- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "DF2014:Rope"
Sciguy1121 (talk | contribs) m (Changed quality rating from "Unrated" to "Superior" using the rating script) |
(Add merge suggestion. See here for discussion: http://www.bay12forums.com/smf/index.php?topic=169636) |
||
Line 1: | Line 1: | ||
{{Quality|Superior|15:47, 19 February 2015 (UTC)}} | {{Quality|Superior|15:47, 19 February 2015 (UTC)}} | ||
{{av}} | {{av}} | ||
+ | {{merge|chain}} | ||
'''Ropes''' are created at the [[clothier's shop]] with one [[cloth]], using the [[clothier]] [[skill]]. | '''Ropes''' are created at the [[clothier's shop]] with one [[cloth]], using the [[clothier]] [[skill]]. |
Revision as of 16:11, 23 February 2018
This article is about an older version of DF. |
It has been suggested that this page be merged with chain. (Discuss) |
Ropes are created at the clothier's shop with one cloth, using the clothier skill.
Ropes are not actually a distinct item type - they are merely what chains are called when they are made of cloth. They are both listed under the 'chains' heading in the z-stocks menu, are stored in finished goods stockpiles, and are generally interchangeable.
They are used to make traction benches, build wells, restraints and minecart rollers.
Taking a rope with you at embark lets you construct a well more quickly. While usually it's much cheaper to take raw materials and produce ready goods after embark, item value of a rope is 20 vs. 12 of the thread. The dwarves will not enjoy using a base quality item as much, but cost-wise it matters 3 times less than the mechanism.
"Rope" in other Languages
|