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Difference between revisions of "User:Kwieland"

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(udpated questions/comments (thanks everyone))
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Please feel free to discuss these points on my discussion page...
 
Please feel free to discuss these points on my discussion page...
  
# Why do caged dwarfs starve to death in the prison?  Shouldn't they be fed? Is this a bug?<br />
 
 
#What is a tracker skill?  My queen showed up and she has this skill.
 
#What is a tracker skill?  My queen showed up and she has this skill.
#How many spaces does a catapult have to be in order to not scare the civilians away if they are shooting at goblins?
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#How many spaces between a catapult and a enemy have to be in order to not scare the civilians away? Does anybody actually use siege weapons for weapons?
# The graphics don't work for me.  Why?  I have the files in the folder, edited my init.txt, and still no good! Why does the text get smaller when I make the grid larger?<br />
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#Why do animals have a birth limit of 50? Can I change it in the init?
<br>
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#After I killed the goblin king in a siege, I haven't been attacked in five game years.  Why? Random? Does that mean the goblins are gone?  Certainly makes the fortress less fun.
#Why do dogs have a birth limit of 50 but cats don't? Or do they?
 
#After I killed the goblin king, I haven't been attacked in three game years.  Why? Does that mean the goblins are gone?
 
# Why do masterpiece weapons keep getting "lost". Thievery? I've got gaurds/door dogs, etc, so I don't think that is the case...
 
# How do you deal with a dwarf on fire, um, hypothetically speaking?  Do you have them dump their clothes that are on fire?
 
  
 
==Comments/suggestions<br>==
 
==Comments/suggestions<br>==
#Somewhere in the wiki it says that having a king prevents the traders from comingI have a Queen and the Dwarf traders still come...
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#I have had caged dwarfs starve to death in the prisonHealth care should feed them.
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#Not having access (through trading/etc) to key materials makes things [[fun]].
 
#Why list all the deceased on the units page?  Excluding them would make the list easier to use/more informative.  I don't really care that I've killed Xing bob the kobold or the fact that I have 200 cats.  I'd much rather a quick list, perhaps even excluding the 200 tame animals so I can quickly look at hostiles. Maybe an ability to hide them from the list?<br />
 
#Why list all the deceased on the units page?  Excluding them would make the list easier to use/more informative.  I don't really care that I've killed Xing bob the kobold or the fact that I have 200 cats.  I'd much rather a quick list, perhaps even excluding the 200 tame animals so I can quickly look at hostiles. Maybe an ability to hide them from the list?<br />
 
#Can we build buildings like selecting things?  For instance, if I want to build lots of doors, pick one corner and then the other and then select the different doors?<br />
 
#Can we build buildings like selecting things?  For instance, if I want to build lots of doors, pick one corner and then the other and then select the different doors?<br />
#Often times, price and not distance is the determining factor for placing furniture.  How about including sort by price in the view?<br />
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#Often times price, not distance, is the determining factor for placing furniture.  How about including sort by price in the view?<br />
#Why can't you train other animals (fox/wolf) to be hunting/war animals?<br />
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#When you link levers to devices, it doesn't show which mechanisms you're using.  A list would be nice.
#Why don't levers show what they are linked to? That would be a nice option to see.<br />
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#Buildings designed by an architect should show what [[quality]] they are.
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#Levers should show what they are linked to.<br />
 
#'''Why do dwarfs wander halfway across the map for a stone when one is right next to the workshop/catapult?''' It looks like the search algorithm just looks for the closest, not the closest walkable distance.  For instance, if I have a catapult next to a wall and one stone on the other side of the wall but one three tiles away on the catapult, it will walk all the way around the wall (distance of 20 or more) just to get THE ONE.<br />
 
#'''Why do dwarfs wander halfway across the map for a stone when one is right next to the workshop/catapult?''' It looks like the search algorithm just looks for the closest, not the closest walkable distance.  For instance, if I have a catapult next to a wall and one stone on the other side of the wall but one three tiles away on the catapult, it will walk all the way around the wall (distance of 20 or more) just to get THE ONE.<br />
 
#It would be nice to know what killed the dwarfs/about their skills after they die.  Can this be in the epitaph on the coffin?  For example a Thikot, a legendary mason, dabbling consoler killed by a Carp on 22 Sid 214 .<br />
 
#It would be nice to know what killed the dwarfs/about their skills after they die.  Can this be in the epitaph on the coffin?  For example a Thikot, a legendary mason, dabbling consoler killed by a Carp on 22 Sid 214 .<br />
 
#Why do dead dwarfs still show up in the Justice tab? Isn't death the ultimate justice?<br />
 
#Why do dead dwarfs still show up in the Justice tab? Isn't death the ultimate justice?<br />
 
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#Hammerdwarfs of advanced fortresses become too strong/dangerous. Sure, you could kill them off.  I hate loosing dwarfs just because of Hammer time.
--[[User:Kwieland|Kwieland]] 09:39, 17 February 2009 (EST)
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Last update --[[User:Kwieland|Kwieland]] 16:39, 12 March 2009 (UTC)

Revision as of 16:39, 12 March 2009

My Questions yet to be answered

Please feel free to discuss these points on my discussion page...

  1. What is a tracker skill? My queen showed up and she has this skill.
  2. How many spaces between a catapult and a enemy have to be in order to not scare the civilians away? Does anybody actually use siege weapons for weapons?
  3. Why do animals have a birth limit of 50? Can I change it in the init?
  4. After I killed the goblin king in a siege, I haven't been attacked in five game years. Why? Random? Does that mean the goblins are gone? Certainly makes the fortress less fun.

Comments/suggestions

  1. I have had caged dwarfs starve to death in the prison. Health care should feed them.
  2. Not having access (through trading/etc) to key materials makes things fun.
  3. Why list all the deceased on the units page? Excluding them would make the list easier to use/more informative. I don't really care that I've killed Xing bob the kobold or the fact that I have 200 cats. I'd much rather a quick list, perhaps even excluding the 200 tame animals so I can quickly look at hostiles. Maybe an ability to hide them from the list?
  4. Can we build buildings like selecting things? For instance, if I want to build lots of doors, pick one corner and then the other and then select the different doors?
  5. Often times price, not distance, is the determining factor for placing furniture. How about including sort by price in the view?
  6. When you link levers to devices, it doesn't show which mechanisms you're using. A list would be nice.
  7. Buildings designed by an architect should show what quality they are.
  8. Levers should show what they are linked to.
  9. Why do dwarfs wander halfway across the map for a stone when one is right next to the workshop/catapult? It looks like the search algorithm just looks for the closest, not the closest walkable distance. For instance, if I have a catapult next to a wall and one stone on the other side of the wall but one three tiles away on the catapult, it will walk all the way around the wall (distance of 20 or more) just to get THE ONE.
  10. It would be nice to know what killed the dwarfs/about their skills after they die. Can this be in the epitaph on the coffin? For example a Thikot, a legendary mason, dabbling consoler killed by a Carp on 22 Sid 214 .
  11. Why do dead dwarfs still show up in the Justice tab? Isn't death the ultimate justice?
  12. Hammerdwarfs of advanced fortresses become too strong/dangerous. Sure, you could kill them off. I hate loosing dwarfs just because of Hammer time.

Last update --Kwieland 16:39, 12 March 2009 (UTC)