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Difference between revisions of "v0.34:Labor"

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==Viewing labors==
 
==Viewing labors==
  
 +
{{TipBox2|titlebg=#dd0|float=right|Utilities|You may have noticed that the UI for managing dwarves is a bit difficult to use. If you are using a supported operating system, [[Utilities#Dwarf Therapist|Dwarf Therapist]] and [[Utility:DFHack|DFHack]] can make this much easier.}}
 
To change a dwarf's labor preferences, access the labor screen by {{k|v}}iewing the dwarf, then select {{k|p}}references and {{k|l}}abor. Use {{k|+}} and {{k|-}} to move the cursor up and down to highlight different categories or skills to enable or disable.
 
To change a dwarf's labor preferences, access the labor screen by {{k|v}}iewing the dwarf, then select {{k|p}}references and {{k|l}}abor. Use {{k|+}} and {{k|-}} to move the cursor up and down to highlight different categories or skills to enable or disable.
  
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The Woodcutting, Mining and Hunting labors are mutually exclusive, since they each require the dwarf to equip a different tool.
 
The Woodcutting, Mining and Hunting labors are mutually exclusive, since they each require the dwarf to equip a different tool.
  
{{TipBox|#dd0|'''Dwarf Therapist:''' You may have noticed that the UI for managing dwarves is a bit difficult to use. If you are using a supported operating system, the utility '''[[Utilities#Dwarf_Therapist|Dwarf Therapist]]''' can make this a million times easier.}}
+
Note that changes in labors will not always take effect immediately - if a labor is deselected on a dwarf, say Mining, who is performing the job, they will first finish mining the current tile and then stop mining.
  
 
{| border="1" cellpadding="5" cellspacing="0" class="wikitable"
 
{| border="1" cellpadding="5" cellspacing="0" class="wikitable"
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|}
 
|}
  
==Labors and itemquality==
+
==Labors and product quality==
The [[experience]] a dwarf has with a certain labour will determine how well he goes about performing this labour. A higher experience will get the job done faster in all labours (with the exception of nursing and hauling labours{{verify}} ). However, only certain (typically crafting oriented) labours will produce products that have a [[quality]] tag.
+
The [[experience]] a dwarf has with a certain labor will determine how well he goes about performing this labor. A higher experience will get the job done faster in all labors (which doesn't apply for labors in which no experience can be gained, like the nursing and hauling labors). However, only certain (typically crafting oriented) labors will produce products that have a [[quality]] tag.
The table below lists in which labours the dwarfs experience will impact the quality of produced items and in which labours a higher experience will only be benficial for the speed of production.   
+
The table below lists in which labors the dwarf's experience will impact the quality of produced items and in which labors a higher experience will only be beneficial for the speed of production.   
  
 
{| border="1" cellpadding="5" cellspacing="0" class="wikitable"
 
{| border="1" cellpadding="5" cellspacing="0" class="wikitable"
Line 141: Line 142:
 
| Mining ||
 
| Mining ||
 
* [[Mining]]  
 
* [[Mining]]  
| yes
+
| no
| only has effect on carved structures (e.g. stairs)
+
| speed only
 
|-
 
|-
| Woodworker ||
+
| rowspan=3 |Woodworker ||
 
* [[Carpentry]]
 
* [[Carpentry]]
 +
| yes
 +
| item, furniture, and designed building quality
 +
|-
 +
|
 
* [[Crossbow-making]]
 
* [[Crossbow-making]]
 +
| yes
 +
| weapon quality
 +
|-
 +
|
 
* [[Wood cutting]]
 
* [[Wood cutting]]
|  
+
| no  
yes <br />
+
| speed only
yes <br />
 
no
 
|
 
item-, furniture quality <br />
 
weapon quality <br />
 
speed only
 
 
|-
 
|-
| Stoneworking ||
+
| rowspan=2 | Stoneworking ||
 
* [[Masonry]]
 
* [[Masonry]]
 +
| yes
 +
| item, furniture, and designed building quality
 +
|-
 +
|
 
* [[Stone detailing]]
 
* [[Stone detailing]]
|
+
| yes  
yes <br />
+
| engraving quality, speed only for smoothing and track carving
yes  
 
|
 
furniture quality, impact on structures (like walls) allegedly minimal <br />
 
affects engraving quality, speed only for smoothing  
 
 
|-
 
|-
| Hunting/Related ||
+
| rowspan=5 | Hunting/Related ||
 
* [[Animal training]]
 
* [[Animal training]]
 +
| yes
 +
| training quality
 +
|-
 +
|
 
* [[Animal care]]
 
* [[Animal care]]
 +
| no
 +
| not implemented
 +
|-
 +
|
 
* [[Hunting]]
 
* [[Hunting]]
 +
| no
 +
| success rate tends to rise from increasing ambusher and marksdwarf skills
 +
|-
 +
|
 
* [[Trapping]]
 
* [[Trapping]]
 +
| no
 +
| success rate?{{verify}}
 +
|-
 +
|
 
* [[Small animal dissection]]
 
* [[Small animal dissection]]
|
+
| no
no{{verify}}  <br />
+
| speed only
(yes) <br />
 
no <br />
 
no{{verify}}  <br /><br />
 
yes
 
|
 
affecting speed to reach higher training levels <br />
 
currently not implemented <br />
 
success-rate and potential bolt loss might want to be considered <br />
 
affecting success rate{{verify}} <br /><br />
 
extract quality
 
 
|-
 
|-
 
| [[Healthcare]] (Doctoral) ||
 
| [[Healthcare]] (Doctoral) ||
Line 192: Line 201:
 
* [[Suturing]]
 
* [[Suturing]]
 
* [[Dressing wounds]]
 
* [[Dressing wounds]]
|
+
| yes
yes
+
| success chance, accuracy (and speed) of treatment <br />
|
 
success chance, accuracy (and speed) of treatment <br />
 
 
|-
 
|-
 
| [[Healthcare]] (Nursing) ||
 
| [[Healthcare]] (Nursing) ||
 
* [[Feed patients/prisoners]]
 
* [[Feed patients/prisoners]]
 
* [[Recovering wounded]]
 
* [[Recovering wounded]]
|
+
| no  
no  
+
| unskilled
|
 
-
 
 
|-
 
|-
| Farming/Related ||
+
| rowspan=19 | Farming/Related ||
 
* [[Butchery]]
 
* [[Butchery]]
 +
| no
 +
| speed only
 +
|-
 +
|
 
* [[Tanning]]
 
* [[Tanning]]
 +
| no
 +
| speed only
 +
|-
 +
|
 
* [[Farming (fields)]]
 
* [[Farming (fields)]]
 +
| yes
 +
| crop yield (stack size)
 +
|-
 +
|
 
* [[Dyeing]]
 
* [[Dyeing]]
----
+
| yes
 +
| dye quality
 +
|-
 +
|
 
* [[Soap making]]
 
* [[Soap making]]
 +
| no
 +
| speed only
 +
|-
 +
|
 
* [[Wood burning]]
 
* [[Wood burning]]
 +
| no
 +
| speed only
 +
|-
 +
|
 
* [[Potash making]]
 
* [[Potash making]]
 +
| no
 +
| speed only
 +
|-
 +
|
 
* [[Lye making]]
 
* [[Lye making]]
 +
| no
 +
| speed only
 +
|-
 +
|
 
* [[Milling]]
 
* [[Milling]]
----
+
| no
 +
| speed only
 +
|-
 +
|
 
* [[Brewing]]
 
* [[Brewing]]
 +
| no
 +
| speed only
 +
|-
 +
|
 
* [[Plant gathering]]
 
* [[Plant gathering]]
 +
| yes
 +
| success and plant yield (stack size)
 +
|-
 +
|
 
* [[Plant processing]]
 
* [[Plant processing]]
 +
| no
 +
| speed only
 +
|-
 +
|
 
* [[Cheese making]]
 
* [[Cheese making]]
 +
| no
 +
| speed only
 +
|-
 +
|
 
* [[Milking]]
 
* [[Milking]]
 +
| no
 +
| speed only
 +
|-
 +
|
 
* [[Shearing]]
 
* [[Shearing]]
 +
| no
 +
| speed only
 +
|-
 +
|
 
* [[Spinning]]
 
* [[Spinning]]
----
+
| no
 +
| speed only
 +
|-
 +
|
 
* [[Cooking]]
 
* [[Cooking]]
 +
| yes
 +
| meal and ingredient quality
 +
|-
 +
|
 
* [[Pressing]]
 
* [[Pressing]]
 +
| no
 +
| speed only
 +
|-
 +
|
 
* [[Beekeeping]]
 
* [[Beekeeping]]
|
+
| no
no <br />
+
| speed only{{verify}}
no <br />
 
(no) <br />
 
yes <br />
 
----
 
no <br />
 
no <br />
 
no <br />
 
no <br />
 
no <br />
 
----
 
yes <br />
 
(no) <br />
 
no <br />
 
no <br />
 
no <br />
 
no <br />
 
no <br />
 
----
 
yes <br />
 
no <br />
 
unknown{{verify}}
 
|
 
speed only <br />
 
speed only <br />
 
affects yield per sied/farm-patch <br />
 
dye quality <br />
 
----
 
speed only <br />
 
speed only <br />
 
speed only <br />
 
speed only <br />
 
speed only <br />
 
----
 
drink quality <br />
 
affects yield per shrub/plant gathered <br />
 
speed only <br />
 
speed only <br />
 
speed only <br />
 
speed only <br />
 
speed only <br />
 
----
 
meal quality <br />
 
speed only <br />
 
unknown{{verify}}  
 
 
|-
 
|-
| Fishing/Related ||
+
| rowspan=3 | Fishing/Related ||
 
* [[Fishing]]
 
* [[Fishing]]
 +
| yes
 +
| fish stack size
 +
|-
 +
|
 
* [[Fish cleaning]]
 
* [[Fish cleaning]]
 +
| no
 +
| speed only
 +
|-
 +
|
 
* [[Fish dissection]]
 
* [[Fish dissection]]
|
+
| no
no <br />
+
| speed only
no <br />
 
yes
 
|
 
speed only <br />
 
speed only <br />
 
extract quality
 
 
|-
 
|-
| Metalsmithing ||
+
| rowspan=5 | Metalsmithing ||
 
* [[Furnace operating]]
 
* [[Furnace operating]]
 +
| no
 +
| speed only
 +
|-
 +
|
 
* [[Weaponsmithing]]
 
* [[Weaponsmithing]]
 +
| yes
 +
| weapon quality
 +
|-
 +
|
 
* [[Armoring]]
 
* [[Armoring]]
 +
| yes
 +
| armor quality
 +
|-
 +
|
 
* [[Blacksmithing]]
 
* [[Blacksmithing]]
 +
| yes
 +
| item, furniture, designed building quality
 +
|-
 +
|
 
* [[Metalcrafting]]
 
* [[Metalcrafting]]
|
+
| yes
no <br />
+
| craft, item, decoration, designed building quality
yes <br />
 
yes <br />
 
yes <br />
 
yes  
 
|
 
speed only <br />
 
weapon quality <br />
 
armor quality <br />
 
item-, furniture quality <br />
 
craft-, item-, construction quality
 
 
|-
 
|-
| Jewelry ||
+
| rowspan=2 | Jewelry ||
 
* [[Gem cutting]]
 
* [[Gem cutting]]
 +
| yes
 +
| gem craft quality
 +
|-
 +
|
 
* [[Gem setting]]
 
* [[Gem setting]]
|
+
| yes
yes <br />
+
| decoration quality
yes
 
|
 
cut gem quality <br />
 
embellishment quality
 
 
|-
 
|-
| Crafts ||
+
| rowspan=11 | Crafts ||
 
* [[Leatherworking]]
 
* [[Leatherworking]]
 +
| yes
 +
| clothing, decoration, craft quality
 +
|-
 +
|
 
* [[Woodcrafting]]
 
* [[Woodcrafting]]
 +
| yes
 +
| craft quality
 +
|-
 +
|
 
* [[Stonecrafting]]
 
* [[Stonecrafting]]
 +
| yes
 +
| craft quality
 +
|-
 +
|
 
* [[Bone carving]]
 
* [[Bone carving]]
 +
| yes
 +
| craft, decoration quality
 +
|-
 +
|
 
* [[Glassmaking]]
 
* [[Glassmaking]]
 +
| yes
 +
| craft, item, furniture quality
 +
|-
 +
|
 
* [[Weaving]]
 
* [[Weaving]]
 +
| yes
 +
| cloth quality
 +
|-
 +
|
 
* [[Clothesmaking]]
 
* [[Clothesmaking]]
----
+
| yes
 +
| clothing, decoration quality
 +
|-
 +
|
 
* [[Strand extraction]]
 
* [[Strand extraction]]
 +
| no
 +
| speed only
 +
|-
 +
|
 
* [[Pottery]]
 
* [[Pottery]]
 +
| yes
 +
| craft, item, furniture quality
 +
|-
 +
|
 
* [[Glazing]]
 
* [[Glazing]]
 +
| no
 +
| no experience gain {{bug|4577}}
 +
|-
 +
|
 
* [[Wax working]]
 
* [[Wax working]]
|
+
| yes
yes <br />
+
| craft quality
yes <br />
 
yes <br />
 
yes <br />
 
yes <br />
 
yes <br />
 
yes
 
----
 
no <br />
 
yes <br />
 
unknown{{verify}} <br />
 
yes
 
|
 
craft quality <br />
 
craft quality <br />
 
craft quality <br />
 
craft quality <br />
 
craft-, item-, furniture quality <br />
 
cloth quality <br />
 
clothing quality
 
----
 
speed only <br />
 
craft-, item-, furniture quality <br />
 
unknown{{verify}} <br />
 
craft quality
 
 
|-
 
|-
| Engineering  ||
+
| rowspan=4 | Engineering  ||
 
* [[Siege engineering]]
 
* [[Siege engineering]]
 +
| yes
 +
| part, ammunition quality
 +
|-
 +
|
 
* [[Siege operating]]
 
* [[Siege operating]]
 +
| yes
 +
| accuracy
 +
|-
 +
|
 
* [[Mechanics]]
 
* [[Mechanics]]
 +
| yes
 +
| mechanism, furniture quality
 +
|-
 +
|
 
* [[Pump operating]]
 
* [[Pump operating]]
|
+
| no
no{{verify}} <br />
+
| -
yes <br />
 
yes <br />
 
no
 
|
 
only the quality of parts used for the construction is vital here{{verify}} <br />
 
affects accuracy (and reload speed) <br />
 
mechanism quality (only impacts functioning of weapon traps directly{{verify}} <br />
 
endurance and amount of water pumped?{{verify}}
 
 
|-
 
|-
 
| Hauling ||
 
| Hauling ||
Line 383: Line 440:
 
* [[Hauling#Animal hauling|Animal hauling]]
 
* [[Hauling#Animal hauling|Animal hauling]]
 
* [[Hauling#Push /Haul Vehicle|Push /Haul Vehicle]]
 
* [[Hauling#Push /Haul Vehicle|Push /Haul Vehicle]]
|
+
| no
no
+
| unskilled
|
 
"high quality" or faster hauling cannot be achieved via labour-level since there is no skill increase
 
 
|-
 
|-
| Other Jobs ||
+
| rowspan=3 | Other Jobs ||
 
* [[Architecture]]
 
* [[Architecture]]
 +
| yes
 +
| building design quality
 +
|-
 +
|
 
* [[Alchemy]]
 
* [[Alchemy]]
 +
| no
 +
| not implemented
 +
|-
 +
|
 
* [[Cleaning]]
 
* [[Cleaning]]
|
+
| no
yes <br />
+
| unskilled
(yes) <br />
 
no
 
|
 
quality of constructions (allegedly has little impact on happiness) <br />
 
not implemented <br />
 
-
 
 
|}
 
|}
  
  
 
{{Category|Skills}}{{Category|Interface}}
 
{{Category|Skills}}{{Category|Interface}}

Latest revision as of 13:31, 16 June 2024

This article is about an older version of DF.

A dwarf's labor preferences define the tasks/jobs that he or she is allowed to do, whether it is food hauling, mining, hunting, or any of dozens of other tasks. For instance, only a dwarf with the wood cutting labor enabled will cut down trees whenever trees are designated to be cut.

Note that a labor is not a "job", nor a "skill". A job is the actual task of doing something, and a skill is the experience that determines how fast a job gets done, and/or the quality of any finished product (specifics vary with skill/job), while a labor preference simply designates whether a dwarf is allowed do that sort of job or not. You can view a list of all current, queued, and suspended jobs on the jobs menu. A list of what job each dwarf is currently performing is visible on the units menu.

Once designated as a labor preference, a single skill can possibly be applied to many different jobs. For instance, a dwarf with the bone carving labor designated might carve a totem out of a skull, craft bone practice bolts for a crossbow, create bone armor, or carve bone crafts to trade. Each of these is a different possible job allowed by designating the associated labor, which in each of these cases is governed by the "bone carving" skill.

Note that many labor preferences, especially hauling, have no associated skill, do not generate experience, and do not improve with practice.

The mining, wood cutting, and hunting labors require the dwarf to either pick up and wield a pick, battle axe, or crossbow. For this reason, a dwarf cannot be assigned to any combination of mining, wood cutting, or hunting at the same time. Additionally, the assignment of these tools overrides any uniform assigned to a dwarf's squad, so military dwarves should never be assigned any of the aforementioned labors.

Jobs that are not labors: eating, drinking, sleeping, going on break, partying, cleaning themselves, pulling levers, and resting. A few things are listed as "No Job" but can be considered labors in a different sense: running scared, not having a path to anyplace useful, and being insane.

Viewing labors[edit]

Utilities

You may have noticed that the UI for managing dwarves is a bit difficult to use. If you are using a supported operating system, Dwarf Therapist and DFHack can make this much easier.

To change a dwarf's labor preferences, access the labor screen by viewing the dwarf, then select preferences and labor. Use + and - to move the cursor up and down to highlight different categories or skills to enable or disable.

Using u can help you locate dwarves. Select a dwarf, hit c for "zoom to creature" and you'll automatically be placed in view mode on that dwarf. Use p-l to get to the labor configuration menu.

Labors are divided into skill trees - for instance, accessing metalsmithing allows you to enable various jobs that are related to working with metal, such as weaponsmithing and armorsmithing.

A category is dark gray if there are no labors under it enabled, light gray if there are some jobs enabled, and white if all jobs are enabled. (These distinctions can sometimes be very hard to tell apart in the default color scheme.)

The Woodcutting, Mining and Hunting labors are mutually exclusive, since they each require the dwarf to equip a different tool.

Note that changes in labors will not always take effect immediately - if a labor is deselected on a dwarf, say Mining, who is performing the job, they will first finish mining the current tile and then stop mining.

Category Labors
Mining
Woodworker
Stoneworking
Hunting/Related
Healthcare
Farming/Related
Fishing/Related
Metalsmithing
Jewelry
Crafts
Engineering
Hauling
Other Jobs

Labors and product quality[edit]

The experience a dwarf has with a certain labor will determine how well he goes about performing this labor. A higher experience will get the job done faster in all labors (which doesn't apply for labors in which no experience can be gained, like the nursing and hauling labors). However, only certain (typically crafting oriented) labors will produce products that have a quality tag. The table below lists in which labors the dwarf's experience will impact the quality of produced items and in which labors a higher experience will only be beneficial for the speed of production.

Category Labors Quality-effects? Details
Mining no speed only
Woodworker yes item, furniture, and designed building quality
yes weapon quality
no speed only
Stoneworking yes item, furniture, and designed building quality
yes engraving quality, speed only for smoothing and track carving
Hunting/Related yes training quality
no not implemented
no success rate tends to rise from increasing ambusher and marksdwarf skills
no success rate?[Verify]
no speed only
Healthcare (Doctoral) yes success chance, accuracy (and speed) of treatment
Healthcare (Nursing) no unskilled
Farming/Related no speed only
no speed only
yes crop yield (stack size)
yes dye quality
no speed only
no speed only
no speed only
no speed only
no speed only
no speed only
yes success and plant yield (stack size)
no speed only
no speed only
no speed only
no speed only
no speed only
yes meal and ingredient quality
no speed only
no speed only[Verify]
Fishing/Related yes fish stack size
no speed only
no speed only
Metalsmithing no speed only
yes weapon quality
yes armor quality
yes item, furniture, designed building quality
yes craft, item, decoration, designed building quality
Jewelry yes gem craft quality
yes decoration quality
Crafts yes clothing, decoration, craft quality
yes craft quality
yes craft quality
yes craft, decoration quality
yes craft, item, furniture quality
yes cloth quality
yes clothing, decoration quality
no speed only
yes craft, item, furniture quality
no no experience gain Bug:4577
yes craft quality
Engineering yes part, ammunition quality
yes accuracy
yes mechanism, furniture quality
no -
Hauling no unskilled
Other Jobs yes building design quality
no not implemented
no unskilled