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40d:Region
A region is an area of the world that you may select when choosing a location for your fort. Each region is made up of several biomes affecting available flora and fauna. A region also has a climate, and may be in the presence of good or evil civilizations.
Choosing a Region
When starting a new fortress, the game allows you to choose almost any regions on the world map. Different regions have different creatures, trees, or no trees, (depending on how mountainous the region is), different climates, maybe a source of water, and either good or evil alignment.
A rough list of region types follows. The combination of these factors help make each game unique.
Summary of Biomes
See biomes for a complete list of combinations.
Temperature
Too cold and you'll freeze, to hot and you'll die of thirst. Some where in the middle- dragons will get you.
- Cold
- Temperate
- Warm
Trees
- None
- Scarce
- Sparse
- Woodland
- Heavily forested
Other Vegetation
Other means shrubs and bushes, or maybe cactii.
- None
- Scarce
- Moderate
- Thick
Surroundings
Benign | Neutral | Savage | |
Good | Serene | Mirthful | Joyous Wilds |
Neutral | Calm | Wilderness | Untamed Wilds |
Evil | Sinister | Haunted | Terrifying |
- Note: With the new Embark interface, it is possible to start in a local region containing ALL THREE alignments of terrain type (good, evil, and neutral).