- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Murky pool"
m (Rated article "Exceptional" using the rating script) |
Khym Chanur (talk | contribs) (Thawing and drowing) |
||
Line 42: | Line 42: | ||
− | + | == Adventure Mode == | |
Conducting combat around murky pools is dangerous, as you may dodge or be thrown into them and drown. Dried Murky Pools are even more dangerous, as no amount of {{L|Swimming}} skill can save you. | Conducting combat around murky pools is dangerous, as you may dodge or be thrown into them and drown. Dried Murky Pools are even more dangerous, as no amount of {{L|Swimming}} skill can save you. | ||
+ | |||
+ | == Thawing and drowning == | ||
+ | In fortress mode frozen {{L|murky pool}}s will, when they thaw, do so instantly. Any dwarf standing on the ice will plunge into the water and drown (even if the have the {{L|swimming}} skill, the fall will {{L|status icon|stun}} them). To reduce the chance of this happening, you can use {{L|traffic}} designations: mark the ice as restricted, and put a high traffic ring around the perimeter of the pool. Or, if you don't need to {{L|fish}} from it, youcan {{L|construction|construct}} a {{L|wall}} around it or a {{L|floor}} over it. |
Revision as of 18:22, 20 November 2010
This article is about an older version of DF. |
Murky pools are small pools of Template:L on the surface of the map. They can be filled with freshwater, saltwater or brackish water.
Murky pools act as a finite water source and a biome.
As a water source
A pool can be used as a water source and Template:L with the Template:L labour enabled will attempt to fish in them.
Murky pools can evaporate completely in Template:L in sufficiently hot Template:Ls, or can be Template:L, but in either case can be refilled by Template:Lwater or melting Template:L or Template:L.
Drinking from a murky pool will give dwarves an unhappy Template:L. Dwarves will not normally drink from murky pools if they can at all help it; preferring alcohol, well water, or running water from a brook/stream/river over water from a murky pool.
Sometimes the only Template:L visible on the map is in murky pools. In hot and scorching climates, its typically a good idea to quickly create a Template:L to collect the water from murky pools before it all evaporates.
As a biome
The Template:L pool means the area in the pool (under water) and close by the pool. This kind of biome won't be shown on the Template:L , but most biomes have some.
There are six types of pools, divided in climate and the kind of water. They are listed in the following table:
Brackish water | Freshwater | Saltwater | |
Temperate | Temperate brackish pool | Temperate freshwater pool | Temperate saltwater pool |
Tropical | Tropical brackish pool | Tropical freshwater pool | Tropical saltwater pool |
Fauna
Only very few creatures are found in murky pools. There are:
- Template:Ls
- Template:Ls
- Template:Ls
- additionally Template:L can be found in tropical pools
- Template:L and Template:L can be found near in pools in Template:L areas
- and Template:Ls can be observed in Template:L biomes
Adventure Mode
Conducting combat around murky pools is dangerous, as you may dodge or be thrown into them and drown. Dried Murky Pools are even more dangerous, as no amount of Template:L skill can save you.
Thawing and drowning
In fortress mode frozen Template:Ls will, when they thaw, do so instantly. Any dwarf standing on the ice will plunge into the water and drown (even if the have the Template:L skill, the fall will Template:L them). To reduce the chance of this happening, you can use Template:L designations: mark the ice as restricted, and put a high traffic ring around the perimeter of the pool. Or, if you don't need to Template:L from it, youcan Template:L a Template:L around it or a Template:L over it.