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Difference between revisions of "v0.34:Battle axe/raw"

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{{raw header|weapon|ITEM_WEAPON_AXE_BATTLE}}
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{{raw header|weapon|ITEM_WEAPON_AXE_BATTLE}}<onlyinclude>{{raw|DF2012:item_weapon.txt|ITEM_WEAPON|ITEM_WEAPON_AXE_BATTLE}}</onlyinclude>{{raw footer|weapon|ITEM_WEAPON_AXE_BATTLE}}
<onlyinclude>{{raw|DF2012:item_weapon.txt|ITEM_WEAPON|ITEM_WEAPON_AXE_BATTLE}}</onlyinclude>
 
{{raw footer|weapon|ITEM_WEAPON_AXE_BATTLE}}
 

Latest revision as of 20:43, 20 June 2013

[ITEM_WEAPON:ITEM_WEAPON_AXE_BATTLE]

[NAME:battle axe:battle axes] [SIZE:800] [SKILL:AXE] [TWO_HANDED:47500] [MINIMUM_SIZE:42500] [MATERIAL_SIZE:4]

The format is ATTACK:EDGE/BLUNT:contact area:penetration size:verb2nd:verb3rd:noun:velocity multiplier Penetration size currently only matters for edged attacks.

[ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:1250] [ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250]

[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]