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  • A water wheel occupies 3 adjacent tiles (N-S or E-W axis, no diagonals). It is the [[Wood#Types|color]] of the <u> ...o be powered by water in the tiles one [[Z-axis|z-level]] below. Floorless tiles are typically made by [[channel|channel]]ling away the floor. To support t
    24 KB (3,435 words) - 06:51, 27 February 2024
  • ...uld be uploaded to the [[Utility:Dwarf Fortress Map Archive|Dwarf Fortress Map Archive]] and posted on the [http://www.bay12forums.com/smf/index.php?board Variation: On a map containing a river, completely enclose it with glass walls, and floors. Us
    63 KB (10,704 words) - 20:24, 15 January 2023
  • ...al for exploratory mining is to increase the count of visible subterranean tiles, which is one cap on the eligibility for [[strange mood]]s. All tiles are excavated.
    19 KB (2,313 words) - 22:30, 30 March 2024
  • ...differences between the first four types are their appearance on the world map, their width, and possibly their rate of flow. ...[flow]]. Rivers are an effectively unlimited source of water, entering the map at the upstream end and leaving at the downstream end.
    12 KB (1,615 words) - 03:53, 20 December 2022
  • ...the game and wait for your miner to dig out one of the designated aquifer tiles. You're looking for a damp stone cancellation. If you get one right as th ...water will splash out a bit when it starts, but it only leaves only a few tiles of 1/7 water that will evaporate.]]
    29 KB (5,024 words) - 03:51, 20 December 2022
  • ...t or 1873 meters across). As worlds can have between 17 and 257 region map tiles, a world in ''Dwarf Fortress'' is between 20 and 300 miles (32 and 481 kilo ...ions will only be done in wall tiles and others will only be done in floor tiles.
    14 KB (955 words) - 04:03, 20 December 2022
  • ...a way up, at which point the whole process repeats, so having fewer cavern tiles is better and open areas are to be avoided.{{cite forum|104643/3096896}} ...the map's connections can cause brief lag spikes as the game's connections map needs updating.
    25 KB (4,057 words) - 03:41, 20 December 2022
  • ...ring dwarves or caravans entering or leaving. They will often flee off the map if challenged. ...ncement: "A vile force of darkness has arrived!". While siegers are on the map, the word "SIEGE" appears in the top corners of the screen. Siegers are org
    50 KB (8,538 words) - 03:18, 20 December 2022
  • ...tively, it is possible to use the mouse at this stage to select individual tiles) This will create a stockpile of the chosen type that occupies the area bet ...[[stone]], unbuilt [[furniture]], etc.) currently occupying the designated tiles will automatically be considered part of the stockpile, even if the stockpi
    35 KB (5,825 words) - 19:58, 21 October 2023
  • ...lor]]s represent in the pre-start embark (or [[adventure mode|adventure]]) map. ...etation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can t
    10 KB (1,046 words) - 03:41, 20 December 2022
  • ...a second bridge on the ''other'' side of a wide gap to span as much as 20 tiles. Any more requires some solid anchor to provide another 10 tile maximum (in ...nt tile is required. Placement of the bridge also requires that all of the tiles it occupies not have more than 1/7 water on them at the time of constructio
    20 KB (3,307 words) - 03:11, 20 December 2022
  • ...on species and season. A single tree is a structure that can span multiple tiles of each type in both horizontal and vertical directions. For example, a typ ...only exceptions are trees with white roots). Some trees can have multiple tiles of roots, others just the one{{verify}}.
    36 KB (5,304 words) - 01:32, 20 October 2023
  • ...wagon-accessible paths must be three tiles wide, extend from natural-land tiles at the screen border to your [[trade depot]], and cannot contain [[trap]]s ...to appear alongside caravans, wagons must have an appropriate place on the map edge to spawn and an unobstructed path to a [[trade depot]].
    8 KB (1,249 words) - 04:06, 20 December 2022
  • ...e earth (but not so deep that it cannot be found by dwarves), entering the map either by the edges or by the area beneath a [[magma pool]]. Magma that eme ...e [[semi-molten rock]] will be listed as a Magma Flow; magma in magma flow tiles will disappear when mixed with water (instead of cooling into obsidian).
    25 KB (4,141 words) - 03:40, 20 December 2022
  • ...ure mode, creatures lacking this token will be unable to pass through door tiles except whilst these are occupied by other creatures. ...e. It will attempt to grab a food item and immediately make its way to the map's edge, where it will disappear with it. If the creature goes on rampages d
    102 KB (15,512 words) - 00:24, 25 January 2024
  • ...0:1}} and {{Tile|~|1:0:1}} tiles. If you have turned on [[Technical_tricks#Tiles|SHOW_FLOW_AMOUNTS]] you will see the fluid '''depth''' indicator of {{Tile| ...'not'' generate flow, so only the 3rd example will result in flow (in both tiles).
    12 KB (1,569 words) - 03:24, 20 December 2022
  • "This controls the size of the world map" as it says at the bottom of the screen when this option is highlighted, in * Pocket (17×17 region tiles)
    17 KB (2,636 words) - 04:08, 20 December 2022
  • ...iver falls off the map, and so is of a low water height. Check the outmost tiles of both ends of the river. The easiest and quickest method of dam manufacture is only possible if your map freezes during winter. Simply dig out a thin section of [[channel]]s across
    7 KB (1,317 words) - 03:18, 20 December 2022
  • ...:1}} tiles may show plants as "available" when only a tiny fraction of the tiles in the farm are valid for planting them. ...the farm will function.{{version|0.34.11}} This warning may be ignored. Tiles that actually lack mud or soil are excluded from the construction entirely
    29 KB (4,713 words) - 01:43, 16 October 2023
  • ...Sites''': various sites around the world. Only sites that are shown on the map are listed. ...mation of the highlighted name. The {{k|m}} key will alternate between the map and info.
    21 KB (3,336 words) - 03:51, 20 December 2022

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