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23a Talk:Strange mood
Item count
One of the limiting factors on artifact count is indeed the number of items in the fortress; however, the number being used seems to be double the actual count. The strange mood code sums up the contents of the vector starting at [00EA059C] (using the size of another seemingly unrelated vector) and divides it by 200, and that vector contains both counts of generic item types (e.g. STONE, ORE; presumably for the left side of the Stocks screen) and of specific item/material combinations (e.g. chalk boulders, schist boulders, pumice boulders, cassiterite, malachite, sphalerite; presumably for the right side of the stocks screen), so the item count is doubled. It might be worth checking if this same is true in later versions. --Quietust 19:27, 8 July 2011 (UTC)
More Artifacts
Edit dwarfort.exe and change the byte at address 0x12AA87 from 0x03 to 0x02 and you'll get one artifact per 10 squares mined toward the right edge instead of per 20 squares; decrementing it additional times will further double the artifact limit for a given depth (0x01 for one artifact per 5 squares, 0x00 for one artifact per 2.5 squares). --Quietust 21:47, 8 July 2011 (UTC)
Demands
Using a tool, I've observed that when dwarves request stone or blocks, they seem to insist on gray stone, dark stone, or light stone. Metal bar requests seem to be for a specific metal, though I haven't yet confirmed their desires for ores. I actually got several dwarves demanding rough gems of "any material", but they refused to collect them - perhaps there's a bug that prevents them from randomly selecting one of the 4 gem groups. --Quietust 01:03, 13 July 2011 (UTC)