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Difference between revisions of "v0.31 Talk:Equipment"

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== Quivers are an extra ammo stacK? ==
 
== Quivers are an extra ammo stacK? ==
  
I thought in DF2010 that dwarves would no longer carry a stack of ammo in their off-hand, and a quiver was an absolute requirement for a crossbow to be anything more than a clumsy club.  Can anyone confirm this? --[[User:Krenn|Krenn]] 20:17, 2 July 2010 (UTC)
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I thought in v0.31 that dwarves would no longer carry a stack of ammo in their off-hand, and a quiver was an absolute requirement for a crossbow to be anything more than a clumsy club.  Can anyone confirm this? --[[User:Krenn|Krenn]] 20:17, 2 July 2010 (UTC)
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:In the latest version, dwarves/goblins/elves do use ranged attacks without a quiver in the arena, but it seems I can't get hunters to hunt without a quiver available for them to use at the moment. No news on military dwarves.
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HOW MANY UNITS OF LEATHER DOES A QUIVER REQUIRE?
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Basic information like this NEEDS to be included on this page!
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== Quiver limits ==
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How many bolts can a quiver contain?
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I was told a quiver can only contain two 'stacks' of ammunition, regardless of the number of bolts in the stack.  Is this true? -- [[User:Maunder|Maunder]] 15:48, 1 November 2010 (UTC)
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: On [[v0.31:Release_information#Squad_Equipment]] is the statement: ''Dwarves will now fill up their quivers properly - they will not go into combat with 1 bolt in their quiver if they can help it.''  So what's a situation that would cause them to have only one bolt?  Is it now safe to reclaim used ammunition?  Still hoping for an answer here... -- [[User:Maunder|Maunder]] 04:30, 17 November 2010 (UTC)
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: Have two soldiers with quiver containing 5 5-bolt stacks (25 bolts total in a single quiver). 2-stacks limit is incorrect for version 0.31.25.
  
 
== Axes ==
 
== Axes ==
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Don't forget about axes for woodcutting! <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:110.32.127.56|110.32.127.56]]</small>
 
Don't forget about axes for woodcutting! <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:110.32.127.56|110.32.127.56]]</small>
 
:I think axes are better covered under the [[Weapons]] article.  Given that there's no "woodcutter's axe", just the "battle axe". --[[User:DeMatt|DeMatt]] 22:18, 14 August 2010 (UTC)
 
:I think axes are better covered under the [[Weapons]] article.  Given that there's no "woodcutter's axe", just the "battle axe". --[[User:DeMatt|DeMatt]] 22:18, 14 August 2010 (UTC)
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== Abandoned Rations Make Backpacks a Bad Idea? ==
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When going off duty or changing equipment my dwarfs drop their backpacks and the food falls out.  Unfortunately, the rations don't generate a hauling task, they just sit there, apparently forever.  If they happen to land in a stockpile they seem to be okay, but if not they eventually rot, all the while being ignored.  I looked it up and there is a bug related to owned food, the only work around seems to be to not assign squads to carry rations.  Perhaps this should be mentioned in the Backpacks section?  [[User:Angela Christine|Angela Christine]] 21:40, 27 December 2010 (UTC)
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:A work-around could be to make your dwarves stay uniformed when off-duty. Presumably, they will keep their backpacks on that way, keeping the food from rotting. Have you tried reclaiming the dropped food? --[[User:Gipphe|Gipphe]] 21:49, 26 August 2011 (UTC)

Latest revision as of 16:16, 17 February 2012

General[edit]

it is unclear if dorfs pick that kind of equipment up automatically or not, and if not where and how it can be assigned. unsigned comment by 85.127.30.153

Miners automatically grab picks when you turn on their Mining labor. Hunters do the same with crossbows and quivers. By default, military dwarves will grab a waterskin and backpack, in order to fill them with alcohol and two food respectively. Soldiers with ranged weapons will also grab a quiver.
You can adjust the military's choice of supplies through the Military screen (m -> u). They can carry one beverage and up to three food - by default, these are set to the aforementioned "alcohol and two food". Squads set to not carry supplies won't grab the respective containers.
AFAIK, civilian dwarves don't grab supplies or supply containers. Unlike soldiers, they're perfectly all right with running back to the dining hall to eat and drink. --DeMatt 05:32, 28 September 2010 (UTC)

Waterskins[edit]

In the waterskin section it is said that they will be only filled with water. Contrary to that in version 31.11 my military fills their waterskins with all kinds of booze. --92.76.109.120 09:17, 27 July 2010 (UTC)

This is correct, I have deleted the offending line. Also, do soldiers even pick up flasks? Sergius

I can confirm that soldiers do pick up flasks in 0.31.12. --173.26.5.212 12:57, 28 September 2010 (UTC)

They also equip glass vials, even ones that are already filled with extracts. --Quietust 17:38, 21 October 2010 (UTC)

Reorganized[edit]

Please note that flasks, backpacks, picks, and waterskins redirect here. Most of the old articles were empty redirects. I verified most of the old 40d entries and consolidated them on this page due to the small number of assignable equipment that actually exists in DF. I did not include buckets since they are not really "assignable" although they are required to perform a function. --Falldog 09:06, 11 June 2010 (UTC)

Layering[edit]

I’ve created an uniform with sock and steel high boot (and the sock is above, so I assume it should be picked up first). However my dwarf does not use sock. In Pri/Assignments the sock is after the high boot (this is probably the reason). Is that a bug?

Fixing Equipment Duplicates[edit]

I may have found a simple workaround that deletes duplicated pieces of equipment - no need to reform the entire military. If you check (m)military - (e)equip - (P)Pri/Assignments you see every individual piece of equipment assigned to each squad position - here you can actually see the multiples of equipment that have been assigned. Unfortunately you can't delete them from this screen. You have to specifically assign the duplicated equipment on the (e) equip screen, before deleting it. This will remove the assignment from the Pri/Assignments page, and the duplicate should get dropped. In summary:

 - Identify the duplicate equipment on the Pri/Assignments page (via the military/equip menu).
 - On the equip menu, assign the duplicated item to the dwarf "specifically", by finding the correct item in the list.
 - Delete the assignment you just made.
 - The duplicate should now disappear from the dwarf's equipment complement on the Pri/Assignments page, and the item is dropped.

82.41.13.58 21:12, 2 May 2010 (UTC)

Quivers are an extra ammo stacK?[edit]

I thought in v0.31 that dwarves would no longer carry a stack of ammo in their off-hand, and a quiver was an absolute requirement for a crossbow to be anything more than a clumsy club. Can anyone confirm this? --Krenn 20:17, 2 July 2010 (UTC)

In the latest version, dwarves/goblins/elves do use ranged attacks without a quiver in the arena, but it seems I can't get hunters to hunt without a quiver available for them to use at the moment. No news on military dwarves.


HOW MANY UNITS OF LEATHER DOES A QUIVER REQUIRE? Basic information like this NEEDS to be included on this page!

Quiver limits[edit]

How many bolts can a quiver contain? I was told a quiver can only contain two 'stacks' of ammunition, regardless of the number of bolts in the stack. Is this true? -- Maunder 15:48, 1 November 2010 (UTC)

On v0.31:Release_information#Squad_Equipment is the statement: Dwarves will now fill up their quivers properly - they will not go into combat with 1 bolt in their quiver if they can help it. So what's a situation that would cause them to have only one bolt? Is it now safe to reclaim used ammunition? Still hoping for an answer here... -- Maunder 04:30, 17 November 2010 (UTC)
Have two soldiers with quiver containing 5 5-bolt stacks (25 bolts total in a single quiver). 2-stacks limit is incorrect for version 0.31.25.

Axes[edit]

Don't forget about axes for woodcutting! unsigned comment by 110.32.127.56

I think axes are better covered under the Weapons article. Given that there's no "woodcutter's axe", just the "battle axe". --DeMatt 22:18, 14 August 2010 (UTC)


Abandoned Rations Make Backpacks a Bad Idea?[edit]

When going off duty or changing equipment my dwarfs drop their backpacks and the food falls out. Unfortunately, the rations don't generate a hauling task, they just sit there, apparently forever. If they happen to land in a stockpile they seem to be okay, but if not they eventually rot, all the while being ignored. I looked it up and there is a bug related to owned food, the only work around seems to be to not assign squads to carry rations. Perhaps this should be mentioned in the Backpacks section? Angela Christine 21:40, 27 December 2010 (UTC)

A work-around could be to make your dwarves stay uniformed when off-duty. Presumably, they will keep their backpacks on that way, keeping the food from rotting. Have you tried reclaiming the dropped food? --Gipphe 21:49, 26 August 2011 (UTC)