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Difference between revisions of "Need"
m (the "after" is actually part of the positive/negative message) |
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'''Needs''' affect a creature's focus. Needs that are unmet for long enough will become bad [[thought]]s. | '''Needs''' affect a creature's focus. Needs that are unmet for long enough will become bad [[thought]]s. | ||
+ | |||
+ | The need system replaces the generalized [[on break]] feature of previous versions. Dwarves will sometimes perform jobs that satisfy their personal needs, instead of working for the betterment of the fortress. These personal fulfillment jobs generally come in two varieties: low-priority (indicated by green text, e.g. {{DFtext|Listen to Poetry|2:1}}), or high-priority (magenta text with an exclamation point, e.g. {{DFtext|Pray to Lorsïth!|5:1}}). Low-priority jobs may be cancelled to undertake a fortress job. High-priority jobs will not be cancelled for fortress jobs. | ||
Needs are affected by [[personality trait]]s. For instance, a dwarf that values romance will be unfocused "after being unable to make romance", while a dwarf that personally values nature will be unfettered "after seeing animals". | Needs are affected by [[personality trait]]s. For instance, a dwarf that values romance will be unfocused "after being unable to make romance", while a dwarf that personally values nature will be unfettered "after seeing animals". |
Revision as of 20:05, 5 February 2016
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Needs affect a creature's focus. Needs that are unmet for long enough will become bad thoughts.
The need system replaces the generalized on break feature of previous versions. Dwarves will sometimes perform jobs that satisfy their personal needs, instead of working for the betterment of the fortress. These personal fulfillment jobs generally come in two varieties: low-priority (indicated by green text, e.g. Listen to Poetry), or high-priority (magenta text with an exclamation point, e.g. Pray to Lorsïth!). Low-priority jobs may be cancelled to undertake a fortress job. High-priority jobs will not be cancelled for fortress jobs.
Needs are affected by personality traits. For instance, a dwarf that values romance will be unfocused "after being unable to make romance", while a dwarf that personally values nature will be unfettered "after seeing animals".
Needs are shown in a dwarf's thoughts and preferences description page, which can be accessed by viewing that dwarf then p, z, Enter, or from the unit menu with view, Enter.
Degree of focus/unfocus:
- Unfettered
- Level-headed
- Untroubled
- Not distracted
- Unfocused
- Distracted
- Badly distracted
Positive | Negative | Related Belief or Facet |
---|---|---|
spending time with people | being away from people | GREGARIOUSNESS |
drinking | being kept from alcohol | IMMODERATION |
communing with [deity] / meditation | being unable to pray (to [deity]) | |
staying occupied | being unoccupied | HARD_WORK, ACTIVITY_LEVEL |
doing something creative | doing nothing creative | |
doing something exciting | leading an unexciting life | EXCITEMENT_SEEKING |
learning something | not learning anything | KNOWLEDGE, CURIOUS |
being with family | being away from family | FAMILY |
being with friends | being away from friends | FRIENDSHIP |
hearing eloquent speech | being unable to hear eloquent speech | ELOQUENCE |
upholding tradition | being away from traditions | TRADITION |
self-examination | a lack of introspection | INTROSPECTION |
making merry | being unable to make merry | MERRIMENT |
practicing a craft | being unable to practice a craft | CRAFTMANSHIP |
practicing a martial art | being unable to practice a martial art | MARTIAL_PROWESS |
practicing a skill | being unable to practice a skill | SKILL |
taking it easy | being unable to take it easy | LEISURE_TIME |
making romance | being unable to make romance | ROMANCE |
seeing animals | being away from animals | NATURE |
seeing a great beast | being away from great beasts | ? |
acquiring something | being unable to acquire something | GREED |
eating a good meal | a lack of decent meals | IMMODERATION |
fighting | being unable to fight | VIOLENT |
causing trouble | a lack of trouble-making | HARMONY, DISCORD |
arguing | being unable to argue | FRIENDLINESS |
being extravagant | being unable to be extravagant | IMMODESTY |
wandering | being unable to wander | NATURE |
helping somebody | being unable to help anybody | ALTRUISM |
thinking abstractly | a lack of abstract thinking | ABSTRACT_INCLINED |
admiring art | being unable to admire art | ARTWORK |