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v0.31:Alcohol

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Revision as of 10:43, 1 August 2011 by Friesenpeter (talk | contribs) (Resorted ingredient list to stockpile settings order (0.31.25))
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This article is about an older version of DF.


Alcohol is the favored drink of Template:L; a dwarf will drink booze an average of four times per Template:L, and without it they will soon become Template:L. Thoughts imply that dwarves like to have some variety in what they drink. Many dwarves have a Template:L, selected at first randomly from all possible alcoholic beverages, but this might change once dwarves have been exposed to other beverages. [Verify]

Note that setting booze on Template:L will not cause it to explode (nor has it ever done so) - however, exposing it to high Template:Ls will cause it to boil away (and the wooden Template:Ls themselves can also be set on fire).

Acquiring Alcohol for your Dwarves

There are three methods of acquiring alcohol, only two of which are available after embark.

  • At Template:L, alcohol may be purchased with embark points.
  • Template:L that visit the fortress will often have alcohol of some sort to sell.
  • The third and most reliable method requires a Template:L, a Template:L, and a working Template:L. Most Template:L can be brewed into valuable alcohol.
    • In a pinch you can also Template:L and brew them at a Template:L in the same way you would with Template:L.
    • Mead does not require any plants to be made, though it does require honey which is made through Template:L.

Variety

He has been tired of drinking the same old booze lately.

Variety in booze keeps away unhappy thoughts, it also keeps dwarves drinking!

For example, if Urist McThirsty drinks nothing but dwarven ale, he'll get unhappy and will stop drinking ale. This might clarify:

Urist McThirsty: Bah, why do we have only ale?
Urist McManager: Because we only have pig tails.
Urist McThirsty: By my beard, Armok and all that's dwarvenly, until I find some booze other than ale, I shall drink nought but water, even if that means slowing this fortress to a grinding halt and causing the death of everyone in it!
Urist McManager: (sotto voce) Armok's vomit-soaked beard! My entire species is insane.
Urist McThirsty: Sorry, what was that? I couldn't hear you over the sound of these shattering masterpieces.

Consequences of a Sober Fortress

Any creature with the [ALCOHOL_DEPENDENCE] Template:L, dwarves included, will suffer performance penalties as a result of being deprived of alcohol. This manifests as a loss of Template:L in almost every activity, including basic movement. For this reason, a steady supply of alcohol is highly recommended for any attempts at a productive fort (unless you're a cruel overlord).

Dwarves will also wait longer before drinking from a non-alcoholic water source, resulting in negative thoughts from thirst.

Alcohol withdrawal appears in the dwarf's thoughts and preferences as "starting to work slowly due to its scarcity" after 3 months, "really wants a drink" after 6 months, "has gone without a drink for far, far too long" after 9 months, and finally "can't even remember the last time he/she had some" after an entire year.

Types of Alcohol

Plant-based

Grown inside

Ingredient Beverage Produced Beverage Value
Template:L Dwarven Wine 2
Template:L Dwarven Ale 2
Template:L Dwarven Beer 2
Template:L Dwarven Rum 2

Grown Outside

Ingredient Beverage Produced Beverage Value
Template:L Swamp Whiskey 1
Template:L Tuber Beer 2
Template:L Prickle Berry Wine 1
Template:L Strawberry Wine 2
Template:L Longland Beer 2
Template:L Sewer Brew 1
Template:L Fisher Berry Wine 2
Template:L River Spirits 2
Template:L Gutter Cruor 1
Template:L Sunshine 5
Template:L Whip Wine 3

Animal-based

Ingredient Beverage Produced Beverage Value
Template:L Mead 1