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DF2012:Tantrum

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v0.34.09 · v0.31.25 · v0.28.181.40d · v0.23.130.23a
This article is about the current version of DF.

When a dwarf has been unhappy enough, he'll decide that enough is enough and he'll throw a tantrum. Tantruming dwarves will cancel any job they may be doing at the moment and will start misbehaving, which includes throwing items around, starting fist fights (with the possibility of severely injuring other dwarves), toppling and destroying buildings or hurting pets. This is of course illegal, and they will be imprisoned or flogged for their behaviour. But even though they are punished, if their punishment is more harsh than usual, their death (or the results of their misbehaviour) can cause another wave of tantrums, and your dwarves will begin a process known as a tantrum spiral which will almost certainly destroy your fortress.

Tantruming may be a warning that the certain dwarf may go insane unless something makes the dwarf happy.

To make tantrums less likely, see the article on keeping your dwarves happy.

Contents

[edit] Example

(This requires lots of friends, married couples, and the oh so common bad luck fun.)

[edit] Summary

Fortress at the start: 10 "normal" dwarves.

Fortress after tantrum spiral: 9 dead dwarves, 1 berserk dwarf (likely soon to die from starvation/dehydration). Causing fortress-stopping Fun.

As a result of not having the right bones or any shells, your fortress falls. The main thing that started this mess was Dwarf B's death. And bad luck, isn't losing Fun?

[edit] Damage Control

It is possible to survive a tantrum spiral, but it's going to take some serious damage control.

[edit] See also


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