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Difference between revisions of "v0.34:Density"

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(→‎Density of some materials: added cinnabar and lignite)
(→‎Density of some materials: Added some entries and Notes column)
Line 12: Line 12:
 
! Type
 
! Type
 
! Density
 
! Density
 +
! Notes
 
|-
 
|-
|[[Feather tree]]||Wood||100
+
|[[Feather tree]]||Wood||100||Least dense wood
 +
|-  
 +
|[[Candlenut]]||Wood||140||Second least dense wood
 
|-
 
|-
|[[Adamantine]]||Metal||200
+
|[[Adamantine]]||Metal||200||Least dense metal
 
|-
 
|-
 
|[[Raw adamantine]]||Stone||200
 
|[[Raw adamantine]]||Stone||200
Line 31: Line 34:
 
|[[Cedar]]||Wood||570
 
|[[Cedar]]||Wood||570
 
|-
 
|-
|[[Glumprong]]||Wood||1200
+
|[[Glumprong]]||Wood||1200||Second most dense wood (above ground evil biomes)
 
|-
 
|-
|[[Blood thorn]]||Wood||1250
+
|[[Blood thorn]]||Wood||1250||Densest wood
 
|-
 
|-
 
|[[Lignite]]||Stone||1250
 
|[[Lignite]]||Stone||1250
Line 59: Line 62:
 
|Ordinary [[gem]]||Gem||2670
 
|Ordinary [[gem]]||Gem||2670
 
|-
 
|-
|[[Aluminum]]||Metal||2700
+
|[[Aluminum]]||Metal||2700||Least dense "normal" metal
 
|-
 
|-
 
|[[Limestone]]||Stone||2710
 
|[[Limestone]]||Stone||2710
Line 73: Line 76:
 
|[[Cobaltite]]||Stone||6295
 
|[[Cobaltite]]||Stone||6295
 
|-
 
|-
|[[Pitchblende]]||Stone||7600
+
|[[Lay Pewter]]||Metal||7280
 +
|-
 +
|[[Pitchblende]]||Stone||7600||Densest "normal" stone
 +
|-
 +
|[[Iron]]||Metal||7850
 
|-
 
|-
 
|[[Steel]]||Metal||7850
 
|[[Steel]]||Metal||7850
Line 89: Line 96:
 
|[[Gold]]||Metal||19320
 
|[[Gold]]||Metal||19320
 
|-
 
|-
|[[Platinum]]||Metal||21400
+
|[[Platinum]]||Metal||21400||Densest metal
 
|-
 
|-
 
|[[Native platinum]]||Stone||21400
 
|[[Native platinum]]||Stone||21400

Revision as of 19:21, 8 September 2012

This article is about an older version of DF.

Density is a material property that, along with the volume of the object, affects the weight of an object made from the material.

Tests show that weight affects how much damage blunt-force weapons do, of which density is a large factor of. Additionally, lightweight edged weapons or attacking parts made of certain materials seem to have difficulty piercing tissue layers.

Density of some materials

Name Type Density Notes
Feather tree Wood 100 Least dense wood
Candlenut Wood 140 Second least dense wood
Adamantine Metal 200 Least dense metal
Raw adamantine Stone 200
Ordinary wood Wood 500
Bone Organics 500
Leather Organics 500
Silk Organics 500
Yarn Organics 500
Cedar Wood 570
Glumprong Wood 1200 Second most dense wood (above ground evil biomes)
Blood thorn Wood 1250 Densest wood
Lignite Stone 1250
Jet Stone 1320
Earthenware Ceramic 1360
Plant cloth Organics 1520
Stoneware Ceramic 2000
Saltpeter Stone 2105
Gypsum relatives Stone 2300
Gypsum Stone 2320
Porcelain Ceramic 2403
Glass Gem 2600
(General) stone Stone 2670
Ordinary gem Gem 2670
Aluminum Metal 2700 Least dense "normal" metal
Limestone Stone 2710
Marble Stone 2780
Dolomite Stone 2850
Calcite Stone 2930
Diamond (any) Gem 3520
Cobaltite Stone 6295
Lay Pewter Metal 7280
Pitchblende Stone 7600 Densest "normal" stone
Iron Metal 7850
Steel Metal 7850
Cinnabar Stone 8100
Bronze Metal 8250
Copper Metal 8930
Silver Metal 10490
Lead Metal 11340
Gold Metal 19320
Platinum Metal 21400 Densest metal
Native platinum Stone 21400
Slade Stone 200000