v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search

Page title matches

  • ...e is intended to show the value, costs, steps required, and ultimately the profit of smelting and making something with each bar. It will be especially usefu
    936 bytes (152 words) - 11:03, 18 May 2015
  • 967 bytes (150 words) - 21:49, 8 March 2010

Page text matches

  • ...the traiders mood to pleased or above you can usually trade with marginal profit for them and you can also safely ignore their counteroffers, offering the s ...s not a beginners guide page, I think it's wrong to advise people to a 50% profit margin that is much higher than necessary. Once the traders are happy, they
    31 KB (5,207 words) - 21:43, 20 April 2011
  • ...it}} should be at least 500☼). To get away with giving the merchants less profit on a deal, see [[Trade#Merchant_mood|here]]. ...obably unselect some of your marked items with {{K|Enter}} until you get a profit margin larger than you first offer but smaller than the counter offer, then
    22 KB (3,995 words) - 18:43, 8 December 2011
  • ...hen be accepted, rejected, or further amended by the trader. If the Trader Profit is listed in green rather than yellow or red the trade will always be accep ...traders may not be desirable - it has been suggested that both export and profit numbers influence the size of next year's caravan and, in the case of the d
    36 KB (5,792 words) - 05:03, 10 January 2023
  • ...hen be accepted, rejected, or further amended by the trader. If the Trader Profit is listed in green rather than yellow or red the trade will always be accep ...traders may not be desirable - it has been suggested that both export and profit numbers influence the size of next year's caravan and, in the case of the d
    36 KB (5,948 words) - 09:14, 9 April 2024
  • ..., as this will make a gift of the selected items. The amount of acceptable profit is determined by the trader's [[Broker skills|skills]] and the merchant's m ...traders may not be desirable - it has been suggested that both export and profit numbers influence the size of next year's caravan and, in the case of the d
    28 KB (4,584 words) - 04:04, 20 December 2022
  • ..."profit per bar" if you want to make the most of limited bars, and "total profit" if you're worried about smelter time or limited fuel. Should make it easi ...f the actual bars is much less important than the material multiplier. The profit column should (and at some point did) reflect the change in material multip
    12 KB (1,862 words) - 21:49, 8 March 2010
  • ...re, I cannot fathom you ending up with these items." The trade was 1:1; no profit or loss for either side. :To my knowledge, traders prefer to make a profit, especially if your broker is lacking in social skills. --[[User:Shatari|Sh
    26 KB (4,362 words) - 04:56, 8 July 2012
  • ..., as this will make a gift of the selected items. The amount of acceptable profit is determined by the broker's [[Broker skills|skills]] and the merchant's m ...traders may not be desirable - it has been suggested that both export and profit numbers influence the size of next year's caravan and, in the case of the d
    20 KB (3,317 words) - 23:59, 21 May 2024
  • ..., as this will make a gift of the selected items. The amount of acceptable profit is determined by the broker's [[Broker skills|skills]] and the merchant's m ...traders may not be desirable - it has been suggested that both export and profit numbers influence the size of next years caravan and, in the case of the dw
    23 KB (3,927 words) - 03:23, 29 May 2017
  • ..., as this will make a gift of the selected items. The amount of acceptable profit is determined by the trader's [[Broker skills|skills]] and the merchant's m ...traders may not be desirable - it has been suggested that both export and profit numbers influence the size of next years caravan and, in the case of the dw
    28 KB (4,740 words) - 03:22, 29 May 2017
  • ...serves them much better, especially that there seems to be little special profit from very happy dwarves, while there's a lot of trouble for the unhappy one ...he only profit in the game is the value added by labor, which isn't really profit but the value of the labor itself. Basically, the game operates under some
    27 KB (4,481 words) - 19:23, 17 May 2010
  • ...g (if they get killed or even just shoot off some bolts)? Or is the "total profit" concept true at all? --[[User:Maximus|Maximus]] 17:07, 27 November 2008 (E ...ubtracted from the value of everything the traders leave with to calculate profit. There's probably something in there to account for the death of (a) trader
    42 KB (7,272 words) - 17:28, 16 August 2010
  • == Are we sure about the profit margin things? == ...n trader to be {{DFtext|pleased|1:1}} through trades that gave them little profit margian. [[Special:Contributions/68.56.148.200|68.56.148.200]] 02:49, 28 D
    4 KB (616 words) - 19:33, 29 December 2021
  • ...he deals (the traders don't seem to be bothered any by deals with negative profit margin), which I assume boosted their mood a little bit. After dozens of pr i noticed that when i offered one of the caravans a huge profit, they wouldnt accept (they got fed up and left pretty soon)... i think this
    8 KB (1,462 words) - 21:54, 8 March 2010
  • ...your own military. These items also make nice trade goods, since it's all profit. ...value, the dwarves won't trade with us if they aren't making at least some profit. Since you probably won't have a lot to trade when first starting out, you'
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ==Mineral production (profit!)==
    11 KB (1,892 words) - 18:41, 15 March 2024
  • ...-4 ranks in four skills and he almost always gets the traders to accept on profit margins of 1-5% or less. Which is probably a good considering their slow ra ...er prefered keeping in stock but didn't mind that much. I had to raise his profit for him to be willing to oversee those demands. In my current fortress, the
    10 KB (1,711 words) - 21:42, 8 March 2010
  • == Provoking elven sieges for fun and profit ==
    10 KB (1,624 words) - 00:36, 21 December 2022
  • * No profit may be made from anything evil -- that includes trees and plants. (valuable = metal ores, gems and anything else that you can make a decent profit from)
    85 KB (14,135 words) - 16:52, 7 May 2024
  • * No profit may be made from anything evil -- that includes trees and plants. (valuable = metal ores, gems and anything else that you can make a decent profit from)
    84 KB (13,988 words) - 03:49, 20 December 2022

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)