- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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− | '''DFRawFunctions''' is a MediaWiki extension designed for parsing Dwarf Fortress raws. | + | '''DFRawFunctions''' is a MediaWiki extension designed for parsing Dwarf Fortress raws. Sources and documentation can be found [https://github.com/quietust/DFWiki here]. |
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==Fortresses== | ==Fortresses== |
Revision as of 00:08, 19 March 2012
About
He's just this guy, you know?
Wiki Modifications
Namespace Links
This wiki currently makes use of a MediaWiki patch which automatically directs links from particular namespaces to other specific namespaces unless indicated otherwise - in this case, links in the "DF2012" and "DF2012 Talk" namespaces automatically point to "DF2012", "v0.31" and "v0.31 Talk" point to "v0.31", "40d" and "40d Talk" point to "40d", and "23a" and "23a Talk" point to "23a".
DFRawFunctions
DFRawFunctions is a MediaWiki extension designed for parsing Dwarf Fortress raws. Sources and documentation can be found here.
Fortresses
v0.28.181.40d
- Urdimzatam, Towerclouted - First successful fortress; no real megaprojects to speak of.
- Tathtakunib, Wasprag - First megaproject as monument (23 Z-level clear glass pyramid filled with magma), tower-cap farm, giant cave spider silk farm, automatic obsidian factory implementation (see below).
- Naniratîs, Rhymestakes - First megaproject as actual fortress (47x47x16 cast obsidian tower), complete with self-destruct button.
v0.23.130.23a
- Rigothral, Craftsilvers - First retro-fortress, included a magma flooding device.
- Ceroltishak, Lenstyphoon - Second retro-fortress, used raws with all 40d creatures and plants imported.
v0.31
- Ashmônèrith, Shadelabors - First fortress in version 0.31.
- Sobìrilral, Releasetreaty - Second fortress in version 0.31. Used a spiral ramp for access until it turned out to be significantly slower than just using stairs.
Wiki
- Mostly casual editor, updating article content as well as fixing formatting
- Owner of the bot QuietBot - if you need to run a series of repetitive but predictable tasks, post a message here.
Projects
Dwarf Manipulator
Just like Dwarf Therapist, but using a text-based interface (based on Valdemar's prototype), and it's for Dwarf Fortress v0.23.130.23a. The only other tool available, Dwarf Foreman, was incapable of assigning labors for individual dwarves unless you gave each dwarf its own custom profession. Download here.
2D Forbidder
A tool for Dwarf Fortress v0.23.130.23a which allows manually forbidding/reclaiming, chasming, or melting the currently viewed item, almost just like in the 3D version. Download here.
2D Autoforbid
A tool for Dwarf Fortress v0.23.130.23a which automatically forbids items carried in the inventories of foreign units. Download here.
23a EXE Patches
A few hex-edits to the game's executable to alter its behavior in beneficial ways:
- 0x0A209E : 00 -> 01 - floor/wall engravings now display detailed history info in Fortress Mode
- 0x17ABED : 0F 94 C1 51 -> 90 90 6A 01 - item descriptions now display detailed history info in Fortress Mode
- 0x12AA87 : 03 -> 02 - raises the artifact limit from 18 to 37 (change it to 01 for up to 75 artifacts)
- 0x2332D7 : 0F 8E -> 90 E9 - mining raw adamantine no longer results in "Too Deep" ending
- 0x0A7157 : BD -> 8D - fixes bug with artifact holders never dropping/hiding their artifacts
- 0x0A70F6 : 35 07 -> 00 00 - all artifact holders immediately get nervous (only use this temporarily, otherwise dwarves will begin to repeatedly get nervous)
- 0x0A721F : 0F 84 B1 03 -> 90 E9 22 02 - nervous artifact holders always drop their artifacts instead of hiding them or becoming obssessed with them
Generated Raws Extractor
Run this PHP script (0.34.01, 0.31.25) and specify your save directory as a parameter (or omit it to use the current working directory) and all generated raws (titans, forgotten beasts, demons, night creatures, inorganics, interactions, etc.) will be written to files in the current directory, named by the object ID. Works with both compressed and uncompressed worlds, with or without active saves.
Body Parser
Run this PHP script and specify your save directory as a parameter (or omit it to use the current working directory) and all creature bodies will be examined for consistency. Warnings about unconnected shoulders, elbows, wrists, hips, knees, and ankles are to be expected on armless/legless creaturesBug:4095, but others may indicate fundamental problems in your creature definitions.
Automatic Obsidian Factory Plans
See here for more information.