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Difference between revisions of "40d Talk:Animal trap"
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Just did a little bit of research on this in my current game. Seems the trapper doesn't wander about as much as he used to. He heads straight to where your food is (i.e. he ignores empty food stockpiles) and will only move away from there if he spots a vermin. He wanders back and forth between stockpiles if he can't find any vermin in the first one he goes to. I even tried building the kennels outside a long distance away from my fort, designating a new food stockpile next to it, and blocked off the path to where my actual food was with bridges. He picked up the animal trap and then just spammed "could not find path" errors. Makes it difficult to catch outdoor vermin unless you store all your food outdoors. --[[User:Morlark|Morlark]] 17:42, 14 June 2008 (EDT) | Just did a little bit of research on this in my current game. Seems the trapper doesn't wander about as much as he used to. He heads straight to where your food is (i.e. he ignores empty food stockpiles) and will only move away from there if he spots a vermin. He wanders back and forth between stockpiles if he can't find any vermin in the first one he goes to. I even tried building the kennels outside a long distance away from my fort, designating a new food stockpile next to it, and blocked off the path to where my actual food was with bridges. He picked up the animal trap and then just spammed "could not find path" errors. Makes it difficult to catch outdoor vermin unless you store all your food outdoors. --[[User:Morlark|Morlark]] 17:42, 14 June 2008 (EDT) | ||
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+ | == Bait Robbing == | ||
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+ | What's robbing them? Vermin, Small animals, large animals, something more fun?--[[User:Seaneat|Seaneat]] 01:24, 4 August 2008 (EDT) |
Revision as of 05:24, 4 August 2008
So dwarves can make and use animal traps WITHOUT the hunting skill? Just trapping? Does this ensure that my carpenter won't go try and wrestle elephants? --DDouble 15:28, 9 November 2007 (EST)
- Yup. Just activate Trapping and leave Hunting alone. -EarthquakeDamage 02:06, 10 November 2007 (EST)
Effectiveness
Does this work? Does it work agains the hoary marmots that wake everyone up and stop them working?GarrieIrons 07:11, 5 February 2008 (EST)
- Hoary Marmots aren't vermin! You'll have to build real cages to trap them.--Dadamh 16:26, 4 June 2008 (EDT)
Ridding myself of vermin in traps
I have successfully trapped three lizards, and they are all sitting in my animal storage room. I worry that my Mayor(who has a deathly fear of lizards) will come in and see them. I'd like to make them into food, but I tamed one and then it couldn't be designated for slaughter. What should I do? Melt the traps? Shoez 23:00, 7 April 2008 (EDT)
- You can't butcher vermin, much less get material from them. --GreyMario 00:15, 8 April 2008 (EDT)
- Just wait some time. Sometimes, dwarves will come in and eat them. Qwertyu 05:21, 8 April 2008 (EDT)
Old version
If you compare this article with the article of the old wiki you see how it can be improved. Death Dragon 07:13, 3 May 2008 (EDT)
Differences from old version
Just did a little bit of research on this in my current game. Seems the trapper doesn't wander about as much as he used to. He heads straight to where your food is (i.e. he ignores empty food stockpiles) and will only move away from there if he spots a vermin. He wanders back and forth between stockpiles if he can't find any vermin in the first one he goes to. I even tried building the kennels outside a long distance away from my fort, designating a new food stockpile next to it, and blocked off the path to where my actual food was with bridges. He picked up the animal trap and then just spammed "could not find path" errors. Makes it difficult to catch outdoor vermin unless you store all your food outdoors. --Morlark 17:42, 14 June 2008 (EDT)
Bait Robbing
What's robbing them? Vermin, Small animals, large animals, something more fun?--Seaneat 01:24, 4 August 2008 (EDT)