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Difference between revisions of "v0.34:Mummy"

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A mummy is the preserved body of a deceased ruler, placed in a tomb as a guardian of its contents. They arise to attack interlopers who have disturbed their long slumber. They afflict intruders with horrible curses for their crime. Mummies rest in every [[Tomb]] [[site]], and may be in catacombs beneath [[Town]] Fortresses and Temples. As leaders, their [[coffin]] and [[slab]] will always be in a room of its own, surrounded by corpses they can command.
 
A mummy is the preserved body of a deceased ruler, placed in a tomb as a guardian of its contents. They arise to attack interlopers who have disturbed their long slumber. They afflict intruders with horrible curses for their crime. Mummies rest in every [[Tomb]] [[site]], and may be in catacombs beneath [[Town]] Fortresses and Temples. As leaders, their [[coffin]] and [[slab]] will always be in a room of its own, surrounded by corpses they can command.
  
Mummies may be disturbed in many ways. In Tombs, bashing the door, taking items or triggering traps will awaken them. Approaching them detected may alert them, and entering any tile adjacent their coffin always will. Once awoken, they will unerringly home in on the intruder, even if unable to detect him or her. It should be noted that tombs are structured in such a way that the treasure rooms are almost always in a branched location between the mummy's room and the exit. Almost inevitably leading to the player being intercepted by the mummy while trying to escape after looting. This could result in moderate to extreme amounts of fun, depending on if the corpses in the passageways have been cleared; ranging from the player getting away with a curse, but alive, to death.
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Mummies may be disturbed in many ways. In Tombs, bashing the door, taking items or triggering traps will awaken them. Approaching them detected may alert them, and entering any tile adjacent their coffin always will. Once awoken, they will unerringly home in on the intruder, even if unable to detect him or her. It should be noted that tombs are structured in such a way that the treasure rooms are almost always in a branched location between the mummy's room and the exit, almost inevitably leading to the player being intercepted by the mummy while trying to escape after looting. This could result in moderate to extreme amounts of fun, depending on if the corpses in the passageways have been cleared; ranging from the player getting away with a curse, to death.
  
 
Mummies are capable of raising the remains of others, much like [[necromancer]]s, and calling these minions against their foes. Therefore, it is strongly recommended that any skeletons or bodies near the room containing the Mummy are cleared out to the best possible extent prior to activating the encounter. Mummies can only be killed by decapitation or bisection.  
 
Mummies are capable of raising the remains of others, much like [[necromancer]]s, and calling these minions against their foes. Therefore, it is strongly recommended that any skeletons or bodies near the room containing the Mummy are cleared out to the best possible extent prior to activating the encounter. Mummies can only be killed by decapitation or bisection.  

Revision as of 21:34, 26 May 2013

This article is about an older version of DF.

A mummy is the preserved body of a deceased ruler, placed in a tomb as a guardian of its contents. They arise to attack interlopers who have disturbed their long slumber. They afflict intruders with horrible curses for their crime. Mummies rest in every Tomb site, and may be in catacombs beneath Town Fortresses and Temples. As leaders, their coffin and slab will always be in a room of its own, surrounded by corpses they can command.

Mummies may be disturbed in many ways. In Tombs, bashing the door, taking items or triggering traps will awaken them. Approaching them detected may alert them, and entering any tile adjacent their coffin always will. Once awoken, they will unerringly home in on the intruder, even if unable to detect him or her. It should be noted that tombs are structured in such a way that the treasure rooms are almost always in a branched location between the mummy's room and the exit, almost inevitably leading to the player being intercepted by the mummy while trying to escape after looting. This could result in moderate to extreme amounts of fun, depending on if the corpses in the passageways have been cleared; ranging from the player getting away with a curse, to death.

Mummies are capable of raising the remains of others, much like necromancers, and calling these minions against their foes. Therefore, it is strongly recommended that any skeletons or bodies near the room containing the Mummy are cleared out to the best possible extent prior to activating the encounter. Mummies can only be killed by decapitation or bisection.

Because rulers lose their title upon death, the mummies will be identified by their other profession leading to finding beekeeper mummies and such.

A safe way to approach mummies and even talk to them and potentially recruit them as an ally, is to become a night creature that undead are friendly with, such as a vampire or necromancer. However, due to a bug mummies in close proximity to the player become invisible walls that can't be interacted with if the game is saved while the player is close to them.