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Difference between revisions of "Dwarf Fortress Wiki:Sandbox"

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{{Quality|Superior|11:43, 18 May 2015 (UTC)}}
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*            Please leave this part alone            *
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-->{{sandbox}}<!--
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*        The page might be cleared regularly        *
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*    Feel free to try your editing skills below    *
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The '''Dwarf Multiplier''' is a [[stone layer|game mechanic]] in which the number of [[Dwarf|dwarves]] you have in your fortress population proportionally correlates to the effectiveness of your fortress. The Dwarf Multiplier is a hidden stat which can only be read through an .exe decompiler; however, its effects can be seen in normal gameplay with careful observation. It is a global multiplier on a variety of automated processes including brewing, mining, crafting, slaughtering, and training.
+
== Uberdwarfitan MK 1 ==
 +
First version of Armok's super-powered prototype wonder-weapon for god-to-god warfare. During those massive wars, these "uberdwarfitans" fill role of light infantry - actual heavy vehicles and superweapons exist, but are indescribable via RAWs and work on outright violating physics. It's still incomplete, and is quite sluggish by ''wunderwaffen'' standards. Could be done a lot better. Still has no proper tokens for flight - and for super-fast speed. Also, creating custom-made "Unbreakium" for it would be good. And also, all-covering super-armor.
  
==Plan==
+
[CREATURE:UBER_DWARFITAN_MK1]
This page is an excellent plan. The only way to be happier with this page, is if it were a terrible plan. Terrible plans are always more [[Fun]]
+
[DESCRIPTION:A gigantic magic construct made of unbreakium and spreading Armok's will.]
 +
[NAME:uberdwarfitan mk 1:uberdwarfitans mk 1:uberdwarfitan mk 1]
 +
[CASTE_NAME:uberdwarfitan mk 1:uberdwarfitans mk 1:uberdwarfitan mk 1]
 +
[CREATURE_TILE:'U']
 +
[COLOR:3:3:1]
 +
[DIFFICULTY:30]
 +
[CAN_LEARN]
 +
[CAN_SPEAK]
 +
[FLIER]
 +
[FIREIMMUNE_SUPER]
 +
[GENERAL_MATERIAL_FORCE_MULTIPLIER:1:999999999]
 +
[MENT_ATT_RATES:0:999999999999999999999999999999:999999999999999999999999999999:999999999999999999999999999999]
 +
[MENT_ATT_CAP_PERC:999999999999999999999999999999]
 +
MENT_ATT_RANGE:999999999999999999999999999999:3999999999999999999999999999996:4499999999999999999999999999996:4999999999999999999999999999995:5499999999999999999999999999995:6499999999999999999999999999994:9999999999999999999999999999990]
 +
[GNAWER:snapped]
 +
[NATURAL_SKILL:MELEE_COMBAT:999]
 +
[NATURAL_SKILL:RANGED_COMBAT:999]
 +
[NATURAL_SKILL:WRESTLING:999]
 +
[NATURAL_SKILL:BITE:999]
 +
[NATURAL_SKILL:GRASP_STRIKE:999]
 +
[NATURAL_SKILL:STANCE_STRIKE:999]
 +
[NATURAL_SKILL:DODGING:999]
 +
[NATURAL_SKILL:MISC_WEAPON:999]
 +
[NATURAL_SKILL:AXE:999]
 +
[NATURAL_SKILL:SWORD:999]
 +
[NATURAL_SKILL:DAGGER:999]
 +
[NATURAL_SKILL:MACE:999]
 +
[NATURAL_SKILL:HAMMER:999]
 +
[NATURAL_SKILL:SPEAR:999]
 +
[NATURAL_SKILL:CROSSBOW:999]
 +
[NATURAL_SKILL:SHIELD:999]
 +
[NATURAL_SKILL:ARMOR:999]
 +
[NATURAL_SKILL:SIEGECRAFT:999]
 +
[NATURAL_SKILL:SIEGEOPERATE:999]
 +
[NATURAL_SKILL:BOWYER:999]
 +
[NATURAL_SKILL:PIKE:999]
 +
[NATURAL_SKILL:WHIP:999]
 +
[NATURAL_SKILL:BOW:999]
 +
[NATURAL_SKILL:BLOWGUN:999]
 +
[NATURAL_SKILL:THROW:999]
 +
[NATURAL_SKILL:MINING:999]
 +
[NATURAL_SKILL:FORGE_WEAPON:999]
 +
[NATURAL_SKILL:SNEAK:999]
 +
[NATURAL_SKILL:FORGE_ARMOR:999]
 +
[NATURAL_SKILL:CRUTCH_WALK:999]
 +
[NATURAL_SKILL:SWIMMING:999]
 +
[NATURAL_SKILL:TRACKING:999]
 +
[NATURAL_SKILL:DISCIPLINE:999]
 +
[NATURAL_SKILL:COORDINATION:999]
 +
[NATURAL_SKILL:BALANCE:999]
 +
[NATURAL_SKILL:LEADERSHIP:999]
 +
[NATURAL_SKILL:TEACHING:999]
 +
[NATURAL_SKILL:MILITARY_TACTICS:999]
 +
[NATURAL_SKILL:KNAPPING:999]
 +
[NATURAL_SKILL:CLIMBING:999]
 +
[NATURAL_SKILL:RIDING:999]
 +
[NATURAL_SKILL:ALL:999]
 +
[NATURAL_SKILL:999]
 +
[NATURAL_SKILL::999]
 +
[IMMOLATE]
 +
[LIKES_FIGHTING]
 +
[MENT_ATT_RANGE:200:800:900:1000:1100:1300:2000]
 +
[NOPAIN]
 +
[EXTRAVISION]
 +
[LOW_LIGHT_VISION:9999999999]
 +
[MAGMA_VISION]
 +
[LOCKPICKER]
 +
[NOBREATHE]
 +
[NOSTUN]
 +
[NONAUSEA]
 +
[NOEMOTION]
 +
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
 +
[NOEXERT]
 +
[NO_DIZZINESS]
 +
[NO_FEVERS]
 +
[BUILDINGDESTROYER:2]
 +
[NO_PHYS_ATT_RUST]
 +
[NO_DRINK]
 +
[NO_EAT]
 +
[NO_SLEEP]
 +
[SPHERE:METALS]
 +
[SPHERE:STRENGTH]
 +
[SPHERE:WAR]
 +
[NOT_LIVING]
 +
[CANOPENDOORS]
 +
[NOT_BUTCHERABLE]
 +
[BIOME:ANY_LAND]
 +
[TRANCES]
 +
[SWIMS_INNATE]
 +
[WEBIMMUNE]
 +
[VERMIN_NOFISH]
 +
[EQUIPS]
 +
[VIEWRANGE:9999999]
 +
[NO_CONNECTIONS_FOR_MOVEMENT]
 +
[NOFEAR]
 +
[NOSTUCKINS]
 +
[NIGHT_CREATURE_EXPERIMENTER]
 +
[PREFSTRING:power to overwhelm and destroy]
 +
[ODOR_LEVEL:0]
 +
[SMELL_TRIGGER:0]
 +
[BODY:HUMANOID]
 +
[OUTSIDER_CONTROLLABLE]
 +
[POWER]
 +
[PRONE_TO_RAGE:10000]
 +
[STANCE_CLIMBER]
 +
[PARALYZEIMMUNE]
 +
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
 +
[TISSUE:UNBREAKIUM]
 +
[TISSUE_NAME:unbreakium:unbreakium]
 +
[TISSUE_MATERIAL:INORGANIC:UNBREAKIUM]
 +
[STRUCTURAL]
 +
[RELATIVE_THICKNESS:1]
 +
[CONNECTS]
 +
[HEALING_RATE:0]
 +
[THICKENS_ON_STRENGTH]
 +
[THICKENS_ON_ENERGY_STORAGE]
 +
[TISSUE_SHAPE:LAYER]
 +
[TISSUE_LAYER:BY_CATEGORY:ALL:UNBREAKIUM]
 +
[BODY_SIZE:0:0:99999999999999999999999999]
 +
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
 +
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
 +
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
 +
[ATTACK_SKILL:GRASP_STRIKE]
 +
[ATTACK_VERB:punch:punches]
 +
[ATTACK_CONTACT_PERC:1]
 +
[ATTACK_PREPARE_AND_RECOVER:0:0]
 +
[ATTACK_PENETRATION_PERC:100000000000000000000]
 +
[ATTACK_FLAG_EDGE]
 +
[ATTACK_FLAG_WITH]
 +
[ATTACK_PRIORITY:MAIN]
 +
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
 +
[ATTACK_SKILL:STANCE_STRIKE]
 +
[ATTACK_VERB:kick:kicks]
 +
[ATTACK_CONTACT_PERC:1]
 +
[ATTACK_PREPARE_AND_RECOVER:0:0]
 +
[ATTACK_PENETRATION_PERC:100000000000000000000]
 +
[ATTACK_FLAG_EDGE]
 +
[ATTACK_FLAG_WITH]
 +
[ATTACK_PRIORITY:SECOND]
 +
[ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:UNBREAKIUM]
 +
[ITEMCORPSE_QUALITY:10]
 +
[DIURNAL]
 +
[LAIR:SHRINE:100]
 +
[GAIT:WALK:Walk:0:NO_BUILD_UP:0:STRENGTH:AGILITY]
 +
[GAIT:CLIMB:Climb:0:NO_BUILD_UP:0:STRENGTH:AGILITY]
 +
[GAIT:SWIM:Swim:0:NO_BUILD_UP:0:STRENGTH:AGILITY]
 +
[GAIT:CRAWL:Crawl:0:NO_BUILD_UP:0:STRENGTH:AGILITY]
 +
[GAIT:FLY:Fly:0:NO_BUILD_UP:0:STRENGTH:AGILITY]
  
==Metamorphic layers==
+
== Unbreakium ==
 +
Special material for godly war constructs and armor. For cases when even [[Adamantine]] is not enough. Same color as adamantine - it seems like it is a sub-type of adamantium. Each piece of his special armor will be not shaped, have infinite permit, [UBSTEP:MAX] [LBSTEP:MAX] [UPSTEP:MAX]. He's also made of unbreakium.
  
The following types of metamorphic stone form layers:
+
[INORGANIC:UNBREAKIUM]
 +
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
 +
[STATE_NAME_ADJ:ALL_SOLID:unbreakium]
 +
[STATE_NAME_ADJ:LIQUID:molten unbreakium]
 +
[STATE_NAME_ADJ:GAS:boiling unbreakium]
 +
[DISPLAY_COLOR:3:3:1]
 +
[BUILD_COLOR:3:3:1]
 +
[MATERIAL_VALUE:3000]
 +
[SPEC_HEAT:750000000000000000000000]
 +
[MELTING_POINT:250000000000000000000000]
 +
[BOILING_POINT:500000000000000000000000]
 +
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
 +
[ITEMS_HARD]
 +
[ITEMS_METAL]
 +
[ITEMS_BARRED]
 +
[ITEMS_SCALED]
 +
[ITEMS_SOFT]
 +
[WAFERS]
 +
[SOLID_DENSITY:200000000000000000000000000000000000000000000000000000000000000000000]
 +
[LIQUID_DENSITY:2600000000000000000000000000000000000000000000000000000000000000000000]
 +
[MOLAR_MASS:55845000000000000000000000000000000000000000000000000000000000000000000]
 +
[IMPACT_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[IMPACT_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[IMPACT_STRAIN_AT_YIELD:0]
 +
[COMPRESSIVE_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[COMPRESSIVE_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 +
[TENSILE_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[TENSILE_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[TENSILE_STRAIN_AT_YIELD:0]
 +
[TORSION_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[TORSION_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[TORSION_STRAIN_AT_YIELD:0]
 +
[SHEAR_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[SHEAR_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[SHEAR_STRAIN_AT_YIELD:0]
 +
[BENDING_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[BENDING_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[BENDING_STRAIN_AT_YIELD:0]
 +
[MAX_EDGE:100000000000000000000000000000000000000000000000000000000000000000000000]
 +
[DEEP_SPECIAL]
 +
[STOCKPILE_THREAD_METAL]
 +
[STATE_COLOR:ALL_SOLID:AQUA]
  
{{Layerlookup/layers|METAMORPHIC}}
+
== Armor raws experiments ==
 
+
Where can i get raws of [[Armor]] pieces? I would want to do some custom experiments with new models. --[[Special:Contributions/95.167.182.136|95.167.182.136]] 19:38, 2 July 2024 (UTC)
==Stone found in metamorphic layers==
+
* For example, i could try to make RAW's for a slid goggles (made of lots of tightly fitting metal pieces to see through, but what are too tight to punch through unobstructed), what would protect eyes, eyelids, and part of the face probably. --[[Special:Contributions/95.167.182.136|95.167.182.136]] 19:45, 2 July 2024 (UTC)
 
+
:See here - [https://github.com/DF-Wiki/DFRawFunctions/tree/master/raws/v50], this has the armor files that would be in Dwarf Fortress/data/vanilla/vanilla_items.<br>
The following types of stone are found in formations within metamorphic layers:
+
:[[User:DPhKraken|DPhKraken]] ([[User talk:DPhKraken|talk]]) 03:11, 7 August 2024 (UTC)
 
 
{{Layerlookup/stones|METAMORPHIC}}   
 
 
 
==Gems found in metamorphic layers==
 
 
 
Metamorphic layers may yield the following types of gem:
 
 
 
{{Layerlookup/gems|METAMORPHIC}}
 
 
 
<small>* See also: [[stone found everywhere]]</small>
 
 
 
{{stones}}
 
{{category|stone Layers}}
 

Latest revision as of 03:11, 7 August 2024


Uberdwarfitan MK 1[edit]

First version of Armok's super-powered prototype wonder-weapon for god-to-god warfare. During those massive wars, these "uberdwarfitans" fill role of light infantry - actual heavy vehicles and superweapons exist, but are indescribable via RAWs and work on outright violating physics. It's still incomplete, and is quite sluggish by wunderwaffen standards. Could be done a lot better. Still has no proper tokens for flight - and for super-fast speed. Also, creating custom-made "Unbreakium" for it would be good. And also, all-covering super-armor.

[CREATURE:UBER_DWARFITAN_MK1] [DESCRIPTION:A gigantic magic construct made of unbreakium and spreading Armok's will.] [NAME:uberdwarfitan mk 1:uberdwarfitans mk 1:uberdwarfitan mk 1] [CASTE_NAME:uberdwarfitan mk 1:uberdwarfitans mk 1:uberdwarfitan mk 1] [CREATURE_TILE:'U'] [COLOR:3:3:1] [DIFFICULTY:30] [CAN_LEARN] [CAN_SPEAK] [FLIER] [FIREIMMUNE_SUPER] [GENERAL_MATERIAL_FORCE_MULTIPLIER:1:999999999] [MENT_ATT_RATES:0:999999999999999999999999999999:999999999999999999999999999999:999999999999999999999999999999] [MENT_ATT_CAP_PERC:999999999999999999999999999999] MENT_ATT_RANGE:999999999999999999999999999999:3999999999999999999999999999996:4499999999999999999999999999996:4999999999999999999999999999995:5499999999999999999999999999995:6499999999999999999999999999994:9999999999999999999999999999990] [GNAWER:snapped] [NATURAL_SKILL:MELEE_COMBAT:999] [NATURAL_SKILL:RANGED_COMBAT:999] [NATURAL_SKILL:WRESTLING:999] [NATURAL_SKILL:BITE:999] [NATURAL_SKILL:GRASP_STRIKE:999] [NATURAL_SKILL:STANCE_STRIKE:999] [NATURAL_SKILL:DODGING:999] [NATURAL_SKILL:MISC_WEAPON:999] [NATURAL_SKILL:AXE:999] [NATURAL_SKILL:SWORD:999] [NATURAL_SKILL:DAGGER:999] [NATURAL_SKILL:MACE:999] [NATURAL_SKILL:HAMMER:999] [NATURAL_SKILL:SPEAR:999] [NATURAL_SKILL:CROSSBOW:999] [NATURAL_SKILL:SHIELD:999] [NATURAL_SKILL:ARMOR:999] [NATURAL_SKILL:SIEGECRAFT:999] [NATURAL_SKILL:SIEGEOPERATE:999] [NATURAL_SKILL:BOWYER:999] [NATURAL_SKILL:PIKE:999] [NATURAL_SKILL:WHIP:999] [NATURAL_SKILL:BOW:999] [NATURAL_SKILL:BLOWGUN:999] [NATURAL_SKILL:THROW:999] [NATURAL_SKILL:MINING:999] [NATURAL_SKILL:FORGE_WEAPON:999] [NATURAL_SKILL:SNEAK:999] [NATURAL_SKILL:FORGE_ARMOR:999] [NATURAL_SKILL:CRUTCH_WALK:999] [NATURAL_SKILL:SWIMMING:999] [NATURAL_SKILL:TRACKING:999] [NATURAL_SKILL:DISCIPLINE:999] [NATURAL_SKILL:COORDINATION:999] [NATURAL_SKILL:BALANCE:999] [NATURAL_SKILL:LEADERSHIP:999] [NATURAL_SKILL:TEACHING:999] [NATURAL_SKILL:MILITARY_TACTICS:999] [NATURAL_SKILL:KNAPPING:999] [NATURAL_SKILL:CLIMBING:999] [NATURAL_SKILL:RIDING:999] [NATURAL_SKILL:ALL:999] [NATURAL_SKILL:999] [NATURAL_SKILL::999] [IMMOLATE] [LIKES_FIGHTING] [MENT_ATT_RANGE:200:800:900:1000:1100:1300:2000] [NOPAIN] [EXTRAVISION] [LOW_LIGHT_VISION:9999999999] [MAGMA_VISION] [LOCKPICKER] [NOBREATHE] [NOSTUN] [NONAUSEA] [NOEMOTION] [NO_THOUGHT_CENTER_FOR_MOVEMENT] [NOEXERT] [NO_DIZZINESS] [NO_FEVERS] [BUILDINGDESTROYER:2] [NO_PHYS_ATT_RUST] [NO_DRINK] [NO_EAT] [NO_SLEEP] [SPHERE:METALS] [SPHERE:STRENGTH] [SPHERE:WAR] [NOT_LIVING] [CANOPENDOORS] [NOT_BUTCHERABLE] [BIOME:ANY_LAND] [TRANCES] [SWIMS_INNATE] [WEBIMMUNE] [VERMIN_NOFISH] [EQUIPS] [VIEWRANGE:9999999] [NO_CONNECTIONS_FOR_MOVEMENT] [NOFEAR] [NOSTUCKINS] [NIGHT_CREATURE_EXPERIMENTER] [PREFSTRING:power to overwhelm and destroy] [ODOR_LEVEL:0] [SMELL_TRIGGER:0] [BODY:HUMANOID] [OUTSIDER_CONTROLLABLE] [POWER] [PRONE_TO_RAGE:10000] [STANCE_CLIMBER] [PARALYZEIMMUNE] [NO_THOUGHT_CENTER_FOR_MOVEMENT] [TISSUE:UNBREAKIUM] [TISSUE_NAME:unbreakium:unbreakium] [TISSUE_MATERIAL:INORGANIC:UNBREAKIUM] [STRUCTURAL] [RELATIVE_THICKNESS:1] [CONNECTS] [HEALING_RATE:0] [THICKENS_ON_STRENGTH] [THICKENS_ON_ENERGY_STORAGE] [TISSUE_SHAPE:LAYER] [TISSUE_LAYER:BY_CATEGORY:ALL:UNBREAKIUM] [BODY_SIZE:0:0:99999999999999999999999999] [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110] [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP] [ATTACK_SKILL:GRASP_STRIKE] [ATTACK_VERB:punch:punches] [ATTACK_CONTACT_PERC:1] [ATTACK_PREPARE_AND_RECOVER:0:0] [ATTACK_PENETRATION_PERC:100000000000000000000] [ATTACK_FLAG_EDGE] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:MAIN] [ATTACK:KICK:BODYPART:BY_TYPE:STANCE] [ATTACK_SKILL:STANCE_STRIKE] [ATTACK_VERB:kick:kicks] [ATTACK_CONTACT_PERC:1] [ATTACK_PREPARE_AND_RECOVER:0:0] [ATTACK_PENETRATION_PERC:100000000000000000000] [ATTACK_FLAG_EDGE] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:SECOND] [ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:UNBREAKIUM] [ITEMCORPSE_QUALITY:10] [DIURNAL] [LAIR:SHRINE:100] [GAIT:WALK:Walk:0:NO_BUILD_UP:0:STRENGTH:AGILITY] [GAIT:CLIMB:Climb:0:NO_BUILD_UP:0:STRENGTH:AGILITY] [GAIT:SWIM:Swim:0:NO_BUILD_UP:0:STRENGTH:AGILITY] [GAIT:CRAWL:Crawl:0:NO_BUILD_UP:0:STRENGTH:AGILITY] [GAIT:FLY:Fly:0:NO_BUILD_UP:0:STRENGTH:AGILITY]

Unbreakium[edit]

Special material for godly war constructs and armor. For cases when even Adamantine is not enough. Same color as adamantine - it seems like it is a sub-type of adamantium. Each piece of his special armor will be not shaped, have infinite permit, [UBSTEP:MAX] [LBSTEP:MAX] [UPSTEP:MAX]. He's also made of unbreakium.

[INORGANIC:UNBREAKIUM] [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:unbreakium] [STATE_NAME_ADJ:LIQUID:molten unbreakium] [STATE_NAME_ADJ:GAS:boiling unbreakium] [DISPLAY_COLOR:3:3:1] [BUILD_COLOR:3:3:1] [MATERIAL_VALUE:3000] [SPEC_HEAT:750000000000000000000000] [MELTING_POINT:250000000000000000000000] [BOILING_POINT:500000000000000000000000] [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL] [ITEMS_HARD] [ITEMS_METAL] [ITEMS_BARRED] [ITEMS_SCALED] [ITEMS_SOFT] [WAFERS] [SOLID_DENSITY:200000000000000000000000000000000000000000000000000000000000000000000] [LIQUID_DENSITY:2600000000000000000000000000000000000000000000000000000000000000000000] [MOLAR_MASS:55845000000000000000000000000000000000000000000000000000000000000000000] [IMPACT_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] [IMPACT_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] [IMPACT_STRAIN_AT_YIELD:0] [COMPRESSIVE_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] [COMPRESSIVE_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] [COMPRESSIVE_STRAIN_AT_YIELD:0] [TENSILE_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] [TENSILE_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] [TENSILE_STRAIN_AT_YIELD:0] [TORSION_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] [TORSION_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] [TORSION_STRAIN_AT_YIELD:0] [SHEAR_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] [SHEAR_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] [SHEAR_STRAIN_AT_YIELD:0] [BENDING_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] [BENDING_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] [BENDING_STRAIN_AT_YIELD:0] [MAX_EDGE:100000000000000000000000000000000000000000000000000000000000000000000000] [DEEP_SPECIAL] [STOCKPILE_THREAD_METAL] [STATE_COLOR:ALL_SOLID:AQUA]

Armor raws experiments[edit]

Where can i get raws of Armor pieces? I would want to do some custom experiments with new models. --95.167.182.136 19:38, 2 July 2024 (UTC)

  • For example, i could try to make RAW's for a slid goggles (made of lots of tightly fitting metal pieces to see through, but what are too tight to punch through unobstructed), what would protect eyes, eyelids, and part of the face probably. --95.167.182.136 19:45, 2 July 2024 (UTC)
See here - [1], this has the armor files that would be in Dwarf Fortress/data/vanilla/vanilla_items.
DPhKraken (talk) 03:11, 7 August 2024 (UTC)