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Difference between revisions of "v0.31:Weapon token"
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− | {{ | + | {{quality|Exceptional|19:42, 24 August 2010 (UTC)}}{{av}} |
− | + | ||
+ | These tokens can only be placed within an ITEM_WEAPON object definition, most do not function in armor objects. | ||
{| {{prettytable}} | {| {{prettytable}} | ||
|- bgcolor="#999999" | |- bgcolor="#999999" | ||
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! Arguments | ! Arguments | ||
! Description | ! Description | ||
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− | |||
− | |||
− | |||
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|- | |- | ||
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|- | |- | ||
− | | SIZE | + | | ADJECTIVE |
+ | | | ||
+ | *adjective | ||
+ | | Adjective of the weapon, e.g. the "large" in "large copper dagger". | ||
+ | |||
+ | |- | ||
+ | | SIZE / WEIGHT | ||
| | | | ||
*size | *size | ||
− | | | + | | Volume of weapon in mL or cubic cm. Defaults to 100. |
|- | |- | ||
− | | | + | | SHOOT_FORCE |
| | | | ||
− | * | + | *value |
− | | The | + | | The amount of force used when firing projectiles - velocity is presumably determined by the projectile's mass. Defaults to 0. |
|- | |- | ||
− | | | + | | SHOOT_MAXVEL |
| | | | ||
− | * | + | *value |
− | + | | The maximum speed a fired projectile can have. | |
− | | | ||
|- | |- | ||
− | | | + | | SKILL |
| | | | ||
− | * | + | *[[Skill token]] |
− | | | + | | The skill to determine effectiveness in melee with this weapon. Defaults to MACE. Skill of AXE will allow it to be used to chop down trees. |
|- | |- | ||
− | | | + | | RANGED |
| | | | ||
− | * | + | *[[Skill token]] |
− | | | + | *Ammo class |
+ | | Makes this a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat. | ||
|- | |- | ||
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*size | *size | ||
− | | Creatures under this size must use the weapon two-handed. | + | | Creatures under this size (in cm^3) must use the weapon two-handed. Defaults to 50000. |
|- | |- | ||
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*size | *size | ||
− | | Minimum body size to use the weapon at all (multigrasp required until TWO_HANDED value) | + | | Minimum body size (in cm^3) to use the weapon at all (multigrasp required until TWO_HANDED value). Defaults to 40000. |
+ | |||
+ | |- | ||
+ | | CAN_STONE | ||
+ | | | ||
+ | | Allows this weapon to be made from sharp stones (i.e. [[obsidian]]) plus a wood log. | ||
+ | |||
+ | |- | ||
+ | | TRAINING | ||
+ | | | ||
+ | | Restricts this weapon to being made of wood. | ||
|- | |- | ||
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*value | *value | ||
− | | | + | | Number of bar units needed for forging. Due to a bug, this does not actually work properly. <font color="red">Required</font>. |
|- | |- | ||
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*noun:string | *noun:string | ||
*velocity_multiplier:value | *velocity_multiplier:value | ||
− | | You can have many ATTACK tags and one will be randomly selected for each attack. <font color="red">Required</font>. | + | | You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. <font color="red">Required</font>. |
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|} | |} | ||
{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Tokens}} | {{Category|Tokens}} |
Latest revision as of 15:23, 25 July 2012
This article is about an older version of DF. |
These tokens can only be placed within an ITEM_WEAPON object definition, most do not function in armor objects.
Token | Arguments | Description |
---|---|---|
NAME |
|
Name of the weapon. Required. |
ADJECTIVE |
|
Adjective of the weapon, e.g. the "large" in "large copper dagger". |
SIZE / WEIGHT |
|
Volume of weapon in mL or cubic cm. Defaults to 100. |
SHOOT_FORCE |
|
The amount of force used when firing projectiles - velocity is presumably determined by the projectile's mass. Defaults to 0. |
SHOOT_MAXVEL |
|
The maximum speed a fired projectile can have. |
SKILL | The skill to determine effectiveness in melee with this weapon. Defaults to MACE. Skill of AXE will allow it to be used to chop down trees. | |
RANGED |
|
Makes this a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat. |
TWO_HANDED |
|
Creatures under this size (in cm^3) must use the weapon two-handed. Defaults to 50000. |
MINIMUM_SIZE |
|
Minimum body size (in cm^3) to use the weapon at all (multigrasp required until TWO_HANDED value). Defaults to 40000. |
CAN_STONE | Allows this weapon to be made from sharp stones (i.e. obsidian) plus a wood log. | |
TRAINING | Restricts this weapon to being made of wood. | |
MATERIAL_SIZE |
|
Number of bar units needed for forging. Due to a bug, this does not actually work properly. Required. |
ATTACK |
|
You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. Required. |