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Difference between revisions of "User:Kataklistika"

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== Dwarf Journals ==
 
== Dwarf Journals ==
  
*[http://forums.destinyfalls.net/page.php?p=rockscrewed01 (2010) The Fortress of Rockscrewed]
+
*[http://forums.destinyfalls.net/page.php?p=rockscrewed01 (2010) The Fortress of Rockscrewed] <sup>Updated! Year 1056!</sup>
*[[User:Kataklistika/winterspite|(40d) The Fortress of Winterspite]]
+
*[http://forums.destinyfalls.net/page.php?p=winterspite (40d) The Fortress of Winterspite]<sup>Updated! Year 208!</sup>
  
 
== Design Strategies ==
 
== Design Strategies ==
  
*[[Kataklistika/workshopdesign|Workshop Design]]<BR>
+
*[[User:Kataklistika/workshopdesign|Workshop Design 1]]<BR>
*[[Kataklistika/housingdesign1|5x3 Housing Design]]
+
*[[User:Kataklistika/workshopdesign2|Workshop Design 2]]<BR>
 +
*[[User:Kataklistika/housingdesign1|5x3 Housing Design]]
  
 
== 2010: Modifications and Graphics ==
 
== 2010: Modifications and Graphics ==
Line 16: Line 17:
  
 
[[File:Doctordorfs.png]]
 
[[File:Doctordorfs.png]]
I cut and pasted some of Beefmo's sprites that are used in the MAYDAY graphics to create some medical dwarves. These can be used for doctors (left) and the chief medical dwarf (right). You can install them by opening the graphics file that you're using and copying and pasting them to an empty spot in the file. Then edit the graphics_text.txt in the graphics folder and insert these lines.  
+
I cut and pasted some of Tocky's Civilian sprites that are used in the MAYDAY graphics to create some medical dwarves. These can be used for doctors (left) and the chief medical dwarf (right). You can install them by opening the graphics file that you're using and copying and pasting them to an empty spot in the file. Then edit the graphics_text.txt in the graphics folder and insert these lines.  
  
 
   [CHIEF_MEDICAL_DWARF:DORFS:X:Y:AS_IS:DEFAULT]
 
   [CHIEF_MEDICAL_DWARF:DORFS:X:Y:AS_IS:DEFAULT]
Line 22: Line 23:
  
 
The X:Y refer to the X,Y coordinates that you're new sprites are in the file.
 
The X:Y refer to the X,Y coordinates that you're new sprites are in the file.
 +
 +
=== Creature: Ferret ===
 +
Ferrets are wonderful little critters. They're considered one of the top five most common pets in America, ergo they are considered common_domestic and will be available for purchase on the embark screen. I just have to have these little weasels in my games. If you want the raw text then just look at the '''Game Object Data''' below and copy it into your raws.
 +
 +
[[File:DF_ferret.png]] Here is a sprite that I created if you want graphics for it.
 +
{| class="collapsible collapsed infobox" style="border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width: 30%;"
 +
! colspan="2" style="border: 1px solid #aaa; font-weight:bold; background-color: #797; padding-left: 1em; padding-right: 1em;" | Game Object Data
 +
|- style="text-align: left"
 +
| <span style="font-family: monospace; white-space: pre">
 +
[CREATURE:FERRET]
 +
[DESCRIPTION:A silly creature that provides great entertainment.  They are well known for performing a war dance when they are happy.]
 +
[NAME:ferret:ferrets:ferret]
 +
[CASTE_NAME:ferret:ferrets:ferret]
 +
[CREATURE_TILE:'f'][COLOR:0:0:1]
 +
[PETVALUE:35]
 +
[LARGE_ROAMING]
 +
[COMMON_DOMESTIC][BENIGN]
 +
[CARNIVORE][NATURAL][PET]
 +
[PREFSTRING:war dance]
 +
[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ:4TOES_RQ:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
 +
[BODYGLOSS:PAW]
 +
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
 +
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
 +
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
 +
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
 +
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
 +
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
 +
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
 +
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
 +
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
 +
[TL_MAJOR_ARTERIES]
 +
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
 +
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
 +
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
 +
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
 +
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
 +
[HAS_NERVES]
 +
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
 +
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
 +
[CREATURE_CLASS:GENERAL_POISON]
 +
[GETS_WOUND_INFECTIONS]
 +
[GETS_INFECTIONS_FROM_ROT]
 +
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
 +
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
 +
[BODY_SIZE:0:0:300]
 +
[BODY_SIZE:1:0:800]
 +
[BODY_SIZE:2:0:1200]
 +
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
 +
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
 +
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
 +
[MAXAGE:8:14]
 +
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
 +
[ATTACK_SKILL:BITE]
 +
[ATTACK_VERB:bite:bites]
 +
[ATTACK_CONTACT_PERC:100]
 +
[ATTACK_PENETRATION_PERC:100]
 +
[ATTACK_FLAG_EDGE]
 +
[ATTACK_PRIORITY:MAIN]
 +
[ATTACK_FLAG_CANLATCH]
 +
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
 +
[ATTACK_SKILL:STANCE_STRIKE]
 +
[ATTACK_VERB:scratch:scratches]
 +
[ATTACK_CONTACT_PERC:100]
 +
[ATTACK_PENETRATION_PERC:100]
 +
[ATTACK_FLAG_EDGE]
 +
[ATTACK_PRIORITY:MAIN]
 +
[CHILD:1]
 +
[GENERAL_CHILD_NAME:kit:kits]
 +
[CREPUSCULAR]
 +
[HOMEOTHERM:10070]
 +
[SWIMS_INNATE][SWIM_SPEED:2500]
 +
[MUNDANE]
 +
[CASTE:FEMALE]
 +
[FEMALE]
 +
[CASTE:MALE]
 +
[MALE]
 +
[SELECT_CASTE:ALL]
 +
[SET_TL_GROUP:BY_CATEGORY:BODY_UPPER:HAIR]
 +
[PLUS_TL_GROUP:BY_CATEGORY:BODY_LOWER:HAIR]
 +
[PLUS_TL_GROUP:BY_CATEGORY:LEG_FRONT:HAIR]
 +
[PLUS_TL_GROUP:BY_CATEGORY:LEG_REAR:HAIR]
 +
[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]
 +
[TLCM_NOUN:hair:SINGULAR]
 +
[SET_TL_GROUP:BY_CATEGORY:EAR:HAIR]
 +
[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]
 +
[TLCM_NOUN:ears:PLURAL]
 +
[SET_TL_GROUP:BY_CATEGORY:TAIL:HAIR]
 +
[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]
 +
[TLCM_NOUN:tail:SINGULAR]
 +
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
 +
[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]
 +
[TLCM_NOUN:head:SINGULAR]
 +
[SET_TL_GROUP:BY_CATEGORY:FOOT_FRONT:HAIR]
 +
[PLUS_TL_GROUP:BY_TOKEN:RFTOE1:HAIR]
 +
[PLUS_TL_GROUP:BY_TOKEN:RFTOE2:HAIR]
 +
[PLUS_TL_GROUP:BY_TOKEN:RFTOE3:HAIR]
 +
[PLUS_TL_GROUP:BY_TOKEN:RFTOE4:HAIR]
 +
[PLUS_TL_GROUP:BY_TOKEN:RFTOE5:HAIR]
 +
[PLUS_TL_GROUP:BY_TOKEN:LFTOE1:HAIR]
 +
[PLUS_TL_GROUP:BY_TOKEN:LFTOE2:HAIR]
 +
[PLUS_TL_GROUP:BY_TOKEN:LFTOE3:HAIR]
 +
[PLUS_TL_GROUP:BY_TOKEN:LFTOE4:HAIR]
 +
[PLUS_TL_GROUP:BY_TOKEN:LFTOE5:HAIR]
 +
[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]
 +
[TLCM_NOUN:front paws:PLURAL]
 +
[SET_TL_GROUP:BY_CATEGORY:FOOT_REAR:HAIR]
 +
[PLUS_TL_GROUP:BY_TOKEN:RRTOE1:HAIR]
 +
[PLUS_TL_GROUP:BY_TOKEN:RRTOE2:HAIR]
 +
[PLUS_TL_GROUP:BY_TOKEN:RRTOE3:HAIR]
 +
[PLUS_TL_GROUP:BY_TOKEN:RRTOE4:HAIR]
 +
[PLUS_TL_GROUP:BY_TOKEN:LRTOE1:HAIR]
 +
[PLUS_TL_GROUP:BY_TOKEN:LRTOE2:HAIR]
 +
[PLUS_TL_GROUP:BY_TOKEN:LRTOE3:HAIR]
 +
[PLUS_TL_GROUP:BY_TOKEN:LRTOE4:HAIR]
 +
[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]
 +
[TLCM_NOUN:rear paws:PLURAL]
 +
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
 +
[TL_COLOR_MODIFIER:LAVENDER_BLUSH:1:PALE_PINK:2:PINK:2]
 +
[TLCM_NOUN:skin:SINGULAR]
 +
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
 +
[TL_COLOR_MODIFIER:BLACK:1:CHARCOAL:1:TAUPE_DARK:1]
 +
[TLCM_NOUN:eyes:PLURAL]
 +
</span>
 +
|-
 +
|}
  
 
== 40d: Modifications ==
 
== 40d: Modifications ==
Line 35: Line 161:
 
         [LARGE_ROAMING]
 
         [LARGE_ROAMING]
 
         [COMMON_DOMESTIC][BENIGN]
 
         [COMMON_DOMESTIC][BENIGN]
         [PREFSTRING:silliness]
+
         [PREFSTRING:war dance]
 
         [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:CAT_MOUTH]
 
         [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:CAT_MOUTH]
 
         [BODYGLOSS:PAW]
 
         [BODYGLOSS:PAW]
Line 49: Line 175:
 
         [SWIMS_INNATE][SWIM_SPEED:2500]
 
         [SWIMS_INNATE][SWIM_SPEED:2500]
 
         [MUNDANE]
 
         [MUNDANE]
        [EXTRAVISION]
 
 
         [LITTERSIZE:1:3]
 
         [LITTERSIZE:1:3]
  
Line 76: Line 201:
  
 
=== Trap Components ===
 
=== Trap Components ===
Here are two new trap components. The cause different damage types than the original trap components.
+
Here are two new trap components. They cause different damage types than the original trap components.
  
 
  [ITEM_TRAPCOMP:ITEM_TRAPCOMP_WRECKINGBALL]
 
  [ITEM_TRAPCOMP:ITEM_TRAPCOMP_WRECKINGBALL]

Latest revision as of 09:45, 19 April 2011

Game Designer. Chef. Poet

Dwarf Journals[edit]

Design Strategies[edit]

2010: Modifications and Graphics[edit]

MAYDAY Doctor Dwarfs[edit]

Doctordorfs.png I cut and pasted some of Tocky's Civilian sprites that are used in the MAYDAY graphics to create some medical dwarves. These can be used for doctors (left) and the chief medical dwarf (right). You can install them by opening the graphics file that you're using and copying and pasting them to an empty spot in the file. Then edit the graphics_text.txt in the graphics folder and insert these lines.

 [CHIEF_MEDICAL_DWARF:DORFS:X:Y:AS_IS:DEFAULT]
 [DOCTOR:DORFS:X:Y:AS_IS:DEFAULT]

The X:Y refer to the X,Y coordinates that you're new sprites are in the file.

Creature: Ferret[edit]

Ferrets are wonderful little critters. They're considered one of the top five most common pets in America, ergo they are considered common_domestic and will be available for purchase on the embark screen. I just have to have these little weasels in my games. If you want the raw text then just look at the Game Object Data below and copy it into your raws.

DF ferret.png Here is a sprite that I created if you want graphics for it.

40d: Modifications[edit]

Creatures[edit]

[CREATURE:FERRET]
       [NAME:ferret:ferrets:ferret]
       [TILE:'f'][COLOR:0:0:1]
       [VERMINHUNTER]
       [PETVALUE:20]
       [CARNIVORE][NATURAL][PET]
       [LARGE_ROAMING]
       [COMMON_DOMESTIC][BENIGN]
       [PREFSTRING:war dance]
       [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:CAT_MOUTH]
       [BODYGLOSS:PAW]
       [SIZE:2]
       [MAXAGE:7:12]
       [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
       [CHILD:1][CHILDNAME:kit:kits]
       [FAT:1]
       [CREPUSCULAR]
       [STANDARD_FLESH]
       [HOMEOTHERM:10070]
       [LAYERING:100]
       [SWIMS_INNATE][SWIM_SPEED:2500]
       [MUNDANE]
       [LITTERSIZE:1:3]

Here is the image that goes with this creature. DF ferret.png

Pants[edit]

Toady calls these greaves in the normal version of DF. I think this is what Toady was meaning instead. Simply a name change.

[ITEM_PANTS:ITEM_PANTS_TASSETS]
       [NAME:tassets:tassets]
       [WEIGHT:60]
       [VALUE:30]
       [ARMORLEVEL:3]
       [BLOCKPOWER:70]
       [LBSTEP:MAX]
       [SHAPED]
       [LAYER:ARMOR]
       [COVERAGE:100]
       [LAYER_SIZE:15]
       [LAYER_PERMIT:30]
       [MATERIAL_SIZE:6]
       [METAL]
       [BARRED]
       [HARD] 

Trap Components[edit]

Here are two new trap components. They cause different damage types than the original trap components.

[ITEM_TRAPCOMP:ITEM_TRAPCOMP_WRECKINGBALL]
       [NAME:wrecking ball:wrecking balls]
       [DAMAGE:200:BLUDGEON]
       [WEIGHT:250]
       [HITS:1]
       [MATERIAL_SIZE:5]
       [WOOD]
       [METAL]
[ITEM_TRAPCOMP:ITEM_TRAPCOMP_JAGGEDVICE]
       [NAME:vice:vice]
       [ADJECTIVE:jagged]
       [DAMAGE:85:GORE]
       [WEIGHT:160]
       [HITS:1]
       [MATERIAL_SIZE:4]
       [WOOD]
       [METAL]

Titanium Stone and Ore[edit]

Titanium is the similar to steel. It has the same damage/defense percentages but is lighter and more valuable.

[MATGLOSS_STONE:TITANITE]
       [NAME:titanite][COLOR:0:4:1][TILE:129]
       [ENVIRONMENT:SEDIMENTARY:VEIN:50]
       [ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100]
       [ITEM_SYMBOL:'*']
       [METAL_ORE:TITANIUM:100]
       [SOLID_DENSITY:7500]
       [VALUE:35]
       
[MATGLOSS_METAL:TITANIUM]
       [NAME:titanium][ADJ:titanium][COLOR:0:4:1]
       [VALUE:35]
       [SPEC_HEAT:500]
       [MELTING_POINT:12718]
       [BOILING_POINT:14968]
       [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]
       [DAMAGE_PERC:133]
       [BLOCK_PERC:133]
       [SOLID_DENSITY:7400]