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Difference between revisions of "v0.31:Tantrum"

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{{quality|Exceptional|10:29, 8 May 2011 (UTC)}}{{av}}
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When a dwarf has been [[thought|unhappy]] enough, he'll decide it has been enough for him and throw a tantrum.  Tantruming dwarves will cancel any job they may be doing at the moment and will start misbehaving, which includes starting fist fights (with the possibility of severely [[injury|injuring]] other dwarves), toppling and destroying buildings or hurting [[pet|pets]]. This is of course [[justice|illegal]], and they will be imprisoned or flogged for their behaviour. But even though they are punished, if their punishment is [[hammerer|more harsh than usual]] their death (or the results of their misbehaviour) can cause another wave of tantrums, and your dwarves will begin a process known as a tantrum spiral which will almost certainly destroy your fotress.
 
  
Anatomy of a tantrum spiral (In extreme circumstances, usually.)
+
When a dwarf has been [[Thought|unhappy]] enough, he'll decide that enough is enough and he'll throw a tantrum.  Tantruming dwarves will cancel any job they may be doing at the moment and will start misbehaving, which includes throwing items around, starting fist fights (with the possibility of severely [[Wound|injuring]] other dwarves), toppling and destroying buildings or hurting [[pet]]s. This is of course [[Justice|illegal]], and they will be imprisoned or flogged for their behaviour. But even though they are punished, if their punishment is [[Hammerer|more harsh than usual]], their death (or the results of their misbehaviour) can cause another wave of tantrums, and your dwarves will begin a process known as a tantrum spiral which will almost certainly destroy your fortress.
Dwarf A, a [[DF2010:Craftsdwarf|craftsdwarf]] gets the urge to build a mysterious construction, but alas, there is no cloth and aluminum to be had.  
 
  
Dwarf A throws a tantrum, punching out dwarf B and destroying the bed of Dwarf C.  
+
Tantruming may be a warning that the certain dwarf may go [[insane]] unless something makes the dwarf happy.
  
Dwarf B, now slightly injured, is in his bed resting.  
+
To make tantrums less likely, see the article on [[keeping your dwarves happy]].
  
Dwarf C, now angry, throws a tantrum and punches dwarf D and E
+
==Example==
  
Dwarf D, now angry throws a tantrum, destroying the craftsdwarf's [[DF2010:Workshop|workshop]] of dwarf F.  
+
(This requires lots of friends, married couples, and the oh so common <s>bad luck</s> [[Losing|fun]].)
  
Dwarf E, a noble has charges brought upon dwarves C, who punched him and dwarf A, who started this. As a result, dwarf A was badly injured by the hammerdwarf, and dwarf C shall be locked up for the next 6 months.  
+
* Asob, a [[craftsdwarf]], gets the [[Strange mood|urge]] to build a mysterious construction, but unfortunately there are no bones or shells to be had.
 +
* Asob goes [[Insanity|berserk]], kills Bëmbul, and wounds Cilob. Asob is then struck down by Ilral, making an unhappy thought for Asob's friend Edëm.
 +
* Bëmbul's lover Dodók, and friends Edëm and Fikod, get a strong unhappy thought.
 +
* Dodók, going to help Cilob, throws a tantrum. He kills Cilob in his rage, giving another unhappy thought to Cilob's friend Fikod.
 +
* Fikod, now horribly unhappy from the death of two of his friends, throws a tantrum destroying Edëm's and Dodók's beds.
 +
* Edëm, now ''very unhappy'' from two of her friends dying as well as losing her bed, goes [[Insanity|melancholy]] and commits suicide by jumping down the well, giving an unhappy thought for Dodók and Litast; and contaminating the only water source.
 +
* Dodók, despite the happy thought for fighting (and killing) Cilob, is overwhelmed by unhappy thoughts and tantrums again.  This time he destroys a bridge, drowning Fikod in the moat (as it has no ramps), and then attacks Geshud.
 +
* Fikod's friends, Kikrost and Litast, both get an unhappy thought.
 +
* Edëm's body, inaccessible, rots, causing Litast to tantrum. He punches Geshud, hospitalizing him.
 +
* Dodók once again punches someone, this time Kikrost - cutting his lip.
 +
* Without fresh water, Geshud dies a slow death of dehydration.
 +
* Kikrost, even more angry due to being punched, punches Dodók back.
 +
* Dodók, finally being overwhelmed, goes stark raving mad.
 +
* Kikrost, angry about being Dodók's punching bag, punches Litast, and Litast punches Ilral.
 +
* Kikrost, unable to wash his lip with clean water combined with all of the rotting corpses, succumbs to infection.
 +
* Dodók dives into magma, creating a unhappy thought for Dodók's friend, Ilral.
 +
* Ilral, a skilled warrior, in the wake of death and [[miasma]] finally goes berserk and finishes the fortress off.
  
Dwarf F, who had his craftsdwarf workshop destroyed, throws an tantrum outside and proceeds to beat up dwarf G, but is interrupted by a goblin siege which kills them both.
+
<!-- The results, (by date).
 +
Bëmbul - dead (by Asob)
 +
Asob - dead (by Ilral)
 +
Cilob - dead (by Dodók)
 +
Edëm - dead (suicide)
 +
Fikod - dead (by Dodók, via drowning, rots with body inaccessible)
 +
Geshud - dead (dehydration)
 +
Dodók - dead (Stark raving mad, falling into magma)
 +
Ilral - berserk (because of all the Miasma, and Dodók)
 +
Kikrost - dead (infection)
 +
Litast - dead (by Ilral)
 +
-->
 +
<!-- The results, (by letter).
 +
Asob - dead (by Ilral)
 +
Bëmbul - dead (by Asob)
 +
Cilob - dead (by Dodók)
 +
Dodók - dead (Stark raving mad, falling into magma)
 +
Edëm - dead (suicide)
 +
Fikod - dead (drowning via Dodók)
 +
Geshud - dead (dehydration)
 +
Ilral - berserk (because of all the Miasma, and Dodók)
 +
Kikrost - dead (infection)
 +
Litast - dead (by Ilral)
 +
-->
 +
===Summary===
  
Dwarf H, the wife of dwarf G, is troubled by her husband's death, goes into melancholy and attempts to commit suicide, badly injuring herself.  
+
Fortress at the start:  10 "normal" dwarves.  
  
Dwarves I and J, the closest friends of dwarf G are also greatly troubled by his death.  
+
Fortress after tantrum spiral:  9 dead dwarves, 1 berserk dwarf (likely soon to die from starvation/dehydration). Causing fortress-stopping [[Losing|Fun]].
  
Dwarf I tantrums and beats up dwarf K, who is now badly injured.  
+
As a result of not having the right bones or any shells, your fortress falls. The main thing that started this mess was Bëmbul's death. And bad luck. Isn't losing [[Losing|Fun]]?
  
Dwarf J, a [[DF2010:Soldier|champion]] soldier tantrums and kills dwarves K,L and a the pet dog of dwarf O.  
+
==Damage Control==
 +
It is possible to survive a tantrum spiral, but it's going to take some serious damage control.
 +
*Prioritize making [[alcohol]], [[coffin]]s, and [[food]] over everything else. Stop any unnecessary work.
 +
*Bury all that die, burial lessens the unhappiness of death, and prevents miasma.
 +
*Handle the most unhappy dwarves with special care. Giving them additional rooms and furniture could slow down their happiness decrease. Relieve them from work and let them meet their friends, pets and relatives if they have any. Expedition leader/Mayor/Baron etc. could sometimes give them consolations, or be yelled at, so make him available for meetings. If situation around a certain dwarf seems unresolvable, try to isolate him while you can, preferably with walls.
 +
*Move military inside to kill anyone that berserks. You'll die if an ambush hits you during the spiral anyway.
 +
*Create Jails by placing rope or chains in small rooms. Under Build (b) Restraint (v), then select the restraint using (q) and select Use for Justice (j), much like you would when placing a bed and making a bedroom. This will place people misbehaving or throwing tantrums in jail. Then if they do go berserk, they will be restrained away from everyone else till they calm down. When a fortress starts Tantrum spiraling make as many Jails as needed.
 +
*Also, if, by a stroke of luck, some already-happy migrants come, then they will add to population and you will now have dwarves who will do work without being interrupted by the need to destroy everything.
 +
*[[Door]] abuse inside your fort can easily stop interaction between dwarves and therefore can lessen the impact of a tantrum spiral. You will need ''a lot'' of doors though, a lot of micromanagement, and quite a bit of planning before the tantrum spiral.
  
Dwarf M, the husband of dwarf L, tantrums and punches out dwarf A.
+
== Tantrum spiral immunity ==
  
Dwarf A tantrums again and kills dwarf N.  
+
Yes, it is possible to make your dwarves resistant or even immune to tantrum spirals. This is done with the "combat hardness" variable.
  
Dwarf O, disturbed by the lack of ale being produced as a result of all the fighting and the death of his pet tantrums next to a 7 story high staircase, throwing himself and dwarf M down the staircase to their deaths.  
+
The point is to expose your dwarves to enough violence and bloodshed so they acquire the description "doesn't care about anything anymore". Dwarves with this trait tend to barely react to anything, and they will most likely go through a tantrum spiral without tantruming.
  
 +
This trait tends to be seen more on military and hunters, but it can visibly be earned by other methods that getting each of your dwarves to kill enough creatures to earn it. See this thread for more information :http://www.bay12forums.com/smf/index.php?topic=85641.0
  
 +
== See also ==
 +
* [[keeping your dwarves happy]]
  
 
+
{{Category|Dwarves}}
Summary: Fortress at the start:
+
{{Category|Thoughts}}
 
+
{{Category|Justice}}
15 "normal" dwarves and a dog.
 
 
 
 
 
 
 
Fortress after tantrum spiral:
 
 
 
1 dwarf is locked up in jail
 
 
 
3 dwarves are injured
 
 
 
6 dwarves are dead
 
 
 
5 dwarves are unaffected, for the moment, but they will probably tantrum later.
 
 
 
The dog died.
 
 
 
As a result of not having cloth and aluminum, 2/5 of your dwarves have died, and almost 1/2 of your remaining dwarves can not work. Tantrum spirals are your dwarves way of saying that you need to try giving your dwarves what they want next time. However, if you give your dwarves a nice bedroom, dining hall, nice food and make sure they don't die to often, you can almost certainly avoid this source of incurable source of [[DF2010:Losing|fun]]!
 

Latest revision as of 22:15, 26 July 2021

This article is about an older version of DF.

When a dwarf has been unhappy enough, he'll decide that enough is enough and he'll throw a tantrum. Tantruming dwarves will cancel any job they may be doing at the moment and will start misbehaving, which includes throwing items around, starting fist fights (with the possibility of severely injuring other dwarves), toppling and destroying buildings or hurting pets. This is of course illegal, and they will be imprisoned or flogged for their behaviour. But even though they are punished, if their punishment is more harsh than usual, their death (or the results of their misbehaviour) can cause another wave of tantrums, and your dwarves will begin a process known as a tantrum spiral which will almost certainly destroy your fortress.

Tantruming may be a warning that the certain dwarf may go insane unless something makes the dwarf happy.

To make tantrums less likely, see the article on keeping your dwarves happy.

Example[edit]

(This requires lots of friends, married couples, and the oh so common bad luck fun.)

  • Asob, a craftsdwarf, gets the urge to build a mysterious construction, but unfortunately there are no bones or shells to be had.
  • Asob goes berserk, kills Bëmbul, and wounds Cilob. Asob is then struck down by Ilral, making an unhappy thought for Asob's friend Edëm.
  • Bëmbul's lover Dodók, and friends Edëm and Fikod, get a strong unhappy thought.
  • Dodók, going to help Cilob, throws a tantrum. He kills Cilob in his rage, giving another unhappy thought to Cilob's friend Fikod.
  • Fikod, now horribly unhappy from the death of two of his friends, throws a tantrum destroying Edëm's and Dodók's beds.
  • Edëm, now very unhappy from two of her friends dying as well as losing her bed, goes melancholy and commits suicide by jumping down the well, giving an unhappy thought for Dodók and Litast; and contaminating the only water source.
  • Dodók, despite the happy thought for fighting (and killing) Cilob, is overwhelmed by unhappy thoughts and tantrums again. This time he destroys a bridge, drowning Fikod in the moat (as it has no ramps), and then attacks Geshud.
  • Fikod's friends, Kikrost and Litast, both get an unhappy thought.
  • Edëm's body, inaccessible, rots, causing Litast to tantrum. He punches Geshud, hospitalizing him.
  • Dodók once again punches someone, this time Kikrost - cutting his lip.
  • Without fresh water, Geshud dies a slow death of dehydration.
  • Kikrost, even more angry due to being punched, punches Dodók back.
  • Dodók, finally being overwhelmed, goes stark raving mad.
  • Kikrost, angry about being Dodók's punching bag, punches Litast, and Litast punches Ilral.
  • Kikrost, unable to wash his lip with clean water combined with all of the rotting corpses, succumbs to infection.
  • Dodók dives into magma, creating a unhappy thought for Dodók's friend, Ilral.
  • Ilral, a skilled warrior, in the wake of death and miasma finally goes berserk and finishes the fortress off.

Summary[edit]

Fortress at the start: 10 "normal" dwarves.

Fortress after tantrum spiral: 9 dead dwarves, 1 berserk dwarf (likely soon to die from starvation/dehydration). Causing fortress-stopping Fun.

As a result of not having the right bones or any shells, your fortress falls. The main thing that started this mess was Bëmbul's death. And bad luck. Isn't losing Fun?

Damage Control[edit]

It is possible to survive a tantrum spiral, but it's going to take some serious damage control.

  • Prioritize making alcohol, coffins, and food over everything else. Stop any unnecessary work.
  • Bury all that die, burial lessens the unhappiness of death, and prevents miasma.
  • Handle the most unhappy dwarves with special care. Giving them additional rooms and furniture could slow down their happiness decrease. Relieve them from work and let them meet their friends, pets and relatives if they have any. Expedition leader/Mayor/Baron etc. could sometimes give them consolations, or be yelled at, so make him available for meetings. If situation around a certain dwarf seems unresolvable, try to isolate him while you can, preferably with walls.
  • Move military inside to kill anyone that berserks. You'll die if an ambush hits you during the spiral anyway.
  • Create Jails by placing rope or chains in small rooms. Under Build (b) Restraint (v), then select the restraint using (q) and select Use for Justice (j), much like you would when placing a bed and making a bedroom. This will place people misbehaving or throwing tantrums in jail. Then if they do go berserk, they will be restrained away from everyone else till they calm down. When a fortress starts Tantrum spiraling make as many Jails as needed.
  • Also, if, by a stroke of luck, some already-happy migrants come, then they will add to population and you will now have dwarves who will do work without being interrupted by the need to destroy everything.
  • Door abuse inside your fort can easily stop interaction between dwarves and therefore can lessen the impact of a tantrum spiral. You will need a lot of doors though, a lot of micromanagement, and quite a bit of planning before the tantrum spiral.

Tantrum spiral immunity[edit]

Yes, it is possible to make your dwarves resistant or even immune to tantrum spirals. This is done with the "combat hardness" variable.

The point is to expose your dwarves to enough violence and bloodshed so they acquire the description "doesn't care about anything anymore". Dwarves with this trait tend to barely react to anything, and they will most likely go through a tantrum spiral without tantruming.

This trait tends to be seen more on military and hunters, but it can visibly be earned by other methods that getting each of your dwarves to kill enough creatures to earn it. See this thread for more information :http://www.bay12forums.com/smf/index.php?topic=85641.0

See also[edit]