shot, it doesn't matter if it was a hit or miss.
- A dwarf taken by any Template:L (except a Template:L) will gain 20,000 experience in the affected skill upon completion of the artifact.