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Difference between revisions of "23a:River"
(Created page with '{{av}}{{Quality|Unrated}} In fortress mode, '''rivers''' can be seen as dark blue {{Tile|≈|1:0:1}} and {{Tile|~|1:0:1}} tiles stretching from the top of the map to the bottom.…') |
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− | In fortress mode, '''rivers''' can be seen as | + | In fortress mode, '''rivers''' can be seen as blue {{Tile|≈|1:0:1}} and {{Tile|~|1:0:1}} tiles stretching from the top of the map to the bottom. A single fortress can have up to 2 rivers - one on the surface (depending on the {{L|biome}}), and one {{L|cave river|underground}} (guaranteed to exist). |
The surface river, if your biome has one, is visible when you begin your game, running parallel to the cliff face and zig-zagging back and forth randomly. It is marked by numerous fords which allow it to be crossed; in order to cross it in any other location (particularly for {{L|trade|caravan wagons}}, {{L|bridge}}s must be built. Occasionally, the river will split and rejoin, creating small islands, or create a very wide pool. In most climates, the river (and any {{L|murky pool}}s) will freeze up in the winter, although the length of this freeze is heavily dependant on geographical location; rivers in tropical areas may never freeze at all. | The surface river, if your biome has one, is visible when you begin your game, running parallel to the cliff face and zig-zagging back and forth randomly. It is marked by numerous fords which allow it to be crossed; in order to cross it in any other location (particularly for {{L|trade|caravan wagons}}, {{L|bridge}}s must be built. Occasionally, the river will split and rejoin, creating small islands, or create a very wide pool. In most climates, the river (and any {{L|murky pool}}s) will freeze up in the winter, although the length of this freeze is heavily dependant on geographical location; rivers in tropical areas may never freeze at all. | ||
The surface river can be used for farming, but since farm plots must be placed underground, its water must first be drawn all the way to the cliff face by a system of {{L|channel}}s and {{L|floodgate}}s. | The surface river can be used for farming, but since farm plots must be placed underground, its water must first be drawn all the way to the cliff face by a system of {{L|channel}}s and {{L|floodgate}}s. |
Revision as of 15:44, 9 August 2010
This article is about an older version of DF. |
In fortress mode, rivers can be seen as blue ≈
and ~
tiles stretching from the top of the map to the bottom. A single fortress can have up to 2 rivers - one on the surface (depending on the Template:L), and one Template:L (guaranteed to exist).
The surface river, if your biome has one, is visible when you begin your game, running parallel to the cliff face and zig-zagging back and forth randomly. It is marked by numerous fords which allow it to be crossed; in order to cross it in any other location (particularly for Template:L, Template:Ls must be built. Occasionally, the river will split and rejoin, creating small islands, or create a very wide pool. In most climates, the river (and any Template:Ls) will freeze up in the winter, although the length of this freeze is heavily dependant on geographical location; rivers in tropical areas may never freeze at all.
The surface river can be used for farming, but since farm plots must be placed underground, its water must first be drawn all the way to the cliff face by a system of Template:Ls and Template:Ls.