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Difference between revisions of "40d:Dye"
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− | {{av}} | + | {{quality|Fine|16:06, 29 April 2011 (UTC)}}{{av}} |
− | '''Dye''' can be used at the [[ | + | '''Dye''' can be used at the [[Dyer's shop]] to change the [[Color#Color_tokens|color]] of [[cloth]] or [[cloth|thread]]. |
− | Dye is made by milling certain | + | Dye is made by milling certain [[crop|plants]] at a [[Millstone]] or [[Quern]]. Usually all [[trading|caravans]] will bring dye for [[trade]] too. Importing dye however is only useful if you have a somewhat skilled [[dyer]], otherwise little value is added (see below) and the work wasted. Better buy or grow the 'source' plants if available and mill yourself. Of course the nice colours are a value in themselves, if you don't stuff it all in bins. |
− | Dyes are [[ | + | On the [[stocks]] screen, dyes are listed under [[powder]]. Dyes are [[stockpile]]d as "Food/Milled Plants", along with [[flour]]s. |
− | In theory, dyed objects can be [[ | + | In theory, dyed objects can be [[color#Color tokens|colors]] other than the basic 16. However, the game displays them using the basic color that is the nearest match (dimple dye is (dark) blue, and emerald dye is light green). |
{| {{prettytable|style=margin-left:auto;margin-right:auto}} | {| {{prettytable|style=margin-left:auto;margin-right:auto}} | ||
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!Value | !Value | ||
|- | |- | ||
− | |[[ | + | |[[Dimple cup]] |
|Dimple Dye | |Dimple Dye | ||
|Midnight Blue | |Midnight Blue | ||
Line 20: | Line 20: | ||
|20 | |20 | ||
|- | |- | ||
− | |[[ | + | |[[Blade weed]] |
|Emerald Dye | |Emerald Dye | ||
|Emerald | |Emerald | ||
Line 26: | Line 26: | ||
|20 | |20 | ||
|- | |- | ||
− | |[[ | + | |[[Hide root]] |
|Redroot Dye | |Redroot Dye | ||
|Red | |Red | ||
Line 32: | Line 32: | ||
|10 | |10 | ||
|- | |- | ||
− | |[[ | + | |[[Sliver barb]] |
|Sliver Dye | |Sliver Dye | ||
|Black | |Black | ||
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|} | |} | ||
− | Dyeing adds the | + | Dyeing adds the [[Item value|value]] of the dye, multiplied with the [[quality]] to the thread or [[cloth]]. Depending on the dye used and the quality of the dyeing, this can give a nice value boost. |
*[[silk]] cloth 34☼ | *[[silk]] cloth 34☼ | ||
Line 48: | Line 48: | ||
==See also== | ==See also== | ||
− | *[[ | + | *[[Textile industry]] |
− | + | {{Category|Materials}} |
Latest revision as of 06:35, 22 August 2018
This article is about an older version of DF. |
Dye can be used at the Dyer's shop to change the color of cloth or thread. Dye is made by milling certain plants at a Millstone or Quern. Usually all caravans will bring dye for trade too. Importing dye however is only useful if you have a somewhat skilled dyer, otherwise little value is added (see below) and the work wasted. Better buy or grow the 'source' plants if available and mill yourself. Of course the nice colours are a value in themselves, if you don't stuff it all in bins.
On the stocks screen, dyes are listed under powder. Dyes are stockpiled as "Food/Milled Plants", along with flours.
In theory, dyed objects can be colors other than the basic 16. However, the game displays them using the basic color that is the nearest match (dimple dye is (dark) blue, and emerald dye is light green).
Plant | Dye | Color | Value | |
---|---|---|---|---|
Dimple cup | Dimple Dye | Midnight Blue | 20 | |
Blade weed | Emerald Dye | Emerald | 20 | |
Hide root | Redroot Dye | Red | 10 | |
Sliver barb | Sliver Dye | Black | 20 |
Dyeing adds the value of the dye, multiplied with the quality to the thread or cloth. Depending on the dye used and the quality of the dyeing, this can give a nice value boost.
- silk cloth 34☼
- silk cloth, dimple dyed 54☼
- silk cloth, finely colored with dimple dye 94☼ (34+3*20)
Dyes can be applied either to woven cloth or to the raw thread - there is not known to be any difference in the end product based on the point at which the dye was applied during the production process.