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Talk:From Caravan to Happy Dwarves

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Revision as of 00:23, 30 August 2010 by 72.21.240.230 (talk) (→‎Farming issues: new section)
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I'll work on this a bit more, but I thought that I'd post it here as it can be helpful. --Bongotastic 12:41, 7 August 2010 (UTC)

I like this, you could almost just give this to a new player with instructions to "do all this, top to bottom", resulting in a fortress that won't fall within minutes. I hope you add a few small pointers to the horizontal priority (as in, make things on the left absolutely vital and things on the right nearly optional), but otherwise this is a very solid guide to starting a healthy fortress. --Cirno(9) 22:21, 16 August 2010 (UTC)

Is it wise to put off upgrading the squad(s) with metal weapons until you strike magma? True, I did some fighting with wooden weapons but it really sucked. If you've got a woodcutter, there's no reason not to build a wood furnace, smelter, forge and "upgrade squad" much sooner. Jogar2 19:50, 25 August 2010 (UTC)

Farming issues

Good chart but needs to be updated for how DF2010 handles agriculture, i.e. surface farming is *far* easier than underground. Maybe something like a new chain [gather plants]->[enclosed farming area]->[surface plot]->[prickle berry or wild strawberry].