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23a:Metal

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Revision as of 15:06, 12 April 2010 by Quietust (talk | contribs)
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This article is about an older version of DF.

Metal is a Template:L extracted from Template:L at a Template:L, turning the ore into bars* of pure metal. It is sometimes combined with other materials to form an alloy metal, which is also measured by the bar. An alloy usually improves on the properties of its components to give more uses and/or Template:L.

There are 7 ores in Dwarf Fortress (plus Template:L). While all but Template:L can be smelted directly into metal bars, 3 special combinations can be smelted together to form the alloys Template:L, Template:L, and Template:L. While brass has higher value than its components and bronze has both higher value and increased attack/defense power than its ingredients, using electrum results in no overall increase in utility or Template:L.

(* except Template:L, which produces "wafers" instead of bars)

Uses

Metals can be used to make a wide variety of objects. All metals (except pig iron) can be used to Template:L Template:L or Template:L, or to Template:L (stud) other objects. Copper, bronze, iron, and steel can be used to forge Template:Ls, Template:L, crossbow Template:L, Template:L, and Template:L components. Silver can be used to forge bolts and all weapons except Template:Ls and Template:Ls (although silver weapons do little damage and have no special effects at this time). All metals can also be fashioned into coins, although only copper, silver, gold, electrum, and platinum are used as currency.

Iron, gold, platinum, and Template:L are only found beyond the Template:L, but the other metals are abundant throughout the mountain. Raw ore is not usable directly (except sometimes by dwarves in Template:Ls) but must be made into Template:Ls at a Template:L, a process requiring Template:L: Template:L, Template:L, or Template:L.

List of metals

Metal
Name
Tile
Color
Source Ore(s) or Reaction Weapons/
Armor
Other
Uses
Density Material
value
Difference
Template:L *3:3:1 Template:L x 5.00 Everything except beds ? 300
Template:L *6:4:0 Template:L x 0.66 ? 2
Template:L *6:6:1 Template:L ? 30
Template:L *0:7:1 Template:L x 1.00 Template:Ls ? 10
Template:L *7:7:1 Template:L ? 40
Template:L *7:7:1 Template:L x .50* No Template:Ls or Template:Ls ? 10
Template:L *7:3:0 Template:L ? 2
Template:L* *7:3:0 Template:L ? 2
Template:L *6:6:1 Template:L + Template:L ? 7 +5
Template:L *6:4:0 Template:L + Template:L x 0.75 ? 5 +3
Template:L* *6:6:1 Template:L + Template:L ? 20 +0
Template:L Template:L bars + Template:L + Template:L Only used to make steel ? 10 +0
Template:L *0:7:1 Template:L + Template:L bars + Template:L + Template:L x 1.33 Template:Ls ? 30 +20

Legend:

  • Tile Color corresponds to how items made from that metal are displayed in game, foreground and background colors.
  • Reaction indicates the basic recipe for an alloy - this does not include the Template:L used in that creation. See the article for that alloy or Template:L for possible alternatives.
*Zinc cannot be smelted from sphalerite under normal conditions. However, a dwarf with a Template:L might create an artifact out of zinc.
*Electrum cannot be smelted until the Template:L arrives.
  • Weapons/Armor is the damage/blocking multiplier for weapons and armor in combat. Unless otherwise noted, any metal that can be used for weapons can also be used to make ammo, picks, and crossbows.
*Silver has a 50% armor multiplier, but can't voluntarily be used to make armor. However, a dwarf with a Template:L might forge armor out of any material, including silver.
  • Density is used to determine the different weight of finished objects.
  • Template:L is what the base value of an object made of this metal is multiplied by to determine its worth.
  • Difference indicates the difference between the average Template:L of the alloy versus the value of the individual bars that would have been produced from smelting the ores directly.