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23a:Smoothing
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This article is about an older version of DF. |
Smoothing natural walls and floors increases the value of rooms. It is done by dwarves with the Stone detailing labor, and it trains the Engraver skill. Smoothed floors appear as a +
rather than .
/,
/`
/'
, and smoothed walls join neatly with corners, T-junctions and straight bits. A single tile of smoothed rock wall will appear as a pillar.
Only smoothed surfaces can be engraved to increase the room's value further, and only smoothed walls can be carved into fortifications.
Smoothing an area[edit]
- Press d to open the designate menu.
- Press s to select "Detail Stone".
- Move the cursor to a position on or near a wall or floor and press enter.
- The spot you marked changes to a blinking green "+" indicating where the area you wish to smooth extends from.
- Move the cursor to any position, across the area you wish to smooth and then press enter again.
- The wall and floor tiles in the area you defined will blink with a white regular pattern.
- Wait for a dwarf with the Stone detailing skill to smooth the stone on the walls and floors.
NOTE: Smoothing and engraving use the same designation in this version - thus, if you want an area to be smoothed but not engraved, you must take care when placing your designations.
Note[edit]
- You cannot smooth dirt or mud, nor can you smooth metal ores or gems.
- Smoothing a muddy floor will not remove the mud; however, a dwarf with the Cleaning labor will come by and remove the mud while the Smoothing designation is still present.
- If a smoothed floor is muddied, it will remain smooth. Even when muddy, smooth floors will not allow shrubs or tower-caps grow on them.
- Smoothing a stone floor outside allows wagons to pass over that tile.
- If a miner begins digging a tile of stone but does not finish, it cannot later be smoothed.