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Difference between revisions of "40d:Region"

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(Added link to biomes page)
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Dwarf Fortress allows you to build a fortress in a variety of different regions, with advantages and disadvantages for fort-building. Different regions may have different creatures and different features, depending on how forested or mountainous the region is, climate, presence of a river, and good/evil alignment.
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A ''region'' is an area of the world that you may select when choosing a location for your fort. Each region is made up of several [[biomes]] affecting available flora and fauna. A region also has a [[climate]], and may be in the presence of [[good]] or [[evil]] [[civilizations]].
  
A rough list of region types follows. This list should be considered incomplete and should be added to whenever you discover a new region type. The threat matrix from the old wiki is deprecated and should be replaced from new Surroundings data.
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== Choosing a Region ==
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When starting a new fortress, the game allows you to choose almost any regions on the [[world map]]. Different regions have different creatures, [[tree]]s, or no trees, (depending on how mountainous the region is), different climates, maybe a source of water, and either good or evil alignment.
  
'''Common Biomes'''
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A rough list of region types follows. The combination of these factors help make each game unique.
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=== Summary of Biomes ===
 
''See [[biomes]] for a complete list of combinations.''
 
''See [[biomes]] for a complete list of combinations.''
 
* [[Mountain]]
 
* [[Mountain]]
* [[Temperate broadleaf]] forest
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* [[Temperate]]
* [[Temperate conifer]] forest
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* [[Tropical]]
* [[Temperate savanna]]
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* [[Broadleaf forest]]
* [[Temperate shrubland]]
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* [[Conifer forest]]
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* [[Savanna]]
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* [[Shrubland]]
 
* [[Sand desert]]
 
* [[Sand desert]]
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* [[Tundra]]
  
'''Temperature'''
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=== Temperature ===
 
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''Too cold and you'll freeze, to hot and you'll die of thirst. Some where in the middle- dragons will get you.''
 
* Cold
 
* Cold
 
* Temperate
 
* Temperate
 
* Warm
 
* Warm
  
'''Trees'''
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=== Trees ===
 
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''[[Tree]]s are good for [[wood]].''
 
* <span style="background-color:black;color:Red;font-family:Courier New">&nbsp;None&nbsp;</span>
 
* <span style="background-color:black;color:Red;font-family:Courier New">&nbsp;None&nbsp;</span>
 
* Scarce
 
* Scarce
 
* Sparse
 
* Sparse
 
* <span style="background-color:black;color:Lime;font-family:Courier New">&nbsp;Woodland&nbsp;</span>
 
* <span style="background-color:black;color:Lime;font-family:Courier New">&nbsp;Woodland&nbsp;</span>
* Heavily Forested
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* Heavily forested
 
 
'''Other Vegetation'''
 
  
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=== Other Vegetation ===
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''Other means [[shrub]]s and bushes, or maybe cactii.''
 
* <span style="background-color:black;color:Red;font-family:Courier New">&nbsp;None&nbsp;</span>
 
* <span style="background-color:black;color:Red;font-family:Courier New">&nbsp;None&nbsp;</span>
 
* Scarce
 
* Scarce
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* Thick
 
* Thick
  
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=== Surroundings ===
 
{| style="border: 0px; padding: 0px; margin: 0px; background: black"
 
{| style="border: 0px; padding: 0px; margin: 0px; background: black"
|+ Surroundings
 
 
| || <span style="color: #fff">'''Benign'''</span> || <span style="color: #fff">'''Neutral'''</span> || <span style="color: #fff">'''Savage'''</span>
 
| || <span style="color: #fff">'''Benign'''</span> || <span style="color: #fff">'''Neutral'''</span> || <span style="color: #fff">'''Savage'''</span>
 
|-
 
|-

Revision as of 21:07, 8 November 2007

A region is an area of the world that you may select when choosing a location for your fort. Each region is made up of several biomes affecting available flora and fauna. A region also has a climate, and may be in the presence of good or evil civilizations.

Choosing a Region

When starting a new fortress, the game allows you to choose almost any regions on the world map. Different regions have different creatures, trees, or no trees, (depending on how mountainous the region is), different climates, maybe a source of water, and either good or evil alignment.

A rough list of region types follows. The combination of these factors help make each game unique.

Summary of Biomes

See biomes for a complete list of combinations.

Temperature

Too cold and you'll freeze, to hot and you'll die of thirst. Some where in the middle- dragons will get you.

  • Cold
  • Temperate
  • Warm

Trees

Trees are good for wood.

  •  None 
  • Scarce
  • Sparse
  •  Woodland 
  • Heavily forested

Other Vegetation

Other means shrubs and bushes, or maybe cactii.

  •  None 
  • Scarce
  • Moderate
  • Thick

Surroundings

Benign Neutral Savage
Good Serene Mirthful Joyous Wilds
Neutral Calm Wilderness Untamed Wilds
Evil Sinister Haunted Terrifying


  • Note: With the new Embark interface, it is possible to start in a local region containing ALL THREE alignments of terrain type (good, evil, and neutral).

See also