- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "23a:Wood"
(Adding missing quality template tags (0533/3421)) |
m (Rated article "Exceptional" using the rating script) |
||
Line 1: | Line 1: | ||
− | {{quality| | + | {{quality|Exceptional|21:21, 28 April 2011 (UTC)}}{{av}} |
'''Wood''' is produced by {{Key|d}}{{L|designation|esignating}} {{Key|t}}{{L|tree|rees}} to be chopped down. Any {{L|dwarf}} with the {{L|wood cutter|wood cutting}} {{L|labor}} enabled and access to a {{L|battle axe}} will cut down the trees, which will turn one tree into one '''log''', the raw form of wood. | '''Wood''' is produced by {{Key|d}}{{L|designation|esignating}} {{Key|t}}{{L|tree|rees}} to be chopped down. Any {{L|dwarf}} with the {{L|wood cutter|wood cutting}} {{L|labor}} enabled and access to a {{L|battle axe}} will cut down the trees, which will turn one tree into one '''log''', the raw form of wood. | ||
Revision as of 21:21, 28 April 2011
This article is about an older version of DF. |
Wood is produced by dTemplate:L tTemplate:L to be chopped down. Any Template:L with the Template:L Template:L enabled and access to a Template:L will cut down the trees, which will turn one tree into one log, the raw form of wood.
"Timber" is the name of the ninth month of the dwarven Template:L, covering late Fall.
Growing
Template:Ls start their lives as saplings. Saplings cannot be cut down until they mature into full-grown trees, which can take several years. Saplings will randomly appear outdoors to provide a slow (but steady) supply of wood. Once you reach the Template:L, any Template:L muddy tiles will spawn Template:L mushrooms which can also be harvested for wood. Fully-grown trees will impede units' movement, so be sure to clear them out of active corridors.
Sources
Besides cutting down trees and Template:Ls, each Template:L you start the game with can also be dismantled for three Template:L logs. Wooden Template:Ls and Template:Ls can also be obtained from the Template:L and Template:L Template:Ls wood whenever you buy Template:L/Template:L or Template:L/Template:L from them. If supplies are especially scarce, additional logs can be acquired by allowing a human caravan's wagon to be destroyed, though this will anger them and may result in Template:Ls.
Consequences
Extensive woodcutting may anger visiting Template:L - after you get a Template:L, an elven Template:L will visit the fortress every year and request that you limit your woodcutting to 100 trees for the next year. If you accept a quota and then violate it, elven bowmen will likely take up positions in the wilderness and ambush any dwarves that happen to pass nearby.
Considerations
Reasons you need wood
- To build Template:Ls
- Without beds your dwarves will get unhappy thoughts from sleeping on the ground
- To build Template:Ls and ballista bolts
- These can be very effective defenses when Template:Ls fail
- To make enough Template:L to make your first bars of Template:L, required for making your first Template:L and Template:L
- If you want Template:L Template:Ls, they require one obsidian stone and one wood each (these swords likely consist of a thin wooden "paddle" with sharp flakes of obsidian forming sharp edges, like the Aztec macuahuitl).
- If you have access to obsidian, these can be a great source of quick weaponry early in the game, before any steel works are up to speed. Even on a tree-lite map, each weapon takes less wood to produce than a steel weapon (unless you have located the Template:L and sufficient amounts of Template:L).
Reasons you want wood
- It is simpler to make items from wood.
- For instance, it only takes one log to produce a Template:L, Template:L, Template:L, or Template:L; if you forge them instead, they'll take three metal bars.
- Wood can be burned to produce Template:L and Template:L, which are important ingredients in other tasks such as smelting ore, forging metal items, glass making, fertilizer for crops, and other uses.
- Eventually, you will run out of Template:L and will need to use charcoal to make Template:L.
Reasons you don't need much wood
- Everything other than beds, obsidian shortswords, siege engine parts, and ballista bolts can be made without the use of wood.
- Once you've reached the Template:L then you don't need wood for fuel. If you have coal, you don't need (as much) wood to produce Template:L for Template:L. If you have both, you don't need wood to produce metal or steel products.
- If you plan your fortress accordingly, you can grow your own wood supply underground with Template:Ls.
Biomes
See also: