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Difference between revisions of "v0.31:Reclaim fortress mode"

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(Confirmed reclaiming buildings... a bit awkward.)
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{{av}}
 
{{av}}
{{Quality|Fine}}
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{{Quality|Exceptional}}
At the moment, it appears that Reclaiming a fortress is little different than a normal embark. The prepare for journey screen is identical to a normal embark (as opposed to selecting vague soldier/civilian specialties), with the same number of points for item selection. Dwarves left alive on abandon are nowhere to be found, and animals are all dead. Food items in barrels rot away for the reclaim.  Prepared meals tend to be scattered everywhere but are still dwarf-edible. All mud and other spatters are cleaned up on reclaim, so you'll end up with some very clean caverns.
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{{av}}{{buggy}}
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:''Are you looking to reclaim a lost fort? You may want to look at [[Reclaim fortress mode]].''
  
Enemies that existed during abandonment will still be there if you reclaim the fortress immediately afterwords.  For some reason they will be set to friendly (Goblin ambushers set to friendly).
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=Reclaiming=
  
Also, beds that were in/set as a Barracks when the fortress was abandoned will stay right where they are when Re-claimed.
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Sometimes, a favorite fort in a remarkably wonderful location is extinguished for one reason or another. Sometimes, you just have to go back and try again. Thankfully, this mechanic has been built into the game in the form of Reclaim Fortress Mode.
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==How to reclaim a fortress==
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In order to reclaim a fortress, you must first have lost a fortress site somehow, whether by starvation or violence. At the embark screen, press {{k|R}} in order to bring up a list of potential reclaim locations. From there, reclaiming a fortress is little different than a normal embark. The prepare for journey screen is identical to a normal embark, with the same number of points for item selection.
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==What you will find==
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On arrival at your old fortress location, the player's initial impression will be one of untidiness. {{L|forbid|Forbidden}} items will be strewn everywhere. Dwarves that died during the fall of the last fortress will be scattered across the map along with the rotten carcasses of whatever livestock was left behind. Food items in barrels rot away for the reclaim.  Prepared meals will be scattered everywhere but are still dwarf-edible.
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Enemies that existed during abandonment will still be there if you reclaim the fortress immediately afterwords. Enemy invasion forces like goblin ambush parties will be peaceful for some reason. If your fortress fell to a tantrum spiral, there may be berserk dwarves lurking in ambush for your embark party. Be prepared to deal with whatever destroyed your fortress before.
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Constructed buildings will have remained standing, including small buildings like {{L|cage}}s and {{L|bed}}s. Buildings, like items, must be reclaimed before they can be used.
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Stockpiles will no longer exist, and anything held within them will have been scattered along with everything else.  
  
 
== Reclaiming buildings ==
 
== Reclaiming buildings ==
  
In order to reclaim a building for your dwarves to use, say a {{L|Smelter}}, you will need to reclaim all of the items that make up that {{L|workshop}}. You can do this two ways. First, you can hit  {{key|t}} and move the cursor over the building, which will show all of the items within the building. This includes the materials used to build it. Just hit {{key|f}} on each one to reclaim those items. Alternatively, when you are reclaiming items via the Stock screen any items that are part of a building can be reclaimed there as well. However, you won't know which ones those are, so for specific workshops it's easiest if you claim each one separately.
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In order to reclaim a building for your dwarves to use, say a {{L|Smelter}}, you will need to reclaim all of the items that make up that {{L|workshop}}. You can do this two ways. First, you can hit  {{key|t}} and move the cursor over the building, which will show all of the items within the building. This includes the materials used to build it. Hit {{key|f}} on each one to reclaim those items.  
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It is also possible to designate multiple items and workshops by using {{key|d}}-{{key|b}}-{{key|c}}.  
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It is also possible to designate multiple items and workshops by using {{key|d}} > {{key|b}} (>{{key|c}} claim is defaulted). This makes it easier to clean up everything and reclaim undisturbed stockpiles.
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==Bugs==
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    * The mud normally found in cave systems is gone on reclaim. This may interfere with your farming and/or wood cutting plans (depending if you rely on the underground forests for wood).
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    * When reclaiming a lost fortress, soldiers will not use ANY armour or weapons assigned to them, insisting on training and fighting unarmoured and barehanded. This behaviour seems related to the arsenal dwarf position - when the fortress population becomes high enough and a dwarf is assigned to the position, soldiers will finally use the equipment they have been assigned. It seems that, when reclaiming, the game acts as if you need to have an arsenal dwarf right from the start, despite there not being any way to assign one.
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:*If for whatever reason you walled off a section of your fort (to wall a very unhappy dwarf in their bedroom, for example) the walled off section will be invisible on reclaim. On removal of the wall, the section will still be blacked out, and can be designated for mining. Miners will attempt to dig, fail, and walk away only to try again a few seconds later. To get around this, mine a tile adjacent to the invisible room and it will be revealed, allowing you to continue as normal.

Revision as of 04:40, 8 June 2010

This article is about an older version of DF.
This article is about an older version of DF.
Are you looking to reclaim a lost fort? You may want to look at Reclaim fortress mode.

Reclaiming

Sometimes, a favorite fort in a remarkably wonderful location is extinguished for one reason or another. Sometimes, you just have to go back and try again. Thankfully, this mechanic has been built into the game in the form of Reclaim Fortress Mode.

How to reclaim a fortress

In order to reclaim a fortress, you must first have lost a fortress site somehow, whether by starvation or violence. At the embark screen, press R in order to bring up a list of potential reclaim locations. From there, reclaiming a fortress is little different than a normal embark. The prepare for journey screen is identical to a normal embark, with the same number of points for item selection.

What you will find

On arrival at your old fortress location, the player's initial impression will be one of untidiness. Template:L items will be strewn everywhere. Dwarves that died during the fall of the last fortress will be scattered across the map along with the rotten carcasses of whatever livestock was left behind. Food items in barrels rot away for the reclaim. Prepared meals will be scattered everywhere but are still dwarf-edible.

Enemies that existed during abandonment will still be there if you reclaim the fortress immediately afterwords. Enemy invasion forces like goblin ambush parties will be peaceful for some reason. If your fortress fell to a tantrum spiral, there may be berserk dwarves lurking in ambush for your embark party. Be prepared to deal with whatever destroyed your fortress before.

Constructed buildings will have remained standing, including small buildings like Template:Ls and Template:Ls. Buildings, like items, must be reclaimed before they can be used.

Stockpiles will no longer exist, and anything held within them will have been scattered along with everything else.

Reclaiming buildings

In order to reclaim a building for your dwarves to use, say a Template:L, you will need to reclaim all of the items that make up that Template:L. You can do this two ways. First, you can hit t and move the cursor over the building, which will show all of the items within the building. This includes the materials used to build it. Hit f on each one to reclaim those items.

It is also possible to designate multiple items and workshops by using d-b-c.


Bugs

   * The mud normally found in cave systems is gone on reclaim. This may interfere with your farming and/or wood cutting plans (depending if you rely on the underground forests for wood).
   * When reclaiming a lost fortress, soldiers will not use ANY armour or weapons assigned to them, insisting on training and fighting unarmoured and barehanded. This behaviour seems related to the arsenal dwarf position - when the fortress population becomes high enough and a dwarf is assigned to the position, soldiers will finally use the equipment they have been assigned. It seems that, when reclaiming, the game acts as if you need to have an arsenal dwarf right from the start, despite there not being any way to assign one. 
  • If for whatever reason you walled off a section of your fort (to wall a very unhappy dwarf in their bedroom, for example) the walled off section will be invisible on reclaim. On removal of the wall, the section will still be blacked out, and can be designated for mining. Miners will attempt to dig, fail, and walk away only to try again a few seconds later. To get around this, mine a tile adjacent to the invisible room and it will be revealed, allowing you to continue as normal.