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Difference between revisions of "v0.31:Reclaim fortress mode"

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(→‎How to reclaim a fortress: abandonment is useful to mention since it's voluntary)
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On arrival at your old fortress location, the player's initial impression will be one of untidiness. {{L|forbid|Forbidden}} items will be strewn everywhere. Dwarves that died during the fall of the last fortress will be scattered across the map along with the rotten carcasses of whatever livestock was left behind. Food items in barrels rot away for the reclaim.  Prepared meals will be scattered everywhere but are still dwarf-edible.  
 
On arrival at your old fortress location, the player's initial impression will be one of untidiness. {{L|forbid|Forbidden}} items will be strewn everywhere. Dwarves that died during the fall of the last fortress will be scattered across the map along with the rotten carcasses of whatever livestock was left behind. Food items in barrels rot away for the reclaim.  Prepared meals will be scattered everywhere but are still dwarf-edible.  
  
Enemies that existed during abandonment will still be there if you reclaim the fortress immediately afterwords. Enemy invasion forces like goblin ambush parties will be peaceful for some reason. If your fortress fell to a tantrum spiral, there may be berserk dwarves lurking in ambush for your embark party. Be prepared to deal with whatever destroyed your fortress before.
+
Enemies that existed during abandonment will still be there if you reclaim the fortress immediately afterwards. Enemy invasion forces like goblin ambush parties will be peaceful for some reason. If your fortress fell to a tantrum spiral, there may be berserk dwarves lurking in ambush for your embark party. Be prepared to deal with whatever destroyed your fortress before.
  
 
Constructed buildings will have remained standing, including small buildings like {{L|cage}}s and {{L|bed}}s. Buildings, like items, must be reclaimed before they can be used.  
 
Constructed buildings will have remained standing, including small buildings like {{L|cage}}s and {{L|bed}}s. Buildings, like items, must be reclaimed before they can be used.  
  
Stockpiles will no longer exist, and anything held within them will have been scattered along with everything else.  
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Stockpiles will no longer exist, and anything held within them will have been scattered along with everything else.
  
 
== Reclaiming buildings ==
 
== Reclaiming buildings ==

Revision as of 03:35, 27 July 2010

This article is about an older version of DF.

Reclaiming

Sometimes, a favorite fort in a remarkably wonderful location is extinguished for one reason or another. Sometimes, you just have to go back and try again. Thankfully, this mechanic has been built into the game in the form of Reclaim Fortress Mode.

How to reclaim a fortress

In order to reclaim a fortress, you must first have lost a fortress site somehow, whether by starvation, abandonment or violence. At the embark screen, press R in order to bring up a list of potential reclaim locations. From there, reclaiming a fortress is little different than a normal embark. The prepare for journey screen is identical to a normal embark, with the same number of points for item selection.

What you will find

On arrival at your old fortress location, the player's initial impression will be one of untidiness. Template:L items will be strewn everywhere. Dwarves that died during the fall of the last fortress will be scattered across the map along with the rotten carcasses of whatever livestock was left behind. Food items in barrels rot away for the reclaim. Prepared meals will be scattered everywhere but are still dwarf-edible.

Enemies that existed during abandonment will still be there if you reclaim the fortress immediately afterwards. Enemy invasion forces like goblin ambush parties will be peaceful for some reason. If your fortress fell to a tantrum spiral, there may be berserk dwarves lurking in ambush for your embark party. Be prepared to deal with whatever destroyed your fortress before.

Constructed buildings will have remained standing, including small buildings like Template:Ls and Template:Ls. Buildings, like items, must be reclaimed before they can be used.

Stockpiles will no longer exist, and anything held within them will have been scattered along with everything else.

Reclaiming buildings

In order to reclaim a building for your dwarves to use, say a Template:L, you will need to reclaim all of the items that make up that Template:L. You can do this two ways. First, you can hit t and move the cursor over the building, which will show all of the items within the building. This includes the materials used to build it. Hit f on each one to reclaim those items.

It is also possible to designate multiple items and workshops by using d-b-c.


Bugs

  • The mud normally found in cave systems is gone on reclaim. This may interfere with your farming and/or wood cutting plans (depending if you rely on the underground forests for wood).
  • When reclaiming a lost fortress, soldiers will not use ANY armor or weapons assigned to them, insisting on training and fighting unarmored and barehanded. This behavior seems related to the arsenal dwarf position - when the fortress population becomes high enough and a dwarf is assigned to the position, soldiers will finally use the equipment they have been assigned. It seems that, when reclaiming, the game acts as if you need to have an arsenal dwarf right from the start, despite there not being any way to assign one.
  • If for whatever reason you walled off a section of your fort (to wall a very unhappy dwarf in their bedroom, for example) the walled off section will be invisible on reclaim. On removal of the wall, the section will still be blacked out, and can be designated for mining. Miners will attempt to dig, fail, and walk away only to try again a few seconds later. To get around this, mine a tile adjacent to the invisible room and it will be revealed, allowing you to continue as normal.