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Difference between revisions of "v0.31:Strain at yield"
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{{quality|Fine|22:37, 21 July 2011 (UTC)}}{{av}} | {{quality|Fine|22:37, 21 July 2011 (UTC)}}{{av}} | ||
− | '''Strain at yield''' is a property of [[material | + | '''Strain at yield''' is a property of [[material]]s. As with <!--[[-->yield<!--]]--> and <!--[[-->fracture<!--]]-->, there are six types of strain at yield, one for each of the six forces. Although in real life it represents the level of strain when forced by one of the forces, it is simplified greatly. Only impact strain at yield has been verified to have an effect. |
''Note: A higher number means less strain, not more.'' | ''Note: A higher number means less strain, not more.'' | ||
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|100000 | |100000 | ||
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+ | {{Category|Materials|*}} |
Revision as of 12:24, 19 July 2012
This article is about an older version of DF. |
Strain at yield is a property of materials. As with yield and fracture, there are six types of strain at yield, one for each of the six forces. Although in real life it represents the level of strain when forced by one of the forces, it is simplified greatly. Only impact strain at yield has been verified to have an effect.
Note: A higher number means less strain, not more.
Impact strain at yield
[IMPACT_STRAIN_AT_YIELD:n]
Lower strain at yield materials will shatter when hit by an impact, even if the impact is an edge weapon.
Stone, Bone, Tooth, Horn, Hoof, Pearl, Shell, Soap, Tallow, Chitin, Most frozen liquids | 100 |
Metal template, Wood template, Plant template, Seed template, most powders | 1000 |
Nail | 5000 |
Cartilage | 25000 |
Skin, Fat, Muscle, Sinew, Nerve, Organ template, Leather, Cheese, Leaf | 50000 |
Hair, Feather, Scale, Silk, Thread | 100000 |