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Difference between revisions of "Designations menu"
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The '''Designations menu''' can be accessed by {{K|d}} and provides the means to mark tiles with various designations including Mining, Wood Cutting, Plant Gathering, Stone Detailing as well as removing constructions, controlling traffic and other miscellaneous designations. | The '''Designations menu''' can be accessed by {{K|d}} and provides the means to mark tiles with various designations including Mining, Wood Cutting, Plant Gathering, Stone Detailing as well as removing constructions, controlling traffic and other miscellaneous designations. |
Revision as of 09:28, 19 December 2014
This article was migrated from DF2014:Designations menu and may be inaccurate for the current version of DF (v50.15). See this page for more information. |
v50.15 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
The Designations menu can be accessed by d and provides the means to mark tiles with various designations including Mining, Wood Cutting, Plant Gathering, Stone Detailing as well as removing constructions, controlling traffic and other miscellaneous designations.
If d is pressed when the view is centered on an outside/above ground tile, the designation defaults to Chop down trees - t. If the view was centered inside/below ground, the designation defaults to Mine - d.
To designate an area select the desired designation from the menu, pick a tile and press Enter to select one corner of a rectangle, then pick a second tile and press Enter again to mark the other corner. This also works across Z-levels, allowing 3-dimensional designations in the shape of a cuboid.
To cancel a designation use Remove Designations (x).
Mouse controls: Left Click: paint, Right Click: move marker, Right click on screen border: Move screen. The main designations menu is mouse-enabled, but sub-menus are not.
Designations Menu
- Mine (d) - Mark tiles to be mined out. Removing stone/soil walls and leaving stone/soil floors. May leave stone/ore/gems. (req. Mining labor)
- Channel (h) - Mark tiles to be channeled out. Removing the stone/soil wall on that tile, the floor, and replacing the stone/soil floor below with a ramp. May leave stone/ore/gem. (req. Mining labor)
- Remove Up Stairs/Ramps (z) - Mark tiles to remove natural ramps and dug ramps/stairs. (req. Mining labor)
- Upward Stairway (u) - Mark walls to be dug out and replaced with upward stairs (req. Mining labor)
- Downward Stairway (j) - Mark walls to be dug out and replaced with downard stairs (req. Mining labor)
- Up/Down Stairway (i) - Mark walls to be dug out and replaced with upward/downward stairs (req. Mining labor)
- Upward Ramp (r) - Mark walls to be dug out and replaced with upward ramps (req. Mining labor)
- Chop Down Trees (t) - Mark Trees to be chopped down. (req. Wood cutting labor)
- Gather Plants (p) - Mark Shrubs to be gathered. (req. Plant gathering labor)
- Smooth Stone (s) - Mark stone walls to be smoothed. (req. Stone detailing labor)
- Engrave Stone (e) - Mark smoothed walls to be engraved. (req. Stone detailing labor)
- Carve Fortifications (a) - Mark smoothed walls to have fortifications carved. (req. Stone detailing labor)
- Carve Track (T) - Mark stone walls to be turned into track for minecarts. (req. Stone detailing labor)
- Toggle Engravings (v) - Mark tiles to display/hide engravings.
- Remove Designation (x) - Remove all designation markings.
- Remove Construction (n) - Mark constructions to be removed
- Bulk designation of items: (b)
- c: Reclaim Items/Buildings - Mark area of objects to be claimed.
- f: Forbid Items/Buildings - Mark area of objects to be forbidden.
- m: Melt Items - Mark area of objects to be melted.
- M: Remove Melt - Remove melt marking from area.
- d: Dump Items - Mark area of objects to be dumped.
- D: Remove Dump - Remove dump marking from area.
- h: Hide Items/Buildings - Mark area of objects to be hidden.
- H: Unhide Items/Buildings - Remove hide marking from area.
- Set Traffic Areas (o) - Traffic area values determine where dwarves will travel. Large values for cost mean that dwarves will avoid that area if at all possible; smaller costs mean they will prefer that path even if it is longer than “normal”.
- h: High Traffic Area - Mark areas with the “cost” listed in “High Traffic Cost”
- n: Normal Traffic Area - Mark areas with the “cost” listed in “Normal Traffic Cost”
- l: Low Traffic Area - Mark areas with the “cost” listed in “Low Traffic Cost”
- r: Restricted Traffic Area - Mark areas with the “cost” listed in “Restricted Traffic Cost”
- /-+ *: Move between type of areas to change with QqwW.
- QqwW: Change cost by -5/-1/1/5.