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Difference between revisions of "v0.31:Smoothing"
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After a natural stone surface has been smoothed, it may be improved further by [[engraving]]. This increases the room value even more, but, unlike smoothing, has quality levels and thus should be performed only by skilled [[engraver]]s. Smoothed (but not engraved) walls can also be carved into [[fortification]]s, allowing ranged soldiers (including enemies) to fire through them, and passage of liquids. | After a natural stone surface has been smoothed, it may be improved further by [[engraving]]. This increases the room value even more, but, unlike smoothing, has quality levels and thus should be performed only by skilled [[engraver]]s. Smoothed (but not engraved) walls can also be carved into [[fortification]]s, allowing ranged soldiers (including enemies) to fire through them, and passage of liquids. | ||
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Revision as of 05:39, 3 July 2012
This article is about an older version of DF. |
Smoothing rough stone is a simple way to increase the value of a room. Walls and floors become Smooth Material Wall/Floor when smoothed.
Fun Fact: Smoothed 'natural' ice has different names than regular smoothed items. The walls are 'straight' and floors are 'level'.
How to Smooth
First of all, in order to smooth stone, there needs to be a dwarf with the Stone Detailing labour active. Secondly, the stone to be smoothed needs to be designated (d->s). Note that this can only be done with natural stone — soil cannot be smoothed, and constructions are already considered to be smooth for most purposes.
Follow Up
After a natural stone surface has been smoothed, it may be improved further by engraving. This increases the room value even more, but, unlike smoothing, has quality levels and thus should be performed only by skilled engravers. Smoothed (but not engraved) walls can also be carved into fortifications, allowing ranged soldiers (including enemies) to fire through them, and passage of liquids.