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Difference between revisions of "v0.31 Talk:Decoration"
(Sectionized, plus comment. Can't add stone decorations yourself.) |
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:I'd thus assume it's dependent on your civilizations. They'll do decorations based on what they have available to them, with an emphasis on what substances they prefer. --[[User:DeMatt|DeMatt]] 18:49, 5 June 2010 (UTC) | :I'd thus assume it's dependent on your civilizations. They'll do decorations based on what they have available to them, with an emphasis on what substances they prefer. --[[User:DeMatt|DeMatt]] 18:49, 5 June 2010 (UTC) | ||
::Now that I reread your question, I think I misunderstood the first time. No, you can't put stone decorations on things. Artifacts may end up with stone decorations, but there's currently no way for you to deliberately put stone on items. Kinda makes sense, given that stones are, well, big enough to carve whole tables and doors out of. --[[User:DeMatt|DeMatt]] 00:13, 6 June 2010 (UTC) | ::Now that I reread your question, I think I misunderstood the first time. No, you can't put stone decorations on things. Artifacts may end up with stone decorations, but there's currently no way for you to deliberately put stone on items. Kinda makes sense, given that stones are, well, big enough to carve whole tables and doors out of. --[[User:DeMatt|DeMatt]] 00:13, 6 June 2010 (UTC) | ||
+ | ==Do traffic costs affect the 'closeness' of objects for decoration?== | ||
+ | <blockquote>You cannot specify a specific object for a dwarf to decorate. Dwarves will use the closest suitable object.</blockquote> | ||
+ | Is that the closest suitable object after adjusting for [[traffic]] costs, or are traffic costs ignored? | ||
+ | :I believe they use the actual 3d distance, they don't take into account traffic costs, or pathing at ALL. | ||
+ | |||
+ | ::further note that, while building stockpiles next to your workshop can definitely be advantageous, the item used is the closest (in 3d, not pathing) to the <i>dwarf</i> that takes the job (which is fine if he's already standing in the workshop, i.e. just finished his previous task there, but not so fine if it's your dabbling block-carving mason who's just finished up having a drink halfway across the map from his shop, and happens to be standing next to the stockpile of aluminum ore intended for your legendary statue-carving mason..). No idea exactly how that affects tasks using 2 or more items, though.. I can say that a gem-setter selects the closest gem, hauls it to the workshop, then (from the workshop) selects the closest encrustable finished good, making selective finished-goods stockpiles next to gem shops pretty reliable, but that may or may not be true for other 2-item tasks, and even if it is, probably won't help at all with trying to convince your legendary bone carvers to only decorate with elephant bone, because they may be standing next to your refuse pile full of cat bones when they get the job.. | ||
+ | |||
+ | == Famous artifact is famous. == | ||
+ | |||
+ | During the first winter at one of my forts, my carpenter got a [[strange mood|wild hair up her nethers]] and produced a three-log [[artifact]] [[barrel]]. Word must have traveled fast, because the next dwarven [[caravan]] that arrived had a (≡«-topaz scepter-»≡) decorated with, among other things, an image of said barrel... including the cheese held within and its identifying number in my stockpiles. Bug? --[[User:Onul Rigothzas|Onul Rigothzas]] 11:55, 26 June 2010 (UTC) | ||
+ | |||
+ | == Bone Ethics == | ||
+ | |||
+ | My dwarves couldn't care less about using goblin bones for crafts and whatnot. Can anyone else check that this is the rule and not the exception? --[[Special:Contributions/162.83.223.4|162.83.223.4]] 15:03, 20 August 2010 (UTC) | ||
+ | :From what I have seen, they will use the bones for crafts, however, they will not butcher partial skeletons of goblins, so you have to wait like 10 years for them to fall apart on their own. They will also pick up goblin bones for decorating with bone, carry it to the workshop, and then cancel the job with a "No improvable item" message. This last behavior is currently listed as a bug on the bug tracker. --[[User:Telarin|Telarin]] 15:48, 2 September 2010 (UTC) | ||
+ | ::My current fort has many items decorated with goblin bone, confirmed to not cause errors (31.16) | ||
+ | |||
+ | == Types of items to stud == | ||
+ | |||
+ | What kinds of items can be studded with metal? Just weapons, or both weapons and armor, or are there other things as well? --[[User:Telarin|Telarin]] 13:06, 26 August 2010 (UTC) | ||
+ | :At least armor and furniture, as I'm currently looking at it. [[User:Matakuka|Matakuka]] 18:37, 26 August 2010 (UTC) | ||
+ | |||
+ | I am thinking that adding a table with the following columns might be a good idea: | ||
+ | *Decoration Type | ||
+ | *Shop Type | ||
+ | *Material Used | ||
+ | *Skill Used | ||
+ | *Decoratable Item Types | ||
+ | |||
+ | Thoughts? --[[User:Telarin|Telarin]] 15:46, 2 September 2010 (UTC) | ||
+ | |||
+ | :I'd like to see this as well. The table on the [[Crafts]] page might make a good model. A good starting point would be a simple array of yes/no, dwarves can/can't decorate this with that; later it might be useful to include which combinations can be found in trade offerings or other imported goods, too (i.e. turn it into a table of yes/trade-only/no values) [[Special:Contributions/202.156.10.234|202.156.10.234]] 00:50, 27 October 2010 (UTC) | ||
+ | |||
+ | == furniture == | ||
+ | |||
+ | Does this apply to unbuilt, or stationed furniture only, or whichever is nearest? [[User:Uzu Bash|Uzu Bash]] 17:44, 14 October 2010 (UTC) | ||
+ | : I think I answered this question. I put a stockpile of gold and sterling silver statues right next to the jeweler shop a the suspended order to encrust furniture. When the statues appeared, I built one next to the stockpile and let the order go. The gemsetter came halfway across the map and a dozen z-levels down with ''a wooden bucket''. A nice bucket, but still... [[User:Uzu Bash|Uzu Bash]] 04:15, 15 October 2010 (UTC) | ||
+ | |||
+ | == Multible decorations? == | ||
+ | |||
+ | Can an object be decorated with multiple decorations? For example, can a crown be embedded with gems, and decorated with bone? | ||
+ | --[[Special:Contributions/68.228.188.184|68.228.188.184]] 21:48, 18 November 2010 (UTC) | ||
+ | |||
+ | :Yes, and whats more, it can be decorated once with each type of bone, so you might end up with an item with rings of horse bone, spikes of donkey bone, spikes of wolf bone and an image in goblin bone (for example). This applies to bones (and horn, etc.) and gems, I'm not so sure about metal studs, as I rarely use them. I also don't know how sewn images behave with respect to multiple materials and dyes. You can build up a fairly valuable item by encrusting with many types of gem and with the bones and horns of high-value animals, if any are available. | ||
+ | --[[Special:Contributions/213.121.247.101|213.121.247.101]] 13:32, 16 June 2011 (UTC) |
Latest revision as of 13:32, 16 June 2011
Stone decorations?[edit]
Artifacts and objects made by other civs can have stone decorations. Is that another thing which is not possible in fortress mode? --Niggy 17:58, 5 June 2010 (UTC)
- I've got an artifact coffer, made by a mason, who used four pieces of chert. It ended up with "encrusted", "adorned with rings", "menaces with spikes", and an "image of a large roach". So your artifacts can get stone decorations. Other civs don't trade artifacts to you. Their objects... um, elves do primarily wood decorations, and humans seem to prefer bone and such. My dwarves tend to stone, yes, but they also do gems and bone and metal.
- I'd thus assume it's dependent on your civilizations. They'll do decorations based on what they have available to them, with an emphasis on what substances they prefer. --DeMatt 18:49, 5 June 2010 (UTC)
- Now that I reread your question, I think I misunderstood the first time. No, you can't put stone decorations on things. Artifacts may end up with stone decorations, but there's currently no way for you to deliberately put stone on items. Kinda makes sense, given that stones are, well, big enough to carve whole tables and doors out of. --DeMatt 00:13, 6 June 2010 (UTC)
Do traffic costs affect the 'closeness' of objects for decoration?[edit]
You cannot specify a specific object for a dwarf to decorate. Dwarves will use the closest suitable object.
Is that the closest suitable object after adjusting for traffic costs, or are traffic costs ignored?
- I believe they use the actual 3d distance, they don't take into account traffic costs, or pathing at ALL.
- further note that, while building stockpiles next to your workshop can definitely be advantageous, the item used is the closest (in 3d, not pathing) to the dwarf that takes the job (which is fine if he's already standing in the workshop, i.e. just finished his previous task there, but not so fine if it's your dabbling block-carving mason who's just finished up having a drink halfway across the map from his shop, and happens to be standing next to the stockpile of aluminum ore intended for your legendary statue-carving mason..). No idea exactly how that affects tasks using 2 or more items, though.. I can say that a gem-setter selects the closest gem, hauls it to the workshop, then (from the workshop) selects the closest encrustable finished good, making selective finished-goods stockpiles next to gem shops pretty reliable, but that may or may not be true for other 2-item tasks, and even if it is, probably won't help at all with trying to convince your legendary bone carvers to only decorate with elephant bone, because they may be standing next to your refuse pile full of cat bones when they get the job..
Famous artifact is famous.[edit]
During the first winter at one of my forts, my carpenter got a wild hair up her nethers and produced a three-log artifact barrel. Word must have traveled fast, because the next dwarven caravan that arrived had a (≡«-topaz scepter-»≡) decorated with, among other things, an image of said barrel... including the cheese held within and its identifying number in my stockpiles. Bug? --Onul Rigothzas 11:55, 26 June 2010 (UTC)
Bone Ethics[edit]
My dwarves couldn't care less about using goblin bones for crafts and whatnot. Can anyone else check that this is the rule and not the exception? --162.83.223.4 15:03, 20 August 2010 (UTC)
- From what I have seen, they will use the bones for crafts, however, they will not butcher partial skeletons of goblins, so you have to wait like 10 years for them to fall apart on their own. They will also pick up goblin bones for decorating with bone, carry it to the workshop, and then cancel the job with a "No improvable item" message. This last behavior is currently listed as a bug on the bug tracker. --Telarin 15:48, 2 September 2010 (UTC)
- My current fort has many items decorated with goblin bone, confirmed to not cause errors (31.16)
Types of items to stud[edit]
What kinds of items can be studded with metal? Just weapons, or both weapons and armor, or are there other things as well? --Telarin 13:06, 26 August 2010 (UTC)
- At least armor and furniture, as I'm currently looking at it. Matakuka 18:37, 26 August 2010 (UTC)
I am thinking that adding a table with the following columns might be a good idea:
- Decoration Type
- Shop Type
- Material Used
- Skill Used
- Decoratable Item Types
Thoughts? --Telarin 15:46, 2 September 2010 (UTC)
- I'd like to see this as well. The table on the Crafts page might make a good model. A good starting point would be a simple array of yes/no, dwarves can/can't decorate this with that; later it might be useful to include which combinations can be found in trade offerings or other imported goods, too (i.e. turn it into a table of yes/trade-only/no values) 202.156.10.234 00:50, 27 October 2010 (UTC)
furniture[edit]
Does this apply to unbuilt, or stationed furniture only, or whichever is nearest? Uzu Bash 17:44, 14 October 2010 (UTC)
- I think I answered this question. I put a stockpile of gold and sterling silver statues right next to the jeweler shop a the suspended order to encrust furniture. When the statues appeared, I built one next to the stockpile and let the order go. The gemsetter came halfway across the map and a dozen z-levels down with a wooden bucket. A nice bucket, but still... Uzu Bash 04:15, 15 October 2010 (UTC)
Multible decorations?[edit]
Can an object be decorated with multiple decorations? For example, can a crown be embedded with gems, and decorated with bone? --68.228.188.184 21:48, 18 November 2010 (UTC)
- Yes, and whats more, it can be decorated once with each type of bone, so you might end up with an item with rings of horse bone, spikes of donkey bone, spikes of wolf bone and an image in goblin bone (for example). This applies to bones (and horn, etc.) and gems, I'm not so sure about metal studs, as I rarely use them. I also don't know how sewn images behave with respect to multiple materials and dyes. You can build up a fairly valuable item by encrusting with many types of gem and with the bones and horns of high-value animals, if any are available.
--213.121.247.101 13:32, 16 June 2011 (UTC)