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v0.31:Alcohol

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Revision as of 01:11, 27 October 2011 by Ellindsey (talk | contribs) (→‎Variety)
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This article is about an older version of DF.


Alcohol is the favored drink of Template:L; a dwarf will drink booze an average of four times per Template:L, and without it they will soon become Template:L. Thoughts imply that dwarves like to have some variety in what they drink. Many dwarves have a Template:L, selected at first randomly from all possible alcoholic beverages, but this might change once dwarves have been exposed to other beverages. [Verify]

Note that setting booze on Template:L will not cause it to explode (nor has it ever done so) - however, exposing it to high Template:Ls will cause it to boil away (and the wooden Template:Ls themselves can also be set on fire).

Acquiring Alcohol for your Dwarves

There are three methods of acquiring alcohol, only two of which are available after embark.

  • At Template:L, alcohol may be purchased with embark points.
  • Template:L that visit the fortress will often have alcohol of some sort to sell.
  • The third and most reliable method requires a Template:L, a Template:L, and a working Template:L. Most Template:L can be brewed into valuable alcohol.
    • In a pinch you can also Template:L and brew them at a Template:L in the same way you would with Template:L.
    • Mead does not require any plants to be made, though it does require honey which is made through Template:L.

Variety

He has been tired of drinking the same old booze lately.

Variety in booze keeps away unhappy thoughts.

If a dwarf drinks the same old booze over and over, he will eventually get a bad thought from 'drinking the same old booze lately.', unless that dwarf has a preference for that type of booze. A dwarf who likes a type of booze will never get tired of drinking it.

Lack of variety causes bad thoughts, but will never cause a dwarf to stop drinking. Even after years of drinking a booze they don't like, a dwarf will never prefer water or dying of thirst to drinking the same old booze. You can therefore keep a fortress alive on only one type of booze so long as you have enough good thoughts to offset the bad thought from lack of booze variety.

Consequences of a Sober Fortress

Any creature with the [ALCOHOL_DEPENDENT] Template:L, dwarves included, will suffer performance penalties as a result of being deprived of alcohol. This manifests as a loss of Template:L in almost every activity, including basic movement. For this reason, a steady supply of alcohol is highly recommended for any attempts at a productive fort (unless you're a cruel overlord).

Dwarves will also wait longer before drinking from a non-alcoholic water source, resulting in negative Template:Ls from thirst.

Alcohol withdrawal appears in the dwarf's thoughts and preferences as "starting to work slowly due to its scarcity" after 3 months, "really wants a drink" after 6 months, "has gone without a drink for far, far too long" after 9 months, and finally "can't even remember the last time he/she had some" after an entire year.

Types of Alcohol

Plant-based

Grown inside

Ingredient Beverage Produced Beverage Value
Template:L Dwarven Wine 2
Template:L Dwarven Ale 2
Template:L Dwarven Beer 2
Template:L Dwarven Rum 2

Grown Outside

Ingredient Beverage Produced Beverage Value
Template:L Swamp Whiskey 1
Template:L Tuber Beer 2
Template:L Prickle Berry Wine 1
Template:L Strawberry Wine 2
Template:L Longland Beer 2
Template:L Sewer Brew 1
Template:L Fisher Berry Wine 2
Template:L River Spirits 2
Template:L Gutter Cruor 1
Template:L Sunshine 5
Template:L Whip Wine 3

Animal-based

Ingredient Beverage Produced Beverage Value
Template:L Mead 1