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Bloodline:Ironhold Year 1053A
Year 1053, Universe A, of the fortress Datankegeth, also known as Ironhold. The Diary of Adam "admanb" Muzishtun, a brewer...
The Story Thus Far
There I was, happily brewing away in a brand-new fortress. Content in my quiet but beer-filled lifestyle.
The memories of my two stints as a ruler of one of these damnable fortresses were slowly draining from my mind. Not that the memories themselves were bad - sure I took over from complete madmen, but they weren't incompetent madmen. When I finished my six-month rule and passed them back to the madmen I was feeling almost optimistic.
What happened then? The gods only know. The fortresses - both of them - simply disappeared. Man, woman, child, and stone - gone!
So here I sit. Desperate to destroy my memories of those fortresses.
That was when our ruler walked into my still and said, "I'm done with this. It's your turn, have fun."
Fuck.
The Situation
Okay, from what I can tell everything seems alright. The previous ruler appears to have been competent and sane, although a little accident prone.
That was what I thought until a dwarf walked into my still and sheepishly said, "Er, sir, the stockpiles..."
"What about them?" I replied, trying to sound friendly.
"Er, they're a bit of a mess sir."
I went upstairs to take a look.
What the fuck.
Granite
1st
The first thing I did was order myself to do nothing but make booze. The previous ruler had me running around like a chicken with its head cut off, and the fortress is suffering from something of a booze shortage as a result. There are enough useless nincompoops to do the hauling around here.
Seriously, what the hell does a "Potash Maker" even do? And why do we have two of them?
2nd
Assigned our mason and carpenter to begin work on the items we need to finish up the living quarters. I also drafted my predecessor into the army. Take that fucker.
12th
Our already-master stonecrafter has taken to a fey mood. Let's hope this doesn't end badly.
15th
Looks like the stonecrafter got everything he needed.
I've setup numerous production orders for everything we're missing - beds, doors, and coffers for the remaining bedrooms, mechanisms for traps, backpacks for trade value, and of course, BOOZE. I also added a stockpile for the carpenter and setup the food stockpiles so that the useful seed stockpiles next to the farms will actually be filled.
We're almost out of wood. Four "woodworkers" and not a single tree marked for destruction, *sigh*. You would think I took over from an elf!
16th
An elven caravan has arrived. Maybe my predecessor really was an elf. I'll try to avoid offering them a stockpile of wooden crafts.
Slate
5th
The elves brought nothing but cloth. I exchanged a few piles of stone crafts for enough cloth to cover a dwarven army.
6th
The drawbridge assembly has been completed... I assume it works, but frankly I'm afraid to try. I'm starting construction on the traps in the death walk.
19th
My advisors informed me the previous ruler built a tomb of size six units by six units. So I ordered the miners to dig out a seven by seven block. Seems only natural.
Felsite
1st
Immigrants!
Right when everything was nice and quiet. :(
4th
Over 20 new dwarves. *sigh* Our so-called expedition leader is now a Mayor, and we have a newly-appointed Captain of the Guard and fortress guard. I'm also going to recruit a few more into the military.