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Difference between revisions of "DF2014 Talk:Insanity"

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== more dfhack ==
 
== more dfhack ==
  
Using the gui/gm-editor tool you can cure any of the insanities immediately by setting their '''mood''' value to "-1 (None)". [[Special:Contributions/216.46.157.72|216.46.157.72]] 04:46, 22 April 2022 (UTC)
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Using the gui/gm-editor tool you can cure any of the insanities immediately by setting their '''mood''' value to "-1 (None)".  Note that the strange moods are also listed under this value, but setting those will not work. [[Special:Contributions/216.46.157.72|216.46.157.72]] 04:46, 22 April 2022 (UTC)

Latest revision as of 04:48, 22 April 2022

Does the game pause when a dwarf becomes insane? --87.163.216.83

Only if the dwarf went Berserk, and only if it's configured to pause in Announcement settings. --Quietust (talk) 20:53, 3 September 2021 (UTC)

dfhack[edit]

Dwarves that are revived from being ghosts sometimes come back cured from insanity. Not sure what exactly causes it, but remove-stress -all probably has something to do with it.

The command on its own won't cure insanity, but after I had used it, I noticed some of the dwarves that had gone berserk in my fort and subsequently turned into ghosts were reviving sane.

more dfhack[edit]

Using the gui/gm-editor tool you can cure any of the insanities immediately by setting their mood value to "-1 (None)". Note that the strange moods are also listed under this value, but setting those will not work. 216.46.157.72 04:46, 22 April 2022 (UTC)