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Difference between revisions of "DF2014:On break"

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Dwarves will occasionally go '''on break'''. Breaks last about 14 days and dwarves tend to take breaks every few months. Dwarves on break will behave as though they are jobless, and will wander between their [[bedroom]]s and public meeting places. There is no way to force a dwarf to work while on break, therefore the best use of this time is boosting the happiness of said dwarf. A high [[quality]] [[dining room]], [[statue|statuary]], [[zoo]], or [[Activity zone#Meeting Area|meeting area]] will help in this respect. If a dwarf can be confined there by [[burrow]]s, a [[danger room]] can still be used while the dwarf is on break, making this another productive use of the time spent on break.
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Dwarves would occasionally go '''on break'''. Breaks lasted about 14 days and dwarves tended to take breaks every few months. Dwarves on break would behave as though they were jobless, and would wander between their [[bedroom]]s and public meeting places. There was no way to force a dwarf to work while on break, therefore the best use of this time was reducing the stress of said dwarf. A high [[quality]] [[dining room]], [[statue|statuary]], [[zoo]], or [[Activity zone#Meeting Area|meeting area]] would help in this respect. If a dwarf could be confined there by [[burrow]]s, a [[danger room]] could still be used while the dwarf was on break, making this another productive use of the time spent on break.
  
Breaks probably do you more bad than good. Idling dwarves are never a good thing, as they do no work, only build [[social skill]]s, and tend to build friendships which will make them happier right now but can lead to temper [[tantrum]]s later on if someone really well-liked passes away. On the other hand, they do give dwarves time to examine [[furniture]] and raise their [[happiness]].
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Breaks probably did you more bad than good. Idling dwarves were never a good thing, as they did no work, only built [[social skill]]s, and tended to build friendships which would make them happier at the moment but could lead to temper [[tantrum]]s later on if someone really well-liked passed away. On the other hand, they did give dwarves time to examine [[furniture]] and lower their [[stress]].
  
Only civilians can properly be on break: members of the militia will interrupt a break to follow military orders; they will go back to their break if relieved from duty. No other duties seem to override breaks - e.g., doctors will remain on break even if their spouse is dying in the hospital.  
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Only civilians could properly be on break: members of the militia would interrupt a break to follow military orders; they would go back to their break if relieved from duty. No other duties seemed to override breaks - e.g., doctors would remain on break even if their spouse was dying in the hospital.  
  
[[Personality trait|Disciplined]] dwarves are theorized to take either shorter or less frequent breaks.
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[[Personality trait|Disciplined]] dwarves were theorized to take either shorter or less frequent breaks.
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Dwarves no longer go on breaks as of [[DF2014:Release information/0.42.01|version 0.42.01]], with them being replaced by the [[need]] system.
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{{category|Dwarves}}
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{{category|Fortress mode}}
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[[ru:On break]]

Latest revision as of 22:25, 11 June 2024

This article is about an older version of DF.

Dwarves would occasionally go on break. Breaks lasted about 14 days and dwarves tended to take breaks every few months. Dwarves on break would behave as though they were jobless, and would wander between their bedrooms and public meeting places. There was no way to force a dwarf to work while on break, therefore the best use of this time was reducing the stress of said dwarf. A high quality dining room, statuary, zoo, or meeting area would help in this respect. If a dwarf could be confined there by burrows, a danger room could still be used while the dwarf was on break, making this another productive use of the time spent on break.

Breaks probably did you more bad than good. Idling dwarves were never a good thing, as they did no work, only built social skills, and tended to build friendships which would make them happier at the moment but could lead to temper tantrums later on if someone really well-liked passed away. On the other hand, they did give dwarves time to examine furniture and lower their stress.

Only civilians could properly be on break: members of the militia would interrupt a break to follow military orders; they would go back to their break if relieved from duty. No other duties seemed to override breaks - e.g., doctors would remain on break even if their spouse was dying in the hospital.

Disciplined dwarves were theorized to take either shorter or less frequent breaks.

Dwarves no longer go on breaks as of version 0.42.01, with them being replaced by the need system.