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Difference between revisions of "Need"

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m (the "after" is actually part of the positive/negative message)
(explain low- and high-priority need fulfillment jobs)
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'''Needs''' affect a creature's focus. Needs that are unmet for long enough will become bad [[thought]]s.
 
'''Needs''' affect a creature's focus. Needs that are unmet for long enough will become bad [[thought]]s.
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 +
The need system replaces the generalized [[on break]] feature of previous versions. Dwarves will sometimes perform jobs that satisfy their personal needs, instead of working for the betterment of the fortress. These personal fulfillment jobs generally come in two varieties: low-priority (indicated by green text, e.g. {{DFtext|Listen to Poetry|2:1}}), or high-priority (magenta text with an exclamation point, e.g. {{DFtext|Pray to Lorsïth!|5:1}}).  Low-priority jobs may be cancelled to undertake a fortress job.  High-priority jobs will not be cancelled for fortress jobs.
  
 
Needs are affected by [[personality trait]]s. For instance, a dwarf that values romance will be unfocused "after being unable to make romance", while a dwarf that personally values nature will be unfettered "after seeing animals".
 
Needs are affected by [[personality trait]]s. For instance, a dwarf that values romance will be unfocused "after being unable to make romance", while a dwarf that personally values nature will be unfettered "after seeing animals".

Revision as of 20:05, 5 February 2016

This article is about the current version of DF.
Note that some content may still need to be updated.


Needs affect a creature's focus. Needs that are unmet for long enough will become bad thoughts.

The need system replaces the generalized on break feature of previous versions. Dwarves will sometimes perform jobs that satisfy their personal needs, instead of working for the betterment of the fortress. These personal fulfillment jobs generally come in two varieties: low-priority (indicated by green text, e.g. Listen to Poetry), or high-priority (magenta text with an exclamation point, e.g. Pray to Lorsïth!). Low-priority jobs may be cancelled to undertake a fortress job. High-priority jobs will not be cancelled for fortress jobs.

Needs are affected by personality traits. For instance, a dwarf that values romance will be unfocused "after being unable to make romance", while a dwarf that personally values nature will be unfettered "after seeing animals".

Needs are shown in a dwarf's thoughts and preferences description page, which can be accessed by viewing that dwarf then p, z, Enter, or from the unit menu with view, Enter.

Degree of focus/unfocus:

  • Unfettered
  • Level-headed
  • Untroubled
  • Not distracted
  • Unfocused
  • Distracted
  • Badly distracted
Positive Negative Related Belief or Facet
spending time with people being away from people GREGARIOUSNESS
drinking being kept from alcohol IMMODERATION
communing with [deity] / meditation being unable to pray (to [deity])
staying occupied being unoccupied HARD_WORK, ACTIVITY_LEVEL
doing something creative doing nothing creative
doing something exciting leading an unexciting life EXCITEMENT_SEEKING
learning something not learning anything KNOWLEDGE, CURIOUS
being with family being away from family FAMILY
being with friends being away from friends FRIENDSHIP
hearing eloquent speech being unable to hear eloquent speech ELOQUENCE
upholding tradition being away from traditions TRADITION
self-examination a lack of introspection INTROSPECTION
making merry being unable to make merry MERRIMENT
practicing a craft being unable to practice a craft CRAFTMANSHIP
practicing a martial art being unable to practice a martial art MARTIAL_PROWESS
practicing a skill being unable to practice a skill SKILL
taking it easy being unable to take it easy LEISURE_TIME
making romance being unable to make romance ROMANCE
seeing animals being away from animals NATURE
seeing a great beast being away from great beasts ?
acquiring something being unable to acquire something GREED
eating a good meal a lack of decent meals IMMODERATION
fighting being unable to fight VIOLENT
causing trouble a lack of trouble-making HARMONY, DISCORD
arguing being unable to argue FRIENDLINESS
being extravagant being unable to be extravagant IMMODESTY
wandering being unable to wander NATURE
helping somebody being unable to help anybody ALTRUISM
thinking abstractly a lack of abstract thinking ABSTRACT_INCLINED
admiring art being unable to admire art ARTWORK