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- 22:58, 3 March 2012 diff hist -93 v0.34:Immigration added "historical migrants" section; removed out-of-date discussion of military skills
- 22:32, 3 March 2012 diff hist +1,989 v0.34:Location
- 19:14, 3 March 2012 diff hist +247 v0.34 Talk:Ghost →they open doors.
- 02:00, 3 March 2012 diff hist +230 v0.34 Talk:Interaction token
- 21:14, 2 March 2012 diff hist +87 v0.34:Computing
- 21:09, 2 March 2012 diff hist +47 v0.34:Surroundings not all evil biomes create zombies
- 20:21, 2 March 2012 diff hist +393 User:Vasiln/Undump
- 20:16, 2 March 2012 diff hist +221 User:Vasiln/Undump
- 20:10, 2 March 2012 diff hist +265 User:Vasiln/Undump
- 09:06, 2 March 2012 diff hist +1,486 N v0.34:Stupid dwarf trick Created page with "<!--From older version: EDITORS! For those who don't notice, these are listed in ALPHABETICAL ORDER, so those trying to remember/find a specific SDT (heh) can. Please attempt to ..."
- 09:00, 2 March 2012 diff hist +3,356 N User:Vasiln/Undump Created page with "The undump is a relatively simple machine that takes advantage of borg logic. {{diagram|spaces=yes|\ ╔═╗ ║s║ ║b║ ║h║ ║s║ ║^║ ╝t╚ }} t is a..."
- 08:37, 2 March 2012 diff hist +60 User:Vasiln
- 07:58, 19 September 2011 diff hist +53 v0.31 Talk:Trap design
- 07:52, 19 September 2011 diff hist +368 v0.31 Talk:Trap design
- 02:33, 19 September 2011 diff hist +53 v0.31 Talk:Archery →Archer max range??
- 02:25, 19 September 2011 diff hist +519 v0.31 Talk:Archery →Archer max range??
- 07:47, 14 September 2011 diff hist +256 v0.31 Talk:Gremlin
- 07:45, 14 September 2011 diff hist -81 v0.31:Gremlin can get more than one gremlin per embark
- 00:14, 13 September 2011 diff hist +1,073 User talk:Quietust diagrams
- 23:52, 12 September 2011 diff hist +121 v0.31:Creature logic Improved XNOR (in expanded XOR diagram only), changed diagrams slightly (better display of multiply linked furniture), showed output plate on clock and memory
- 05:05, 10 September 2011 diff hist +7,309 v0.31:Creature logic pretty colors
- 03:07, 10 September 2011 diff hist +822 Dwarf Fortress Wiki:Sandbox
- 01:03, 10 September 2011 diff hist -792 Dwarf Fortress Wiki:Sandbox
- 07:43, 9 September 2011 diff hist +347 User:Vasiln
- 07:18, 9 September 2011 diff hist +26 v0.31:Creature logic yo self, learn to preview
- 07:12, 9 September 2011 diff hist +5,107 v0.31:Creature logic Improved memory, improved repeater, design philosophy, signal management
- 21:22, 8 September 2011 diff hist +16 User:Vasiln/Goblin Logic 3 current
- 21:21, 8 September 2011 diff hist +7,956 User:Vasiln/Goblin Logic 3
- 09:05, 7 September 2011 diff hist +9,510 User:Vasiln/Goblin Logic 3
- 01:12, 7 September 2011 diff hist +5,761 User:Vasiln/Goblin Logic 3
- 20:38, 6 September 2011 diff hist -2,474 User:Vasiln/Goblin Logic 2
- 20:38, 6 September 2011 diff hist +10,847 N User:Vasiln/Goblin Logic 3 Created page with '==Optimization: Opcodes revisited== Right now, we have seven operations codes to spare: 0000, 1010, 1011, 1100, 1101, 1110, and 1111; and 15 arguments for XOR; and 8 arguments f…'
- 18:48, 6 September 2011 diff hist +355 User:Vasiln
- 01:43, 6 September 2011 diff hist +18,554 User:Vasiln/Goblin Logic 2
- 04:36, 5 September 2011 diff hist +24 User:Vasiln
- 23:07, 4 September 2011 diff hist +28,433 N User:Vasiln/Goblin Logic 2 Created page with '==Memory Addressing== The key to that is to have a very small memory space that we can perform operations on, and a much larger memory space with very limited functionality. Th…'
- 19:35, 4 September 2011 diff hist -50,212 User:Vasiln Replaced content with 'My principal interest these days (in DF) is creature logic. I figure I might as well save some of my techniques here in case anybody stumbles over them. {{L|Goblin Logic 1}…'
- 19:35, 4 September 2011 diff hist +2 User:Vasiln/Goblin Logic 1
- 19:32, 4 September 2011 diff hist +30,560 N User:Vasiln/Goblin Logic 1 Created page with '=Principles of Goblin Logic= I use goblins (or elves-- they both work) for my logic designs. There are a number of reasons for this: # Goblins don't die of old age # Goblins d…'
- 08:42, 4 September 2011 diff hist -6 v0.31:Creature logic →XOR gate with XNOR gate: oops
- 08:09, 4 September 2011 diff hist +1,641 User:Vasiln
- 07:30, 4 September 2011 diff hist +68 v0.31:Creature logic improved XOR, kept expanded XOR as ordinal compare
- 04:05, 4 September 2011 diff hist +6,489 User:Vasiln
- 22:55, 3 September 2011 diff hist +6,557 User:Vasiln
- 22:40, 2 September 2011 diff hist +6,281 v0.31:Creature logic Identity/NOT and simple delay; creature choice; alternative furniture; ordinal compare via XOR/XNOR
- 07:05, 2 September 2011 diff hist -3 v0.31:Creature logic oops
- 07:03, 2 September 2011 diff hist +5,693 N v0.31:Creature logic New page-- animal logic was special case, specific to creatures that can't grasp
- 05:38, 2 September 2011 diff hist +52 v0.31 Talk:Animal logic current
- 05:33, 2 September 2011 diff hist +575 v0.31 Talk:Animal logic
- 05:28, 2 September 2011 diff hist +84 v0.31:Animal logic Diverse edit: typos/grammar/spelling; updating/correcting animals section in light of changes; use of hatches; occasional explanations