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- 19 bytes (5 words) - 03:24, 9 May 2010
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- ...ome and there were no spiders until after I dug the hole. --[[User:radical|radical]] 05:19, 1 November 2009 (EST)3 KB (566 words) - 21:42, 8 March 2010
- ...hey won't siege you. Only your parent civ will reach you. --[[User:radical|radical]] 07:31, 24 January 2010 (EST)21 KB (3,515 words) - 16:58, 26 October 2010
- --[[User:radical|radical]] 07:12, 7 May 2010 (EST)8 KB (1,303 words) - 20:54, 29 March 2011
- --[[User:radical|radical]] 07:12, 3 May 2009 (EST)13 KB (2,098 words) - 01:00, 22 March 2011
- ..., I realized it's possible that the "bloat elements" will get reset with a radical new version. Relying on those is not the most foresightful ''(is that a wor :::I thought it was a function of add-ons to the main version - that is, with radical new versions, the prev "bloat elements" may no longer be relevant and get r47 KB (8,053 words) - 19:22, 8 December 2011
- ...es everywhere just doesnt feel as mirthful as it used to. --[[User:Radical|Radical]] 08:30, 28 January 2010 (EST)12 KB (2,008 words) - 21:11, 15 April 2011
- ...ve their very own page) - so I changed the heading of that column. Not as radical a change as deleting it entirely. If others agree it should be gone, then27 KB (4,550 words) - 11:05, 11 May 2010
- ...t is fairly radical in that it claims to be a dealbreaker - something this radical needs discussion ''(and independent confirmation!)'' before slapping it up.23 KB (4,028 words) - 13:18, 22 May 2010
- ...al, select tame war dog and it will tame the bears as well--[[User:Radical|Radical]] 8:37 EST, 8 May4 KB (691 words) - 16:16, 17 February 2012
- ...e humans]], grey parrots should be called lgray parrots instead. Even more radical dwarves insist on calling them 7:0:0 parrots, but this is too easily confus2 KB (320 words) - 04:28, 4 February 2024
- ...]] or [[bone]] (though this isn't actually possible in-game). Another more radical theory put forward by dwarven philosopher [[Main:Urist|Urist]] McTaggart is8 KB (1,246 words) - 20:16, 15 May 2024
- ...a very slow and laborious process, less caring overseers may opt for more radical [[magma|"cures"]].7 KB (1,100 words) - 06:45, 27 February 2024
- ...a very slow and laborious process, less caring overseers may opt for more radical [[magma|"cures"]].5 KB (781 words) - 04:02, 20 December 2022
- ...]] or [[bone]] (though this isn't actually possible in-game). Another more radical theory put forward by dwarven philosopher [[Main:Urist|Urist]] McTaggart is5 KB (902 words) - 20:16, 15 May 2024
- ...]] or [[bone]] (though this isn't actually possible in-game). Another more radical theory put forward by dwarven [[philosopher]] [[Urist]] McTaggart is that t3 KB (527 words) - 20:13, 15 May 2024
- Ill move some stuff around and work to clean some up now but nothing to radical at the moment... what do you think?31 KB (5,207 words) - 21:43, 20 April 2011
- ...rsion, particularly since it will be going into overhaul and possibly even radical changes to the economy. --[[Special:Contributions/69.111.181.125|69.111.1812 KB (240 words) - 03:14, 15 August 2011
- ...]] or [[bone]] (though this isn't actually possible in-game). Another more radical theory put forward by dwarven philosopher [[Main:Urist|Urist]] McTaggart is6 KB (1,069 words) - 20:16, 15 May 2024
- ...]] or [[bone]] (though this isn't actually possible in-game). Another more radical theory put forward by dwarven philosopher [[Main:Urist|Urist]] McTaggart is10 KB (1,578 words) - 21:47, 6 May 2024
- A more radical solution is to briefly retire and then [[Reclaim_fortress_mode|reclaim]] yo26 KB (3,848 words) - 03:22, 20 December 2022